Merge branch 'blender-v4.2-release'
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commit
165a929196
3
scripts/modules/_bpy_internal/extensions/__init__.py
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3
scripts/modules/_bpy_internal/extensions/__init__.py
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# SPDX-FileCopyrightText: 2024 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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57
scripts/modules/_bpy_internal/extensions/tags.py
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57
scripts/modules/_bpy_internal/extensions/tags.py
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# SPDX-FileCopyrightText: 2024 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# The purpose of this list is to present the tags to be picked up by translation.
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# Blender itself will show all the available tags from all the servers.
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# The initial list of tags are the ones used by Blender Extensions Platforms (https://extensions.blender.org).
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# Other platforms can send PRs to extend this list further.
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tags = [
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{
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"remote_url": "https://extensions.blender.org/api/v1/extensions",
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"add-ons": {
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'3D View',
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'Add Curve',
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'Add Mesh',
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'Animation',
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'Bake',
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'Camera',
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'Compositing',
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'Development',
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'Game Engine',
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'Geometry Nodes',
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'Grease Pencil',
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'Import-Export',
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'Lighting',
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'Material',
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'Modeling',
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'Mesh',
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'Node',
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'Object',
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'Paint',
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'Pipeline',
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'Physics',
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'Render',
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'Rigging',
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'Scene',
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'Sculpt',
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'Sequencer',
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'System',
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'Text Editor',
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'Tracking',
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'User Interface',
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'UV',
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},
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"themes": {
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'Accessibility',
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'Colorful',
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'Dark',
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'High Contrast',
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'Inspired By',
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'Light',
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'Print',
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},
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},
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]
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@ -40,16 +40,18 @@ void main()
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vec2 co = co_interp;
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SeqStripDrawData strip = strip_data[strip_id];
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vec2 size = vec2(strip.right_handle - strip.left_handle, strip.top - strip.bottom) * 0.5;
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vec2 center = vec2(strip.right_handle + strip.left_handle, strip.top + strip.bottom) * 0.5;
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/* Transform strip rectangle into pixel coordinates, so that
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* rounded corners have proper aspect ratio and can be expressed in pixels.
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* Make sure strip right side does not include the last pixel.
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* Also snap to pixel grid coordinates, so that outline/border is clear
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* non-fractional pixel sizes. */
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vec2 view_to_pixel = vec2(context_data.inv_pixelx, context_data.inv_pixely);
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size = round(size * view_to_pixel);
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center = round(center * view_to_pixel);
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vec2 pos1 = round(vec2(strip.left_handle, strip.bottom) * view_to_pixel);
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vec2 pos2 = round(vec2(strip.right_handle, strip.top) * view_to_pixel);
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pos2.x -= 1.0;
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vec2 size = (pos2 - pos1) * 0.5;
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vec2 center = (pos1 + pos2) * 0.5;
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vec2 pos = round(co * view_to_pixel);
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float radius = context_data.round_radius;
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@ -128,10 +130,11 @@ void main()
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/* Handles. */
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if ((strip.flags & GPU_SEQ_FLAG_HANDLES) != 0) {
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if (co.x >= strip.left_handle && co.x < strip.left_handle + strip.handle_width) {
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float handle_width = strip.handle_width * view_to_pixel.x;
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if (pos.x >= pos1.x && pos.x < pos1.x + handle_width) {
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col = blend_color(col, unpackUnorm4x8(strip.col_handle_left));
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}
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if (co.x > strip.right_handle - strip.handle_width && co.x <= strip.right_handle) {
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if (pos.x > pos2.x - handle_width && pos.x <= pos2.x) {
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col = blend_color(col, unpackUnorm4x8(strip.col_handle_right));
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}
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}
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