blender/source/gameengine/Rasterizer/SConscript

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#!/usr/bin/python
2004-04-22 04:50:41 +00:00
import sys
Import ('env')
sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
#TODO:
#if sys.platform=='win32':
# ras_rasterizer_env.Append ( CCFLAGS =['/Ox'])
env.BlenderLib ( 'RAS_rasterizer', sources, Split(incs), [], libtype='game', priority=35 )