merging game_engine branch changes into trunk, 2d-filters and opengl speedup
This commit is contained in:
commit
47b53510a5
@ -57,8 +57,6 @@ struct RenderResult;
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struct Object;
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struct bPythonConstraint;
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struct bConstraintOb;
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struct bConstraintTarget;
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struct ListBase;
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char *getIpoCurveName( struct IpoCurve * icu );
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void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast);
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@ -130,12 +128,16 @@ int BPY_button_eval(char *expr, double *value)
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}
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/* PyConstraints - BPY_interface.c */
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void BPY_pyconstraint_eval(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets)
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void BPY_pyconstraint_eval(struct bPythonConstraint *con, float ownermat[][4], float targetmat[][4])
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{
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}
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void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct)
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void BPY_pyconstraint_driver(struct bPythonConstraint *con, struct bConstraintOb *cob, struct Object *target, char subtarget[])
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{
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}
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int BPY_pyconstraint_targets(struct bPythonConstraint *con, float targetmat[][4])
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{
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return 0;
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}
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/* writefile.c */
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@ -208,9 +210,6 @@ void IK_FreeSolver(IK_Solver *solver) {};
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void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight) {}
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void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight) {}
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void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float goal[3], float polegoal[3], float poleangle, int getangle) {}
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float IK_SolverGetPoleAngle(IK_Solver *solver) { return 0.0f; }
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int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations) { return 0; }
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/* exotic.c */
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@ -246,8 +245,6 @@ void fluidsimSettingsCopy(struct FluidsimSettings* sb) {}
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/*new render funcs */
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int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) { return 0; }
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void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {}
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float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) { return 0; }
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void RE_FreeRenderResult(struct RenderResult *rr) {}
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void RE_GetResultImage(struct Render *re, struct RenderResult *rr) {}
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@ -262,7 +259,7 @@ void RE_FreeRender(Render *re) {}
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void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) {}
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void RE_DataBase_GetView(Render *re, float mat[][4]) {}
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struct Render *RE_NewRender(const char *name) {return (struct Render *)NULL;}
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void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob) {};
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void RE_Database_Baking(struct Render *re, struct Scene *scene, int make_faces) {};
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/* node_composite.c */
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@ -310,6 +307,15 @@ void post_geometry_free_constraint(struct VNode *vnode) {}
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void post_layer_create(struct VLayer *vlayer) {}
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void post_layer_destroy(struct VLayer *vlayer) {}
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void post_server_add(void) {}
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/* Multires/sculpt stubs */
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struct MultiresLevel *multires_level_n(struct Multires *mr, int n) {return NULL;}
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void multires_free(struct Multires *mr) {}
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void multires_set_level(struct Object *ob, struct Mesh *me, const int render) {}
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void multires_update_levels(struct Mesh *me, const int render) {}
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void multires_calc_level_maps(struct MultiresLevel *lvl) {}
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struct Multires *multires_copy(struct Multires *orig) {return NULL;}
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void sculptmode_init(struct Scene *sce) {}
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void sculptmode_free_all(struct Scene *sce) {}
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/* zbuf.c stub */
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void antialias_tagbuf(int xsize, int ysize, char *rectmove) {}
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@ -324,16 +330,3 @@ void BIF_filelist_freelib(struct FileList* filelist) {};
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/* edittime.c stub */
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TimeMarker *get_frame_marker(int frame){return 0;};
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/* editseq.c */
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Sequence *get_forground_frame_seq(int frame){return 0;};
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/* modifier.c stub */
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void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd,
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float (*vertexcos)[3], int totvert, float cagemat[][4]) {}
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/* particle.c */
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void PE_free_particle_edit(struct ParticleSystem *psys) {}
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void PE_get_colors(char sel[4], char nosel[4]) {}
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void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys) {}
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@ -461,6 +461,9 @@ void init_actuator(bActuator *act)
