Commit Graph

494 Commits

Author SHA1 Message Date
Antony Riakiotakis
028fd29eeb Pie Menus C code backend.
This commit merges the code in the pie-menu branch.

As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.

Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/

Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments

Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.

Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
2014-08-11 11:02:26 +02:00
Sergey Sharybin
77b7e1fe9a Deduplicate CUDA and OpenCL wranglers
For now it was mainly about OpenCL wrangler being duplicated
between Cycles and Compositor, but with OpenSubdiv work those
wranglers were gonna to be duplicated just once again.

This commit makes it so Cycles and Compositor uses wranglers
from this repositories:

  - https://github.com/CudaWrangler/cuew
  - https://github.com/OpenCLWrangler/clew

This repositories are based on the wranglers we used before
and they'll be likely continued maintaining by us plus some
more players in the market.

Pretty much straightforward change with some tricks in the
CMake/SCons to make this libs being passed to the linker
after all other libraries in order to make OpenSubdiv linked
against those wranglers in the future.

For those who're worrying about Cycles being less standalone,
it's not truth, it's rather more flexible now and in the future
different wranglers might be used in Cycles. For now it'll
just mean those libs would need to be put into Cycles repository
together with some other libs from Blender such as mikkspace.

This is mainly platform maintenance commit, should not be any
changes to the user space.

Reviewers: juicyfruit, dingto, campbellbarton

Reviewed By: juicyfruit, dingto, campbellbarton

Differential Revision: https://developer.blender.org/D707
2014-08-05 13:57:50 +06:00
Bastien Montagne
5e3af04b08 Fix build player... 2014-07-31 17:34:13 +02:00
Antony Riakiotakis
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
Antony Riakiotakis
48eececdba Follow up to previous commit.
* Expose is_tablet property to events to determine if event contains
tablet data.
* Expose tablet tilt for events as a 2D vector in python
2014-07-14 17:49:00 +03:00
Antony Riakiotakis
45f0bd6eb1 Feature request:
Expose pressure from event system to python. This will return the tablet
pressure, if a tablet is present, or 1.0 if not.
2014-07-14 17:06:53 +03:00
Bastien Montagne
2e64b8354b Fix T40885: "Reset Curve" is backwards on Custom Falloff Curves (Lights).
Add ability to define negative slope by default to curvemapping template...
2014-06-30 16:23:47 +02:00
Bastien Montagne
ef5d6edb4a Fix blenderplayer compile... 2014-06-18 19:56:56 +02:00
Sergey Sharybin
306cbb82ec GTest unit testing framework
Currently covers only small set of functionality.
2014-06-19 02:09:16 +10:00
Antony Riakiotakis
990eb2d737 blenderplayer stuff 2014-06-12 02:28:48 +03:00
27cebb2651 Fix T39711: cycles particle motion blur affected by viewport draw method. 2014-05-21 15:51:37 +02:00
Bastien Montagne
036de9bfa5 Make bpy.types.EditBone.matrix writeable.
Makes importing armatures from matrices (FBX...) *much* easier.
2014-05-05 20:57:52 +02:00
Thomas Beck
0cd49fde56 Make blenderplayer compilable again after recent commit b7f085d9c128f31d576c732c6439b5a71e8922ee by Tamito.
Inserted a stub in stub.c and added the struct keyword to make gcc happy
2014-05-03 12:51:51 +02:00
Bastien Montagne
091f13a618 Fix blenderplayer build. 2014-05-01 09:35:32 +02:00
Bastien Montagne
a5e30fc79c Fix player build. 2014-04-21 10:19:13 +02:00
Campbell Barton
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
Bastien Montagne
4faef1e10c Add drag-resize to uiTemplatePreview (mat/tex/etc. preview widget).
This is done by adding a new button type, GRIP, similar to other numbuttons
(scroll, slider, ...), which here controls the preview height.

Then, we add a new DNA struct to be able to save that height in Blend files
(note I choose not to use Panel struct for this, because we would then have the
same limitation we used to have with uiLists, only one preview per panel
and no preview outside panel).

This implies a change to template_preview UI RNA/py API (each preview needs an ID),
but this is backward compatible, as by default datablock type will be used if no ID is
given (which means e.g. all material previews with no ID will have same height).

