Cleanup: clang-format
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c71be9a552
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81c33f0ba7
@ -155,4 +155,3 @@ if(WIN32)
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)
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endif()
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endif()
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@ -435,11 +435,8 @@ static void *seq_prefetch_frames(void *job)
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seq_prefetch_update_depsgraph(pfjob);
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AnimData *adt = BKE_animdata_from_id(&pfjob->context_cpy.scene->id);
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BKE_animsys_evaluate_animdata(&pfjob->context_cpy.scene->id,
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adt,
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seq_prefetch_cfra(pfjob),
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ADT_RECALC_ALL,
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false);
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BKE_animsys_evaluate_animdata(
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&pfjob->context_cpy.scene->id, adt, seq_prefetch_cfra(pfjob), ADT_RECALC_ALL, false);
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/* This is quite hacky solution:
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* We need cross-reference original scene with copy for cache.
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@ -562,16 +562,17 @@ short transform_orientation_matrix_get(bContext *C,
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orientation_index_custom = orientation - V3D_ORIENT_CUSTOM;
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}
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return ED_transform_calc_orientation_from_type_ex(C,
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r_spacemtx,
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/* extra args (can be accessed from context) */
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t->scene,
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rv3d,
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ob,
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obedit,
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orientation,
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orientation_index_custom,
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t->around);
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return ED_transform_calc_orientation_from_type_ex(
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C,
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r_spacemtx,
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/* extra args (can be accessed from context) */
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t->scene,
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rv3d,
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ob,
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obedit,
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orientation,
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orientation_index_custom,
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t->around);
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}
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unit_m3(r_spacemtx);
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@ -150,7 +150,7 @@ void WM_cursor_set(wmWindow *win, int curs)
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}
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if (win->cursor == curs) {
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return; /* Cursor is already set */
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return; /* Cursor is already set */
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}
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win->cursor = curs;
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