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case ACT_VISIBILITY:
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act->data= MEM_callocN(sizeof(bVisibilityActuator), "visibility act");
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break;
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case ACT_2DFILTER:
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act->data = MEM_callocN(sizeof( bTwoDFilterActuator ), "2d filter act");
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break;
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default:
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; /* this is very severe... I cannot make any memory for this */
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/* logic brick... */
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@ -2948,6 +2948,10 @@ static void lib_link_object(FileData *fd, Main *main)
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bMessageActuator *ma= act->data;
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ma->toObject= newlibadr(fd, ob->id.lib, ma->toObject);
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}
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else if(act->type==ACT_2DFILTER){
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bTwoDFilterActuator *_2dfa = act->data;
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_2dfa->text= newlibadr(fd, ob->id.lib, _2dfa->text);
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}
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act= act->next;
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}
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@ -719,6 +719,9 @@ static void write_actuators(WriteData *wd, ListBase *lb)
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case ACT_VISIBILITY:
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writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
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break;
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case ACT_2DFILTER:
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writestruct(wd, DATA, "bTwoDFilterActuator", 1, act->data);
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break;
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default:
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; /* error: don't know how to write this file */
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}
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@ -462,5 +462,6 @@
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/* Error messages */
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#define ERROR_LIBDATA_MESSAGE "Can't edit external libdata"
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#define MAX_RENDER_PASS 100
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#endif
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@ -38,6 +38,7 @@ struct Object;
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struct Mesh;
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struct Scene;
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struct Group;
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struct Text;
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/* ****************** ACTUATORS ********************* */
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@ -191,6 +192,19 @@ typedef struct bVisibilityActuator {
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int flag;
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} bVisibilityActuator;
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typedef struct bTwoDFilterActuator{
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char pad[4];
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/* Tells what type of 2D Filter*/
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short type;
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/* (flag == 0) means 2D filter is activate and
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(flag != 0) means 2D filter is inactive*/
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short flag;
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int int_arg;
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/* a float argument */
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float float_arg;
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struct Text *text;
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}bTwoDFilterActuator;
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typedef struct bActuator {
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struct bActuator *next, *prev, *mynew;
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short type;
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@ -259,6 +273,7 @@ typedef struct FreeCamera {
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#define ACT_CD 16
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#define ACT_GAME 17
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#define ACT_VISIBILITY 18
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#define ACT_2DFILTER 19
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/* actuator flag */
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#define ACT_SHOW 1
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@ -391,5 +406,23 @@ typedef struct FreeCamera {
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/* Set means the object will become invisible */
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#define ACT_VISIBILITY_INVISIBLE (1 << 0)
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/* twodfilter->type */
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#define ACT_2DFILTER_ENABLED -2
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#define ACT_2DFILTER_DISABLED -1
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#define ACT_2DFILTER_NOFILTER 0
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#define ACT_2DFILTER_MOTIONBLUR 1
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#define ACT_2DFILTER_BLUR 2
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#define ACT_2DFILTER_SHARPEN 3
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#define ACT_2DFILTER_DILATION 4
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#define ACT_2DFILTER_EROSION 5
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#define ACT_2DFILTER_LAPLACIAN 6
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#define ACT_2DFILTER_SOBEL 7
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#define ACT_2DFILTER_PREWITT 8
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#define ACT_2DFILTER_GRAYSCALE 9
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#define ACT_2DFILTER_SEPIA 10
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#define ACT_2DFILTER_INVERT 11
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#define ACT_2DFILTER_CUSTOMFILTER 12
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#define ACT_2DFILTER_NUMBER_OF_FILTERS 13
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#endif
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@ -712,6 +712,8 @@ static char *actuator_name(int type)
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return "Game";
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case ACT_VISIBILITY:
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return "Visibility";
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case ACT_2DFILTER:
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return "2D Filter";
