- bug fix #2433, mesh not drawn correctly when only edges

(and Mesh.medge).
This commit is contained in:
Daniel Dunbar 2005-04-10 14:31:04 +00:00
parent e8a6bf6fb9
commit 6fabf998e8

@ -1732,12 +1732,12 @@ static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *realDM
else if(dt==OB_BOUNDBOX) {
draw_bounding_volume(ob);
}
else if(hasHaloMat || me->totface==0 || (me->medge && me->totedge==0)) {
else if(hasHaloMat || (me->totface==0 && (!me->medge || me->totedge==0))) {
glPointSize(1.5);
dm->drawVerts(dm);
glPointSize(1.0);
}
else if(dt==OB_WIRE) {
else if(dt==OB_WIRE || me->totface==0) {
draw_wire = 1;
}
else if( (ob==OBACT && (G.f & G_FACESELECT)) || (G.vd->drawtype==OB_TEXTURE && dt>OB_SOLID)) {