Anim: change UI label from 'Edit Bone Color' to just 'Bone Color'
The `armature.bones["name"].color` property is *the* bone color, which is intended to be used as the primary way of coloring bones. THis is now reflected better in the UI. The per-armature-object bone color (i.e. `ob.pose.bones["name"].color`) is seen as a secondary.
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@ -320,7 +320,7 @@ class BONE_PT_display(BoneButtonsPanel, Panel):
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layout.use_property_decorate = False
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row = layout.row(align=True)
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row.prop(bone.color, 'palette', text='Edit Bone Color')
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row.prop(bone.color, 'palette', text='Bone Color')
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props = row.operator("armature.sync_bone_color_to_selected", text="", icon='UV_SYNC_SELECT')
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props.bone_type = 'EDIT'
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self.draw_bone_color_ui(layout, bone.color)
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