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}
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return "unknown";
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}
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@ -727,13 +729,13 @@ static char *actuator_pup(Object *owner)
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return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
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"|Visibility %x18";
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"|Visibility %x18|2D Filter %x19";
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break;
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default:
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return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
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"|Visibility %x18";
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"|Visibility %x18|2D Filter %x19";
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}
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}
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@ -1476,6 +1478,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
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bActionActuator *aa = NULL;
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bGameActuator *gma = NULL;
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bVisibilityActuator *visAct = NULL;
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bTwoDFilterActuator *tdfa = NULL;
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float *fp;
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short ysize = 0, wval;
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@ -2172,6 +2175,58 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
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yco -= ysize;
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break;
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case ACT_2DFILTER:
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tdfa = act->data;
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ysize = 50;
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if(tdfa->type == ACT_2DFILTER_CUSTOMFILTER)
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{
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ysize +=20;
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}
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glRects( xco, yco-ysize, xco+width, yco );
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uiEmboss( (float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1 );
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switch(tdfa->type)
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{
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case ACT_2DFILTER_MOTIONBLUR:
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if(!tdfa->flag)
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{
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uiDefButS(block, TOG, B_REDR, "D", xco+30,yco-44,19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur");
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uiDefButF(block, NUM, B_REDR, "Value:", xco+52,yco-44,width-82,19,&tdfa->float_arg,0.0,1.0,0.0,0.0,"Set motion blur value");
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}
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else
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{
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uiDefButS(block, TOG, B_REDR, "Disabled", xco+30,yco-44,width-60, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Enable Motion Blur");
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}
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break;
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case ACT_2DFILTER_BLUR:
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case ACT_2DFILTER_SHARPEN:
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case ACT_2DFILTER_DILATION:
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case ACT_2DFILTER_EROSION:
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case ACT_2DFILTER_LAPLACIAN:
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case ACT_2DFILTER_SOBEL:
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case ACT_2DFILTER_PREWITT:
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case ACT_2DFILTER_GRAYSCALE:
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case ACT_2DFILTER_SEPIA:
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case ACT_2DFILTER_INVERT:
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case ACT_2DFILTER_NOFILTER:
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case ACT_2DFILTER_DISABLED:
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case ACT_2DFILTER_ENABLED:
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uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
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break;
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case ACT_2DFILTER_CUSTOMFILTER:
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uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
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uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30,yco-64,width-60, 19, &tdfa->text, "");
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break;
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}
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str= "2D Filter %t|Motion Blur %x1|Blur %x2|Sharpen %x3|Dilation %x4|Erosion %x5|"
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"Laplacian %x6|Sobel %x7|Prewitt %x8|Gray Scale %x9|Sepia %x10|Invert %x11|Custom Filter %x12|"
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"Enable Filter %x-2|Disable Filter %x-1|Remove Filter %x0|";
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uiDefButS(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &tdfa->type, 0.0, 0.0, 0.0, 0.0, "2D filter type");
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yco -= ysize;
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break;
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default:
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ysize= 4;
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@ -2812,3 +2867,4 @@ void logic_buts(void)
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if(idar) MEM_freeN(idar);
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}
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@ -176,9 +176,13 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
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bool lock_arrays = (displaylists && useVertexArrays);
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if(displaylists && !useVertexArrays)
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rasterizer = new RAS_ListRasterizer(canvas);
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else if (useVertexArrays && bgl::QueryVersion(1, 1))
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if(displaylists){
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if (useVertexArrays) {
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rasterizer = new RAS_ListRasterizer(canvas, true, lock_arrays);
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} else {
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rasterizer = new RAS_ListRasterizer(canvas);
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}
