fix D1130 renamed the enum OBJ_FONT to OBJ_TEXT to avoid naming conflicts in Windows

This commit is contained in:
Gaia Clary 2015-03-16 18:46:40 +01:00
parent 77bc623bc4
commit 9ed5a1073e
3 changed files with 3 additions and 3 deletions

@ -221,7 +221,7 @@ public:
OBJ_ARMATURE=0,
OBJ_CAMERA=1,
OBJ_LIGHT=2,
OBJ_FONT=3,
OBJ_TEXT=4
} ObjectTypes;
};

@ -54,7 +54,7 @@ public:
*/
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual int GetGameObjectType() { return OBJ_FONT; }
virtual int GetGameObjectType() { return OBJ_TEXT; }
protected:
std::vector<STR_String> m_text;

@ -532,7 +532,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
m_objectlist->Add(newobj->AddRef());
if (newobj->GetGameObjectType()==SCA_IObject::OBJ_LIGHT)
m_lightlist->Add(newobj->AddRef());
else if (newobj->GetGameObjectType()==SCA_IObject::OBJ_FONT)
else if (newobj->GetGameObjectType()==SCA_IObject::OBJ_TEXT)
AddFont((KX_FontObject*)newobj);
newobj->AddMeshUser();