Build: Add USD patch to fix issues with MaterialX EDF on Metal
Ref #122575, #118455 Pull Request: https://projects.blender.org/blender/blender/pulls/122725
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@ -119,9 +119,12 @@ ExternalProject_Add(external_usd
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${PATCH_CMD} -p 1 -d
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${BUILD_DIR}/usd/src/external_usd <
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${PATCH_DIR}/usd.diff &&
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${PATCH_CMD} -p 1 -d
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${BUILD_DIR}/usd/src/external_usd <
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${PATCH_DIR}/usd_core_profile.diff
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${PATCH_CMD} -p 1 -d
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${BUILD_DIR}/usd/src/external_usd <
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${PATCH_DIR}/usd_core_profile.diff &&
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${PATCH_CMD} -p 1 -d
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${BUILD_DIR}/usd/src/external_usd <
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${PATCH_DIR}/usd_metal_edf.diff
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CMAKE_ARGS
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-DCMAKE_INSTALL_PREFIX=${LIBDIR}/usd
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46
build_files/build_environment/patches/usd_metal_edf.diff
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46
build_files/build_environment/patches/usd_metal_edf.diff
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@ -0,0 +1,46 @@
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From 4f05a62018ee5134843f7cefed826585f13a509b Mon Sep 17 00:00:00 2001
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From: Dhruv Govil <dgovil2@apple.com>
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Date: Mon, 3 Jun 2024 15:31:34 -0700
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Subject: [PATCH] Fix shader compile bug when using EDF in Storm
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Fixes
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https://github.com/PixarAnimationStudios/OpenUSD/issues/3105
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Thanks to Lee Kerley for the fix
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---
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pxr/imaging/hdSt/materialXShaderGen.cpp | 8 +++++++-
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1 file changed, 7 insertions(+), 1 deletion(-)
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diff --git a/pxr/imaging/hdSt/materialXShaderGen.cpp b/pxr/imaging/hdSt/materialXShaderGen.cpp
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index ca1806bf03..8b0e1a3a41 100644
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--- a/pxr/imaging/hdSt/materialXShaderGen.cpp
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+++ b/pxr/imaging/hdSt/materialXShaderGen.cpp
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@@ -692,7 +692,6 @@ HdStMaterialXShaderGen<Base>::_EmitConstantsUniformsAndTypeDefs(
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mxContext.getOptions().hwDirectionalAlbedoMethod)),
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mxStage, false);
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Base::emitLineBreak(mxStage);
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- Base::emitTypeDefinitions(mxContext, mxStage);
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// Add all constants and ensure that values are initialized
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const mx::VariableBlock& constants = mxStage.getConstantBlock();
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@@ -945,6 +944,10 @@ HdStMaterialXShaderGenGlsl::_EmitMxFunctions(
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mx::ShaderGenerator::emitLibraryInclude(
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"stdlib/" + mx::GlslShaderGenerator::TARGET
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+ "/lib/mx_math.glsl", mxContext, mxStage);
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+
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+ // Add type definitions
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+ emitTypeDefinitions(mxContext, mxStage);
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+
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_EmitConstantsUniformsAndTypeDefs(
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mxContext, mxStage, _syntax->getConstantQualifier());
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@@ -1106,6 +1109,9 @@ HdStMaterialXShaderGenMsl::_EmitGlslfxMetalShader(
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addStageUniform(mx::HW::LIGHT_DATA, mx::Type::FLOAT,
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"shadowOcclusion", mxStage);
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+ // Add type definitions
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+ emitTypeDefinitions(mxContext, mxStage);
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+
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// Add type definitions
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emitConstantBufferDeclarations(mxContext, resourceBindingCtx, mxStage);
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