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} else if (useVertexArrays && bgl::QueryVersion(1, 1))
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rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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|
@ -475,4 +475,14 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
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}
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}
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void KX_BlenderRenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)
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{
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m_filtermanager.EnableFilter(filtermode, pass, text);
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}
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void KX_BlenderRenderTools::Render2DFilters(RAS_ICanvas* canvas)
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{
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m_filtermanager.RenderFilters(canvas);
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}
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unsigned int KX_BlenderRenderTools::m_numgllights;
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|
@ -55,6 +55,7 @@ class KX_BlenderRenderTools : public RAS_IRenderTools
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bool m_lastlighting;
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static unsigned int m_numgllights;
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public:
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KX_BlenderRenderTools();
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@ -102,8 +103,14 @@ public:
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bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
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virtual void MotionBlur(RAS_IRasterizer* rasterizer);
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virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
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virtual void Render2DFilters(RAS_ICanvas* canvas);
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|
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};
|
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#endif //__KX_BLENDERRENDERTOOLS
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|
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|
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|
@ -37,6 +37,8 @@
|
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|
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#define BLENDER_HACK_DTIME 0.02
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|
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#include "MEM_guardedalloc.h"
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|
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#include "KX_BlenderSceneConverter.h"
|
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#include "KX_ConvertActuators.h"
|
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|
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@ -45,6 +47,7 @@
|
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#include "SCA_PropertyActuator.h"
|
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#include "SCA_LogicManager.h"
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#include "SCA_RandomActuator.h"
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#include "SCA_2DFilterActuator.h"
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|
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|
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// Ketsji specific logicbricks
|
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@ -69,7 +72,7 @@
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#include "KX_GameObject.h"
|
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|
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/* This little block needed for linking to Blender... */
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|
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#include "BKE_text.h"
|
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#include "BLI_blenlib.h"
|
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|
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#include "KX_NetworkMessageActuator.h"
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@ -836,7 +839,84 @@ void BL_ConvertActuators(char* maggiename,
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baseact = tmp_vis_act;
|
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}
|
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break;
|
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|
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case ACT_2DFILTER:
|
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{
|
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bTwoDFilterActuator *_2dfilter = (bTwoDFilterActuator*) bact->data;
|
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SCA_2DFilterActuator *tmp = NULL;
|
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|
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RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode;
|
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switch(_2dfilter->type)
|
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{
|
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case ACT_2DFILTER_MOTIONBLUR:
|
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR;
|
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break;
|
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case ACT_2DFILTER_BLUR:
|
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_BLUR;
|
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break;
|
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case ACT_2DFILTER_SHARPEN:
|
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_SHARPEN;
|
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break;
|
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case ACT_2DFILTER_DILATION:
|
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_DILATION;
|
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break;
|
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case ACT_2DFILTER_EROSION:
|
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_EROSION;
|
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break;
|
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case ACT_2DFILTER_LAPLACIAN:
|
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN;
|
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break;
|
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case ACT_2DFILTER_SOBEL:
|
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_SOBEL;
|
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break;
|
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case ACT_2DFILTER_PREWITT:
|
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filtermode = RAS_2DFilterManager::RAS_2DFILTER_PREWITT;
|
||||
break;
|
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case ACT_2DFILTER_GRAYSCALE:
|
||||
filtermode = RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE;
|
||||
break;
|
||||
case ACT_2DFILTER_SEPIA:
|
||||
filtermode = RAS_2DFilterManager::RAS_2DFILTER_SEPIA;
|
||||
break;
|
||||
case ACT_2DFILTER_INVERT:
|
||||
filtermode = RAS_2DFilterManager::RAS_2DFILTER_INVERT;
|
||||
break;
|
||||
case ACT_2DFILTER_CUSTOMFILTER:
|
||||
filtermode = RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER;
|
||||
break;
|
