Anim: change UI label from 'Edit Bone Color' to just 'Bone Color'

The `armature.bones["name"].color` property is *the* bone color, which is
intended to be used as the primary way of coloring bones. THis is now
reflected better in the UI.

The per-armature-object bone color (i.e. `ob.pose.bones["name"].color`) is
seen as a secondary.
This commit is contained in:
Sybren A. Stüvel 2023-09-29 12:50:43 +02:00
parent 26c2d2e0b8
commit 26fbeef755

@ -320,7 +320,7 @@ class BONE_PT_display(BoneButtonsPanel, Panel):
layout.use_property_decorate = False
row = layout.row(align=True)
row.prop(bone.color, 'palette', text='Edit Bone Color')
row.prop(bone.color, 'palette', text='Bone Color')
props = row.operator("armature.sync_bone_color_to_selected", text="", icon='UV_SYNC_SELECT')
props.bone_type = 'EDIT'
self.draw_bone_color_ui(layout, bone.color)