2012-06-09 17:22:52 +00:00
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/*
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2011-04-27 11:58:34 +00:00
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BVH_SORT_H__
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#define __BVH_SORT_H__
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CCL_NAMESPACE_BEGIN
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2016-07-07 10:18:57 +00:00
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class BVHUnaligned;
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struct Transform;
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void bvh_reference_sort(int start,
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int end,
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BVHReference *data,
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int dim,
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const BVHUnaligned *unaligned_heuristic = NULL,
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const Transform *aligned_space = NULL);
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_END
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#endif /* __BVH_SORT_H__ */
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