||||
case ACT_2DFILTER_NOFILTER:
|
||||
filtermode = RAS_2DFilterManager::RAS_2DFILTER_NOFILTER;
|
||||
break;
|
||||
case ACT_2DFILTER_DISABLED:
|
||||
filtermode = RAS_2DFilterManager::RAS_2DFILTER_DISABLED;
|
||||
break;
|
||||
case ACT_2DFILTER_ENABLED:
|
||||
filtermode = RAS_2DFilterManager::RAS_2DFILTER_ENABLED;
|
||||
break;
|
||||
default:
|
||||
filtermode = RAS_2DFilterManager::RAS_2DFILTER_NOFILTER;
|
||||
break;
|
||||
}
|
||||
|
||||
tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag,
|
||||
_2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools);
|
||||
|
||||
if (_2dfilter->text)
|
||||
{
|
||||
char *buf;
|
||||
// this is some blender specific code
|
||||
buf = txt_to_buf(_2dfilter->text);
|
||||
if (buf)
|
||||
{
|
||||
tmp->SetShaderText(STR_String(buf));
|
||||
MEM_freeN(buf);
|
||||
}
|
||||
}
|
||||
|
||||
baseact = tmp;
|
||||
|
||||
}
|
||||
break;
|
||||
default:
|
||||
; /* generate some error */
|
||||
}
|
||||
@ -860,3 +940,4 @@ void BL_ConvertActuators(char* maggiename,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -35,6 +35,7 @@ SET(INC
|
||||
../../../intern/string
|
||||
../../../source/gameengine/Expressions
|
||||
../../../intern/moto/include
|
||||
../../../source/gameengine/Rasterizer
|
||||
${PYTHON_INC}
|
||||
${SDL_INC}
|
||||
)
|
||||
|
118
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
Normal file
118
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
Normal file
@ -0,0 +1,118 @@
|
||||
#include "SCA_IActuator.h"
|
||||
|
||||
#include "SCA_2DFilterActuator.h"
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
#include <iostream>
|
||||
|
||||
|
||||
SCA_2DFilterActuator::~SCA_2DFilterActuator()
|
||||
{
|
||||
}
|
||||
|
||||
SCA_2DFilterActuator::SCA_2DFilterActuator(
|
||||
SCA_IObject *gameobj,
|
||||
RAS_2DFilterManager::RAS_2DFILTER_MODE type,
|
||||
short flag,
|
||||
float float_arg,
|
||||
int int_arg,
|
||||
RAS_IRasterizer* rasterizer,
|
||||
RAS_IRenderTools* rendertools,
|
||||
PyTypeObject* T)
|
||||
: SCA_IActuator(gameobj, T),
|
||||
m_type(type),
|
||||
m_flag(flag),
|
||||
m_int_arg(int_arg),
|
||||
m_float_arg(float_arg),
|
||||
m_rasterizer(rasterizer),
|
||||
m_rendertools(rendertools)
|
||||
{
|
||||
}
|
||||
|
||||
void SCA_2DFilterActuator::SetShaderText(STR_String& text)
|
||||
{
|
||||
m_shaderText = text;
|
||||
}
|
||||
|
||||
|
||||
|
||||
CValue* SCA_2DFilterActuator::GetReplica()
|
||||
{
|
||||
SCA_2DFilterActuator* replica = new SCA_2DFilterActuator(*this);
|
||||
replica->ProcessReplica();
|
||||
CValue::AddDataToReplica(replica);
|
||||
|
||||
return replica;
|
||||
}
|
||||
|
||||
|
||||
bool SCA_2DFilterActuator::Update()
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
bool bNegativeEvent = IsNegativeEvent();
|
||||
RemoveAllEvents();
|
||||
|
||||
|
||||
if (bNegativeEvent)
|
||||
return false; // do nothing on negative events
|
||||
|
||||
if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
|
||||
{
|
||||
if(!m_flag)
|
||||
{
|
||||
m_rasterizer->EnableMotionBlur(m_float_arg);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_rasterizer->DisableMotionBlur();
|
||||
}
|
||||
}
|
||||
else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
|
||||
{
|
||||
m_rendertools->Update2DFilter(m_type, m_int_arg, m_shaderText);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
PyTypeObject SCA_2DFilterActuator::Type = {
|
||||
PyObject_HEAD_INIT(&PyType_Type)
|
||||
0,
|
||||
"SCA_2DFilterActuator",
|
||||
sizeof(SCA_2DFilterActuator),
|
||||
0,
|
||||
PyDestructor,
|
||||
0,
|
||||
__getattr,
|
||||
__setattr,
|
||||
0,
|
||||
__repr,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
|
||||
PyParentObject SCA_2DFilterActuator::Parents[] = {
|
||||
&SCA_2DFilterActuator::Type,
|
||||
&SCA_IActuator::Type,
|
||||
&SCA_ILogicBrick::Type,
|
||||
&CValue::Type,
|
||||
NULL
|
||||
};
|
||||
|
||||
|
||||
PyMethodDef SCA_2DFilterActuator::Methods[] = {
|
||||
/* add python functions to deal with m_msg... */
|
||||
{NULL,NULL}
|
||||
};
|
||||
|
||||
|
||||
PyObject* SCA_2DFilterActuator::_getattr(const STR_String& attr) {
|
||||
_getattr_up(SCA_IActuator);
|
||||
}
|
44
source/gameengine/GameLogic/SCA_2DFilterActuator.h
Normal file
44
source/gameengine/GameLogic/SCA_2DFilterActuator.h
Normal file
@ -0,0 +1,44 @@
|
||||
#ifndef __SCA_2DFILETRACTUATOR_H__
|
||||
#define __SCA_2DFILETRACTUATOR_H__
|
||||
|
||||
#include "RAS_IRasterizer.h"
|
||||
#include "RAS_IRenderTools.h"
|
||||
#include "SCA_IActuator.h"
|
||||
|
||||
|
||||
class SCA_2DFilterActuator : public SCA_IActuator
|
||||
{
|
||||
Py_Header;
|
||||
|
||||
private:
|
||||
|
||||
RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
|
||||
short m_flag;
|
||||
float m_float_arg;
|
||||
int m_int_arg;
|
||||
STR_String m_shaderText;
|
||||
RAS_IRasterizer* m_rasterizer;
|
||||
RAS_IRenderTools* m_rendertools;
|
||||
|
||||
public:
|
||||
|
||||
SCA_2DFilterActuator(
|
||||
class SCA_IObject* gameobj,
|
||||
RAS_2DFilterManager::RAS_2DFILTER_MODE type,
|
||||
short flag,
|
||||
float float_arg,
|
||||
int int_arg,
|
||||
RAS_IRasterizer* rasterizer,
|
||||
RAS_IRenderTools* rendertools,
|
||||
PyTypeObject* T=&Type
|
||||
);
|
||||
|
||||
void SetShaderText(STR_String& text);
|
||||
virtual ~SCA_2DFilterActuator();
|
||||
virtual bool Update();
|
||||
|
||||
virtual CValue* GetReplica();
|
||||
virtual PyObject* _getattr(const STR_String& attr);
|
||||
|
||||
};
|
||||
#endif
|
@ -5,6 +5,7 @@ sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
|
||||
|
||||
incs = '. #/source/kernel/gen_system #/intern/string'
|
||||
incs += ' #/source/gameengine/Expressions #/intern/moto/include'
|
||||
incs += ' #/source/gameengine/Rasterizer'
|
||||
|
||||
incs += ' ' + env['BF_PYTHON_INC']
|
||||
incs += ' ' + env['BF_SDL_INC']
|
||||
|
@ -593,4 +593,14 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
|
||||
}
|
||||
}
|
||||
|
||||
void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)
|
||||
{
|
||||
m_filtermanager.EnableFilter(filtermode, pass, text);
|
||||
}
|
||||
|
||||
void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas)
|
||||
{
|
||||
m_filtermanager.RenderFilters( canvas);
|
||||
}
|
||||
|
||||
unsigned int GPC_RenderTools::m_numgllights;
|
||||
|
@ -151,6 +151,11 @@ public:
|
||||
bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
|
||||
|
||||
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
|
||||
|
||||
virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
|
||||
|
||||
virtual void Render2DFilters(RAS_ICanvas* canvas);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Copied from KX_BlenderGL.cpp in KX_blenderhook
|
||||
@ -176,3 +181,4 @@ protected:
|
||||
#endif // __GPC_RENDERTOOLS_H
|
||||
|
||||
|
||||
|
||||
|
@ -537,7 +537,11 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
|
||||
goto initFailed;
|
||||
|
||||
if(useLists)
|
||||
m_rasterizer = new RAS_ListRasterizer(m_canvas);
|
||||
if (useVertexArrays) {
|
||||
m_rasterizer = new RAS_ListRasterizer(m_canvas, true);
|
||||
} else {
|
||||
m_rasterizer = new RAS_ListRasterizer(m_canvas);
|
||||
}
|
||||
else if (useVertexArrays && bgl::QueryVersion(1, 1))
|
||||
m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
|
||||
else
|
||||
|
@ -966,12 +966,17 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
|
||||
scene->CalculateVisibleMeshes(m_rasterizer,cam);
|
||||
|
||||
scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
|
||||
|
||||
m_rendertools->MotionBlur(m_rasterizer);
|
||||
|
||||
|
||||
PostRenderFrame();
|
||||
