blender/scripts/startup/bl_ui/properties_material_gpencil.py

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

278 lines
9.1 KiB
Python
Raw Normal View History

# SPDX-FileCopyrightText: 2018-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from bl_ui.utils import PresetPanel
from bl_ui.properties_grease_pencil_common import (
GreasePencilMaterialsPanel,
)
class GPENCIL_MT_material_context_menu(Menu):
bl_label = "Material Specials"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.material_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
layout.operator("gpencil.material_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").unselected = True
layout.separator()
layout.operator("gpencil.material_lock_all", icon='LOCKED', text="Lock All")
layout.operator("gpencil.material_unlock_all", icon='UNLOCKED', text="Unlock All")
layout.operator("gpencil.material_lock_unused", text="Lock Unselected")
layout.operator("gpencil.lock_layer", text="Lock Unused")
layout.separator()
layout.operator("gpencil.material_to_vertex_color", text="Convert Materials to Color Attribute")
layout.operator("gpencil.extract_palette_vertex", text="Extract Palette from Color Attribute")
layout.separator()
layout.operator("gpencil.materials_copy_to_object", text="Copy Material to Selected").only_active = True
layout.operator("gpencil.materials_copy_to_object", text="Copy All Materials to Selected").only_active = False
layout.separator()
layout.operator("gpencil.stroke_merge_material", text="Merge Similar")
layout.operator("object.material_slot_remove_unused")
class GPENCIL_UL_matslots(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
slot = item
ma = slot.material
if (ma is not None) and (ma.grease_pencil is not None):
gpcolor = ma.grease_pencil
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if gpcolor.lock:
layout.active = False
row = layout.row(align=True)
row.enabled = not gpcolor.lock
row.prop(ma, "name", text="", emboss=False, icon_value=icon)
row = layout.row(align=True)
if gpcolor.ghost is True:
icon = 'ONIONSKIN_OFF'
else:
icon = 'ONIONSKIN_ON'
row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
row.prop(gpcolor, "hide", text="", emboss=False)
row.prop(gpcolor, "lock", text="", emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class GPMaterialButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
@classmethod
def poll(cls, context):
ma = context.material
return ma and ma.grease_pencil
class MATERIAL_PT_gpencil_slots(GreasePencilMaterialsPanel, Panel):
bl_label = "Grease Pencil Material Slots"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
ob = context.object
ma = context.material
return (ma and ma.grease_pencil) or (ob and ob.type == 'GPENCIL')
# Used as parent for "Stroke" and "Fill" panels
class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
bl_label = "Surface"
def draw_header_preset(self, _context):
MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout)
def draw(self, _context):
layout = self.layout
layout.use_property_split = True
class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
bl_label = "Stroke"
bl_parent_id = 'MATERIAL_PT_gpencil_surface'
def draw_header(self, context):
ma = context.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
self.layout.enabled = not gpcolor.lock
self.layout.prop(gpcolor, "show_stroke", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
col = layout.column()
col.enabled = not gpcolor.lock
col.prop(gpcolor, "mode")
col.prop(gpcolor, "stroke_style", text="Style")
col.prop(gpcolor, "color", text="Base Color")
col.prop(gpcolor, "use_stroke_holdout")
if gpcolor.stroke_style == 'TEXTURE':
row = col.row()
row.enabled = not gpcolor.lock
col = row.column(align=True)
col.template_ID(gpcolor, "stroke_image", open="image.open")
if gpcolor.stroke_style == 'TEXTURE':
row = col.row()
row.prop(gpcolor, "mix_stroke_factor", text="Blend", slider=True)
if gpcolor.mode == 'LINE':
col.prop(gpcolor, "pixel_size", text="UV Factor")
if gpcolor.mode in {'DOTS', 'BOX'}:
col.prop(gpcolor, "alignment_mode")
col.prop(gpcolor, "alignment_rotation")
if gpcolor.mode == 'LINE':
col.prop(gpcolor, "use_overlap_strokes")
class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
bl_label = "Fill"
bl_parent_id = 'MATERIAL_PT_gpencil_surface'
def draw_header(self, context):
ma = context.material
gpcolor = ma.grease_pencil
self.layout.enabled = not gpcolor.lock
self.layout.prop(gpcolor, "show_fill", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
gpcolor = ma.grease_pencil
# color settings
col = layout.column()
col.enabled = not gpcolor.lock
col.prop(gpcolor, "fill_style", text="Style")
if gpcolor.fill_style == 'SOLID':
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "use_fill_holdout")
elif gpcolor.fill_style == 'GRADIENT':
col.prop(gpcolor, "gradient_type")
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "mix_color", text="Secondary Color")
col.prop(gpcolor, "use_fill_holdout")
col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
col.prop(gpcolor, "flip", text="Flip Colors")
col.prop(gpcolor, "texture_offset", text="Location")
row = col.row()
row.enabled = gpcolor.gradient_type == 'LINEAR'
row.prop(gpcolor, "texture_angle", text="Rotation")
col.prop(gpcolor, "texture_scale", text="Scale")
elif gpcolor.fill_style == 'TEXTURE':
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "use_fill_holdout")
col.template_ID(gpcolor, "fill_image", open="image.open")
col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
col.prop(gpcolor, "texture_offset", text="Location")
col.prop(gpcolor, "texture_angle", text="Rotation")
col.prop(gpcolor, "texture_scale", text="Scale")
col.prop(gpcolor, "texture_clamp", text="Clip Image")
class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
ma = context.material
self.layout.label(text=ma.name)
self.layout.template_preview(ma)
class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
2023-01-24 16:58:58 +00:00
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'BLENDER_WORKBENCH_NEXT'}
_context_path = "object.active_material"
_property_type = bpy.types.Material
class MATERIAL_PT_gpencil_settings(GPMaterialButtonsPanel, Panel):
bl_label = "Settings"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
gpcolor = ma.grease_pencil
layout.prop(gpcolor, "pass_index")
2018-08-28 11:00:25 +00:00
class MATERIAL_PT_gpencil_material_presets(PresetPanel, Panel):
"""Material settings"""
bl_label = "Material Presets"
preset_subdir = "gpencil_material"
preset_operator = "script.execute_preset"
preset_add_operator = "scene.gpencil_material_preset_add"
classes = (
GPENCIL_UL_matslots,
GPENCIL_MT_material_context_menu,
MATERIAL_PT_gpencil_slots,
MATERIAL_PT_gpencil_preview,
MATERIAL_PT_gpencil_material_presets,
MATERIAL_PT_gpencil_surface,
MATERIAL_PT_gpencil_strokecolor,
MATERIAL_PT_gpencil_fillcolor,
MATERIAL_PT_gpencil_settings,
MATERIAL_PT_gpencil_custom_props,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)