SO now blender could be debugged on windows again!
There'll likely be compilation error of debug version of blender using msvc2010, not
currently sure how to solve that in a good way.
Linking happens fine, but blender crashes on startup -- crash with familiar
backtrace happens with i18n disabled (in that case it's something to do with OIIO).
* Disable Debug Boost detection in cmake. Debug libs for boost will be removed, they are quite huge in svn.
Keeping the lines here though, so devs with own debug libs can compile with it.
*New $INST variable to easily change the installation root dir of compiled libs.
*Better handling of versions for debian (DEB) too (and fix a bug for fedora (RPM) ones).
*Enhancements/fixes to compile_FOO funcs:
**Most notable, we now can force a recompile when we change something into these funcs, so user will always have latest-instructions compiled libs (else, he would have have to manually remove lib dirs under $INST...)
*General naming cleanup inside script (still wip).
Also adding boost date_time lib to linux in cmake file (why wasn't it there???).
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)!
Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ).
Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
* Moved kernel/osl/nodes to kernel/shaders
* Renamed standard attributes to use geom:, particle:, object: prefixes
* Update stdosl.h to properly reflect the closures we support
* Fix the wrong stdosl.h being used for building shaders
* Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
This adds cmake code for LLVM on linux and updates the cmake code used for OSX.
LLVM is linked like other external libraries now, by using the setup_liblinks and setup_libdirs macros instead of the PLATFORM_LINKFLAGS variable.
The use of llvm-config for getting a list of libraries can also be simplified quite a bit.
Caching the LLVM_DIRECTORY and LLVM_VERSION strings could be nicer though.