}
|
||||
|
||||
|
||||
void KX_KetsjiEngine::PostRenderFrame()
|
||||
{
|
||||
m_rendertools->PushMatrix();
|
||||
m_rendertools->Render2DFilters(m_canvas);
|
||||
m_rendertools->MotionBlur(m_rasterizer);
|
||||
m_rendertools->PopMatrix();
|
||||
}
|
||||
|
||||
void KX_KetsjiEngine::StopEngine()
|
||||
{
|
||||
@ -1467,3 +1472,4 @@ void KX_KetsjiEngine::GetOverrideFrameColor(float& r, float& g, float& b) const
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -179,6 +179,7 @@ private:
|
||||
|
||||
void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
|
||||
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
|
||||
void PostRenderFrame();
|
||||
void RenderDebugProperties();
|
||||
void SetBackGround(KX_WorldInfo* worldinfo);
|
||||
void SetWorldSettings(KX_WorldInfo* worldinfo);
|
||||
@ -201,6 +202,8 @@ public:
|
||||
void SetSceneConverter(KX_ISceneConverter* sceneconverter);
|
||||
void SetGame2IpoMode(bool game2ipo,int startFrame);
|
||||
|
||||
RAS_IRasterizer* GetRasterizer(){return m_rasterizer;};
|
||||
|
||||
///returns true if an update happened to indicate -> Render
|
||||
bool NextFrame();
|
||||
void Render();
|
||||
@ -342,3 +345,4 @@ protected:
|
||||
|
||||
#endif //__KX_KETSJI_ENGINE
|
||||
|
||||
|
||||
|
340
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Normal file
340
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
Normal file
@ -0,0 +1,340 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#define STRINGIFY(A) #A
|
||||
|
||||
#include "RAS_OpenGLFilters/RAS_Blur2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Sharpen2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Dilation2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Erosion2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Laplacian2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Sobel2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Prewitt2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_GrayScale2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Sepia2DFilter.h"
|
||||
#include "RAS_OpenGLFilters/RAS_Invert2DFilter.h"
|
||||
|
||||
#include "STR_String.h"
|
||||
#include "RAS_ICanvas.h"
|
||||
#include "RAS_2DFilterManager.h"
|
||||
#include <iostream>
|
||||
|
||||
#ifdef WIN32
|
||||
// OpenGL gl.h needs 'windows.h' on windows platforms
|
||||
#include <windows.h>
|
||||
#endif //WIN32
|
||||
#ifdef __APPLE__
|
||||
#define GL_GLEXT_LEGACY 1
|
||||
#include <OpenGL/gl.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
|
||||
RAS_2DFilterManager::RAS_2DFilterManager():
|
||||
texturewidth(-1), textureheight(-1),
|
||||
canvaswidth(-1), canvasheight(-1),
|
||||
numberoffilters(0),texname(-1)
|
||||
{
|
||||
isshadersupported = bgl::QueryVersion(2,0);
|
||||
if(!isshadersupported)
|
||||
{
|
||||
std::cout<<"shaders not supported!" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
int passindex;
|
||||
for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
|
||||
{
|
||||
m_filters[passindex] = 0;
|
||||
m_enabled[passindex] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RAS_2DFilterManager::~RAS_2DFilterManager()
|
||||
{
|
||||
}
|
||||
|
||||
unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
|
||||
{
|
||||
GLuint program;
|
||||
GLuint fShader = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER);
|
||||
GLint success;
|
||||
|
||||
bgl::blShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
|
||||
|
||||
bgl::blCompileShaderARB(fShader);
|
||||
|
||||
bgl::blGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
|
||||
if(!success)
|
||||
{
|
||||
/*Shader Comile Error*/
|
||||
std::cout << "2dFilters - Shader compile error" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
program = bgl::blCreateProgramObjectARB();
|
||||
bgl::blAttachObjectARB(program, fShader);
|
||||
|
||||
bgl::blLinkProgramARB(program);
|
||||
bgl::blGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
/*Program Link Error*/
|
||||
std::cout << "2dFilters - Shader program link error" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bgl::blValidateProgramARB(program);
|
||||
bgl::blGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
/*Program Validation Error*/
|
||||
std::cout << "2dFilters - Shader program validation error" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
|
||||
{
|
||||
switch(filtermode)
|
||||
{
|
||||
case RAS_2DFILTER_BLUR:
|
||||
return CreateShaderProgram(BlurFragmentShader);
|
||||
case RAS_2DFILTER_SHARPEN:
|
||||
return CreateShaderProgram(SharpenFragmentShader);
|
||||
case RAS_2DFILTER_DILATION:
|
||||
return CreateShaderProgram(DilationFragmentShader);
|
||||
case RAS_2DFILTER_EROSION:
|
||||
return CreateShaderProgram(ErosionFragmentShader);
|
||||
case RAS_2DFILTER_LAPLACIAN:
|
||||
return CreateShaderProgram(LaplacionFragmentShader);
|
||||
case RAS_2DFILTER_SOBEL:
|
||||
return CreateShaderProgram(SobelFragmentShader);
|
||||
case RAS_2DFILTER_PREWITT:
|
||||
return CreateShaderProgram(PrewittFragmentShader);
|
||||
case RAS_2DFILTER_GRAYSCALE:
|
||||
return CreateShaderProgram(GrayScaleFragmentShader);
|
||||
case RAS_2DFILTER_SEPIA:
|
||||
return CreateShaderProgram(SepiaFragmentShader);
|
||||
case RAS_2DFILTER_INVERT:
|
||||
return CreateShaderProgram(InvertFragmentShader);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
|
||||
{
|
||||
GLint uniformLoc;
|
||||
bgl::blUseProgramObjectARB(shaderprogram);
|
||||
uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture");
|
||||
if (uniformLoc != -1)
|
||||
{
|
||||
bgl::blUniform1iARB(uniformLoc, 0);
|
||||
}
|
||||
uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_TextureCoordinateOffset");
|
||||
if (uniformLoc != -1)
|
||||
{
|
||||
bgl::blUniform2fvARB(uniformLoc, 9, textureoffsets);
|
||||
}
|
||||
uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTextureWidth");
|
||||
if (uniformLoc != -1)
|
||||
{
|
||||
bgl::blUniform1fARB(uniformLoc,texturewidth);
|
||||
}
|
||||
uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTextureHeight");
|
||||
if (uniformLoc != -1)
|
||||
{
|
||||
bgl::blUniform1fARB(uniformLoc,textureheight);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::EndShaderProgram()
|
||||
{
|
||||
bgl::blUseProgramObjectARB(0);
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::SetupTexture()
|
||||
{
|
||||
if(texname!=-1)
|
||||
{
|
||||
glDeleteTextures(1,&texname);
|
||||
}
|
||||
glGenTextures(1, &texname);
|
||||
glBindTexture(GL_TEXTURE_2D, texname);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::UpdateOffsetMatrix(int width, int height)
|
||||
{
|
||||
canvaswidth = texturewidth = width;
|
||||
canvasheight = textureheight = height;
|
||||
|
||||
GLint i,j;
|
||||
i = 0;
|
||||
while ((1 << i) <= texturewidth)
|
||||
i++;
|
||||
texturewidth = (1 << (i));
|
||||
|
||||
// Now for height
|
||||
i = 0;
|
||||
while ((1 << i) <= textureheight)
|
||||
i++;
|
||||
textureheight = (1 << (i));
|
||||
|
||||
GLfloat xInc = 1.0f / (GLfloat)texturewidth;
|
||||
GLfloat yInc = 1.0f / (GLfloat)textureheight;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
textureoffsets[(((i*3)+j)*2)+0] = (-1.0f * xInc) + ((GLfloat)i * xInc);
|
||||
textureoffsets[(((i*3)+j)*2)+1] = (-1.0f * yInc) + ((GLfloat)j * yInc);
|
||||
}
|
||||
}
|
||||
|
||||
SetupTexture();
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
|
||||
{
|
||||
if(!isshadersupported)
|
||||
return;
|
||||
|
||||
if(canvaswidth != canvas->GetWidth() || canvasheight != canvas->GetHeight())
|
||||
{
|
||||
UpdateOffsetMatrix(canvas->GetWidth(), canvas->GetHeight());
|
||||
}
|
||||
GLuint viewport[4]={0};
|
||||
|
||||
int passindex;
|
||||
bool first = true;
|
||||
for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
|
||||
{
|
||||
if(m_filters[passindex] && m_enabled[passindex])
|
||||
{
|
||||
if(first)
|
||||
{
|
||||
glGetIntegerv(GL_VIEWPORT,(int*)viewport);
|
||||
glViewport(0, 0, texturewidth, textureheight);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
first = false;
|
||||
}
|
||||
|
||||
StartShaderProgram(m_filters[passindex]);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texname);
|
||||
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, texturewidth, textureheight, 0);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.f, 1.f, 1.f, 1.f);
|
||||
glTexCoord2f(1.0, 1.0); glVertex2f(1,1);
|
||||
glTexCoord2f(0.0, 1.0); glVertex2f(-1,1);
|
||||
glTexCoord2f(0.0, 0.0); glVertex2f(-1,-1);
|
||||
glTexCoord2f(1.0, 0.0); glVertex2f(1,-1);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
if(!first)
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
|
||||
EndShaderProgram();
|
||||
}
|
||||
}
|
||||
|
||||
void RAS_2DFilterManager::EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text)
|
||||
{
|
||||
if(!isshadersupported)
|
||||
return;
|
||||
if(pass<0 || pass>=MAX_RENDER_PASS)
|
||||
return;
|
||||
|
||||
if(mode == RAS_2DFILTER_DISABLED)
|
||||
{
|
||||
m_enabled[pass] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == RAS_2DFILTER_ENABLED)
|
||||
{
|
||||
m_enabled[pass] = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == RAS_2DFILTER_NOFILTER)
|
||||
{
|
||||
if(m_filters[pass])
|
||||
bgl::blDeleteObjectARB(m_filters[pass]);
|
||||
m_enabled[pass] = 0;
|
||||
m_filters[pass] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == RAS_2DFILTER_CUSTOMFILTER)
|
||||
{
|
||||
if(m_filters[pass])
|
||||
bgl::blDeleteObjectARB(m_filters[pass]);
|
||||
m_filters[pass] = CreateShaderProgram(text.Ptr());
|
||||
m_enabled[pass] = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode>=RAS_2DFILTER_MOTIONBLUR && mode<=RAS_2DFILTER_INVERT)
|
||||
{
|
||||
if(m_filters[pass])
|
||||
bgl::blDeleteObjectARB(m_filters[pass]);
|
||||
m_filters[pass] = CreateShaderProgram(mode);
|
||||
m_enabled[pass] = 1;
|
||||
}
|
||||
}
|
91
source/gameengine/Rasterizer/RAS_2DFilterManager.h
Normal file
91
source/gameengine/Rasterizer/RAS_2DFilterManager.h
Normal file
@ -0,0 +1,91 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_I2DFILTER
|
||||
#define __RAS_I2DFILTER
|
||||
|
||||
|
||||
|
||||
#define MAX_RENDER_PASS 100
|
||||
|
||||
class RAS_2DFilterManager
|
||||
{
|
||||
private:
|
||||
unsigned int CreateShaderProgram(char* shadersource);
|
||||
unsigned int CreateShaderProgram(int filtermode);
|
||||
void StartShaderProgram(unsigned int shaderprogram);
|
||||
void EndShaderProgram();
|
||||
|
||||
float textureoffsets[18];
|
||||
float view[4];
|
||||
unsigned int texname;
|
||||
int texturewidth;
|
||||
int textureheight;
|
||||
int canvaswidth;
|
||||
int canvasheight;
|
||||
int numberoffilters;
|
||||
|
||||
bool isshadersupported;
|
||||
public:
|
||||
enum RAS_2DFILTER_MODE {
|
||||
RAS_2DFILTER_ENABLED = -2,
|
||||
RAS_2DFILTER_DISABLED = -1,
|
||||
RAS_2DFILTER_NOFILTER = 0,
|
||||
RAS_2DFILTER_MOTIONBLUR,
|
||||
RAS_2DFILTER_BLUR,
|
||||
RAS_2DFILTER_SHARPEN,
|
||||
RAS_2DFILTER_DILATION,
|
||||
RAS_2DFILTER_EROSION,
|
||||
RAS_2DFILTER_LAPLACIAN,
|
||||
RAS_2DFILTER_SOBEL,
|
||||
RAS_2DFILTER_PREWITT,
|
||||
RAS_2DFILTER_GRAYSCALE,
|
||||
RAS_2DFILTER_SEPIA,
|
||||
RAS_2DFILTER_INVERT,
|
||||
RAS_2DFILTER_CUSTOMFILTER,
|
||||
RAS_2DFILTER_NUMBER_OF_FILTERS
|
||||
};
|
||||
|
||||
unsigned int m_filters[MAX_RENDER_PASS];
|
||||
short m_enabled[MAX_RENDER_PASS];
|
||||
|
||||
RAS_2DFilterManager();
|
||||
|
||||
~RAS_2DFilterManager();
|
||||
|
||||
void SetupTexture();
|
||||
|
||||
void UpdateOffsetMatrix(int width, int height);
|
||||
|
||||
void RenderFilters(RAS_ICanvas* canvas);
|
||||
|
||||
void EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text);
|
||||
};
|
||||
#endif
|
@ -34,6 +34,7 @@
|
||||
|
||||
#include "MT_Transform.h"
|
||||
#include "RAS_IRasterizer.h"
|
||||
#include "RAS_2DFilterManager.h"
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
@ -41,6 +42,7 @@
|
||||
class RAS_IPolyMaterial;
|
||||
struct RAS_LightObject;
|
||||
|
||||
|
||||
class RAS_IRenderTools
|
||||
{
|
||||
|
||||
@ -52,7 +54,8 @@ protected:
|
||||
bool m_modified;
|
||||
|
||||
std::vector<struct RAS_LightObject*> m_lights;
|
||||
|
||||
|
||||
RAS_2DFilterManager m_filtermanager;
|
||||
|
||||
public:
|
||||
enum RAS_TEXT_RENDER_MODE {
|
||||
@ -61,7 +64,7 @@ public:
|
||||
RAS_TEXT_PADDED,
|
||||
RAS_TEXT_MAX
|
||||
};
|
||||
|
||||
|
||||
RAS_IRenderTools(
|
||||
) :
|
||||
m_clientobject(NULL),
|
||||
@ -178,6 +181,14 @@ public:
|
||||
void
|
||||
MotionBlur(RAS_IRasterizer* rasterizer)=0;
|
||||
|
||||
virtual
|
||||
void
|
||||
Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0;
|
||||
|
||||
virtual
|
||||
void
|
||||
Render2DFilters(RAS_ICanvas* canvas)=0;
|
||||
|
||||
virtual
|
||||
class RAS_IPolyMaterial*
|
||||
CreateBlenderPolyMaterial(
|
||||
@ -200,3 +211,4 @@ public:
|
||||
#endif //__RAS_IRENDERTOOLS
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,54 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_BLUR2DFILTER
|
||||
#define __RAS_BLUR2DFILTER
|
||||
|
||||
char * BlurFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
uniform vec2 bgl_TextureCoordinateOffset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(bgl_RenderedTexture,
|
||||
gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
|
||||
}
|
||||
|
||||
gl_FragColor = (sample[0] + (2.0*sample[1]) + sample[2] +
|
||||
(2.0*sample[3]) + sample[4] + (2.0*sample[5]) +
|
||||
sample[6] + (2.0*sample[7]) + sample[8]) / 13.0;
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
@ -0,0 +1,54 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_DILATION2DFILTER
|
||||
#define __RAS_DILATION2DFILTER
|
||||
|
||||
char * DilationFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
uniform vec2 bgl_TextureCoordinateOffset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
vec4 maxValue = vec4(0.0);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(bgl_RenderedTexture,
|
||||
gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
|
||||
maxValue = max(sample[i], maxValue);
|
||||
}
|
||||
|
||||
gl_FragColor = maxValue;
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
@ -0,0 +1,53 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_EROSION2DFILTER
|
||||
#define __RAS_EROSION2DFILTER
|
||||
|
||||
char * ErosionFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
uniform vec2 bgl_TextureCoordinateOffset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
vec4 minValue = vec4(1.0);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(bgl_RenderedTexture,
|
||||
gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
|
||||
minValue = min(sample[i], minValue);
|
||||
}
|
||||
|
||||
gl_FragColor = minValue;
|
||||
}
|
||||
);
|
||||
#endif
|
@ -0,0 +1,44 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_GRAYSCALE2DFILTER
|
||||
#define __RAS_GRAYSCALE2DFILTER
|
||||
|
||||
char * GrayScaleFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
|
||||
float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
|
||||
gl_FragColor = vec4(gray, gray, gray, texcolor.a);
|
||||
}
|
||||
);
|
||||
#endif
|
@ -0,0 +1,44 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_INVERT2DFILTER
|
||||
#define __RAS_INVERT2DFILTER
|
||||
|
||||
char * InvertFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
|
||||
gl_FragColor.rgb = 1.0 - texcolor.rgb;
|
||||
gl_FragColor.a = texcolor.a;
|
||||
}
|
||||
);
|
||||
#endif
|
@ -0,0 +1,56 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_LAPLACION2DFILTER
|
||||
#define __RAS_LAPLACION2DFILTER
|
||||
|
||||
char * LaplacionFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
uniform vec2 bgl_TextureCoordinateOffset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(bgl_RenderedTexture,
|
||||
gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
|
||||
}
|
||||
|
||||
gl_FragColor = (sample[4] * 8.0) -
|
||||
(sample[0] + sample[1] + sample[2] +
|
||||
sample[3] + sample[5] +
|
||||
sample[6] + sample[7] + sample[8]);
|
||||
gl_FragColor = vec4(gl_FragColor.rgb, 1.0);
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
@ -0,0 +1,61 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_PREWITT2DFILTER
|
||||
#define __RAS_PREWITT2DFILTER
|
||||
|
||||
char * PrewittFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
uniform vec2 bgl_TextureCoordinateOffset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(bgl_RenderedTexture,
|
||||
gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
|
||||
}
|
||||
|
||||
vec4 horizEdge = sample[2] + sample[5] + sample[8] -
|
||||
(sample[0] + sample[3] + sample[6]);
|
||||
|
||||
vec4 vertEdge = sample[0] + sample[1] + sample[2] -
|
||||
(sample[6] + sample[7] + sample[8]);
|
||||
|
||||
gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) +
|
||||
(vertEdge.rgb * vertEdge.rgb));
|
||||
gl_FragColor.a = 1.0;
|
||||
}
|
||||
|
||||
);
|
||||
#endif
|
||||
|
@ -0,0 +1,44 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_SEPIA2DFILTER
|
||||
#define __RAS_SEPIA2DFILTER
|
||||
|
||||
char * SepiaFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
|
||||
float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
|
||||
gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a);
|
||||
}
|
||||
);
|
||||
#endif
|
@ -0,0 +1,55 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_SHARPEN2DFILTER
|
||||
#define __RAS_SHARPEN2DFILTER
|
||||
|
||||
char * SharpenFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
uniform vec2 bgl_TextureCoordinateOffset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(bgl_RenderedTexture,
|
||||
gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
|
||||
}
|
||||
|
||||
gl_FragColor = (sample[4] * 9.0) -
|
||||
(sample[0] + sample[1] + sample[2] +
|
||||
sample[3] + sample[5] +
|
||||
sample[6] + sample[7] + sample[8]);
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
@ -0,0 +1,60 @@
|
||||
/**
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __RAS_SOBEL2DFILTER
|
||||
#define __RAS_SOBEL2DFILTER
|
||||
|
||||
char * SobelFragmentShader=STRINGIFY(
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
uniform vec2 bgl_TextureCoordinateOffset[9];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 sample[9];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
sample[i] = texture2D(bgl_RenderedTexture,
|
||||
gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
|
||||
}
|
||||
|
||||
vec4 horizEdge = sample[2] + (2.0*sample[5]) + sample[8] -
|
||||
(sample[0] + (2.0*sample[3]) + sample[6]);
|
||||
|
||||
vec4 vertEdge = sample[0] + (2.0*sample[1]) + sample[2] -
|
||||
(sample[6] + (2.0*sample[7]) + sample[8]);
|
||||
|
||||
gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) +
|
||||
(vertEdge.rgb * vertEdge.rgb));
|
||||
gl_FragColor.a = 1.0;
|
||||
}
|
||||
);
|
||||
#endif
|
||||
|
@ -96,8 +96,9 @@ bool RAS_ListSlot::End()
|
||||
|
||||
|
||||
|
||||
RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas)
|
||||
: RAS_OpenGLRasterizer(canvas)
|
||||
RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays, bool lock)
|
||||
: RAS_VAOpenGLRasterizer(canvas, lock),
|
||||
mUseVertexArrays(useVertexArrays)
|
||||
{
|
||||
// --
|
||||
}
|
||||
@ -159,13 +160,22 @@ void RAS_ListRasterizer::IndexPrimitives(
|
||||
if(localSlot->End())
|
||||
return;
|
||||
}
|
||||
|
||||
RAS_OpenGLRasterizer::IndexPrimitives(
|
||||
vertexarrays, indexarrays,
|
||||
mode, polymat,
|
||||
rendertools, useObjectColor,
|
||||
rgbacolor,slot
|
||||
);
|
||||
|
||||
if (mUseVertexArrays) {
|
||||
RAS_VAOpenGLRasterizer::IndexPrimitives(
|
||||
vertexarrays, indexarrays,
|
||||
mode, polymat,
|
||||
rendertools, useObjectColor,
|
||||
rgbacolor,slot
|
||||
);
|
||||
} else {
|
||||
RAS_OpenGLRasterizer::IndexPrimitives(
|
||||
vertexarrays, indexarrays,
|
||||
mode, polymat,
|
||||
rendertools, useObjectColor,
|
||||
rgbacolor,slot
|
||||
);
|
||||
}
|
||||
|
||||
if(!useObjectColor) {
|
||||
localSlot->EndList();
|
||||
@ -195,16 +205,53 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(
|
||||
return;
|
||||
}
|
||||
|
||||
RAS_OpenGLRasterizer::IndexPrimitivesMulti(
|
||||
vertexarrays, indexarrays,
|
||||
mode, polymat,
|
||||
rendertools, useObjectColor,
|
||||
rgbacolor,slot
|
||||
);
|
||||
if (mUseVertexArrays) {
|
||||
RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(
|
||||
vertexarrays, indexarrays,
|
||||
mode, polymat,
|
||||
rendertools, useObjectColor,
|
||||
rgbacolor,slot
|
||||
);
|
||||
} else {
|
||||
RAS_OpenGLRasterizer::IndexPrimitivesMulti(
|
||||
vertexarrays, indexarrays,
|
||||
mode, polymat,
|
||||
rendertools, useObjectColor,
|
||||
rgbacolor,slot
|
||||
);
|
||||
}
|
||||
|
||||
if(!useObjectColor) {
|
||||
localSlot->EndList();
|
||||
*slot = localSlot;
|
||||
}
|
||||
}
|
||||
|
||||
bool RAS_ListRasterizer::Init(void)
|
||||
{
|
||||
if (mUseVertexArrays) {
|
||||
return RAS_VAOpenGLRasterizer::Init();
|
||||
} else {
|
||||
return RAS_OpenGLRasterizer::Init();
|
||||
}
|
||||
}
|
||||
|
||||
void RAS_ListRasterizer::SetDrawingMode(int drawingmode)
|
||||
{
|
||||
if (mUseVertexArrays) {
|
||||
RAS_VAOpenGLRasterizer::SetDrawingMode(drawingmode);
|
||||
} else {
|
||||
RAS_OpenGLRasterizer::SetDrawingMode(drawingmode);
|
||||
}
|
||||
}
|
||||
|
||||
void RAS_ListRasterizer::Exit()
|
||||
{
|
||||
if (mUseVertexArrays) {
|
||||
RAS_VAOpenGLRasterizer::Exit();
|
||||
} else {
|
||||
RAS_OpenGLRasterizer::Exit();
|
||||
}
|
||||
}
|
||||
|
||||
// eof
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define __RAS_LISTRASTERIZER_H__
|
||||
|
||||
#include "RAS_MaterialBucket.h"
|
||||
#include "RAS_OpenGLRasterizer.h"
|
||||
#include "RAS_VAOpenGLRasterizer.h"
|
||||
#include <vector>
|
||||
|
||||
class RAS_ListSlot : public KX_ListSlot
|
||||
@ -33,15 +33,16 @@ enum RAS_ListSlotFlags {
|
||||
|
||||
typedef std::map<const vecVertexArray, RAS_ListSlot*> RAS_Lists;
|
||||
|
||||
class RAS_ListRasterizer : public RAS_OpenGLRasterizer
|
||||
class RAS_ListRasterizer : public RAS_VAOpenGLRasterizer
|
||||
{
|
||||
bool mUseVertexArrays;
|
||||
RAS_Lists mLists;
|
||||
|
||||
RAS_ListSlot* FindOrAdd(const vecVertexArray& vertexarrays, KX_ListSlot** slot);
|
||||
void ReleaseAlloc();
|
||||
|
||||
public:
|
||||
RAS_ListRasterizer(RAS_ICanvas* canvas);
|
||||
RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays=false, bool lock=false);
|
||||
virtual ~RAS_ListRasterizer();
|
||||
|
||||
virtual void IndexPrimitives(
|
||||
@ -66,6 +67,11 @@ public:
|
||||
class KX_ListSlot** slot
|
||||
);
|
||||
|
||||
virtual bool Init();
|
||||
virtual void Exit();
|
||||
|
||||
virtual void SetDrawingMode(int drawingmode);
|
||||
|
||||
virtual bool QueryLists(){return true;}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user