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D342
2014-04-02 13:03:11 +02:00
Campbell Barton
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
Jens Verwiebe
2020a15153 Fix playercompile after boolifications 2014-03-31 14:58:22 +02:00
Campbell Barton
7b7196e3ad Code cleanup: modifier_skin_customdata_ensure was a bad level call 2014-03-16 21:55:30 +11:00
Campbell Barton
2097e621ed Code cleanup: use r_ prefix for return args 2014-03-16 03:26:23 +11:00
Campbell Barton
35ed7486c7 Mesh API: rename 'octree' to 'spatial' since internally its using kdtree 2014-03-13 01:49:47 +11:00
Campbell Barton
5bceb00a61 Mesh API: replace octree mirror with kdtree 2014-03-13 01:49:47 +11:00
Sergey Sharybin
7929970bf9 BSP was still hanging around in CMake 2014-02-19 16:07:49 +06:00
Jens Verwiebe
0b63704c30 Fix player stubs after change in compositor 2014-02-05 18:44:48 +01:00
Jens Verwiebe
2f8de5075d Fix another player stub after type change 2014-02-03 11:55:55 +01:00
Jens Verwiebe
62a3fe2323 Fix player stub after type change 2014-01-31 20:56:51 +01:00
Campbell Barton
8fa4517a20 BGE: remove freestyle from stubs, all functions were out of use 2014-01-28 17:59:00 +11:00
Jens Verwiebe
8bf9bf37ec Identified the freestyle stubs breaking pragma GCC diagnostic error "-Wmissing-prototypes”, diasabling this case for now 2014-01-27 23:01:03 +01:00
Jens Verwiebe
74108e2d6c Fix player compile in scons and disable -Wmissing-prototypes for Apple atm. 2014-01-27 19:36:05 +01:00
Campbell Barton
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
Campbell Barton
0c6a01ca00 Use includes for blenderplayer stubs
exposes many incorrect and redundant stubs
2014-01-28 01:55:10 +11:00
Campbell Barton
a71f072f9c UI: Replace +/- menus with collapsible ones
Patch D160, by Scott Petrovic with  own modifications.
2014-01-27 18:42:11 +11:00
Campbell Barton
b64f897606 WM: add WM_operatortype_remove_ptr to remove a known operator 2014-01-23 19:05:56 +11:00
Bastien Montagne
dbf50683fa Add missing struct Lattice declaration. 2014-01-21 17:24:15 +01:00
Campbell Barton
2dba2e72b7 Code Cleanup: de-duplicate text pasting which only used the first line 2014-01-08 17:39:12 +11:00
163e544006 Fix bookmarks not appearing in file browser after "copy previous settings". 2013-12-20 17:57:11 +01:00
Campbell Barton
f5076d54cb 'Transform' Python Function for armature, curve and lattice.
patch by Paolo Acampora with some edits.
2013-12-17 23:04:36 +11:00
Bastien Montagne
db795b66fa Fix bplayer broken in own rB51f5c994e9f0. 2013-12-17 10:47:32 +01:00
IRIE Shinsuke
ab9822eff8 Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
For now this provides the following outputs:

- Color
- Light Vector
- Distance
- Shadow
- Visibility Factor

Note: Color output is multiplied by the lamp energy.  Multiplication of
color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor
produces the exact same result as the Lambert shader.

Many thanks to Brecht for code review and discussion!
2013-11-25 22:19:47 +09:00
Bastien Montagne
f842ce82e6 UI List: ctrl click on names in list can be used for renaming.
Summary:
More information here:
http://lists.blender.org/pipermail/bf-committers/2013-November/042113.html

Reviewers: brecht

Reviewed By: brecht

CC: mont29

Differential Revision: http://developer.blender.org/D8
2013-11-23 18:43:23 +01:00
Sergey Sharybin
000312ab51 Remove Surface modifier when removing force field from object
Summary:
Before this adding Surface type of force field and removing
this field would leave Surface modifier alive in the stack.

This might be really misleading and annoying.

Now removing force field will ensure no modifiers needed for
it are remained in the stack.

This also fixes missing notifier to redraw modifier stack
when changing force field type.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D13
2013-11-19 17:19:06 +06:00
jensverwiebe
4836fc78a0 Cmake: little typo breaking player 2013-11-15 16:30:49 +01:00
Sergey Sharybin
927dea436e Further tweaks to buildinfo
Summary:
Old idea with changes since previous release tag
didn't work good enough. In most of the cases tag
was done in a branch hence not actually reachable
from the master branch.

Now change since release is gone, and date of
the latest commit is used instead.

The date is displayed in format YYYY-MM-DD HH:mm
in the splash.

New bpy.app fields:

- build_commit_timestamp is an unix timestamp of
  the commit blender was build from.
- build_commit_date is a date of that commit.
- build_commit_time is a time of that commit.

Reviewers: campbellbarton

Differential Revision: http://developer.blender.org/D5
2013-11-15 18:05:27 +06:00
Bastien Montagne
ad34a5cc1b Fix [#34675] *AFTER 2.69* Info view shows duplicate operators with incorrect values of args
Refactored a bit WM api to generate operator's pystring, now it can also handle correctly macro operators. Thanks to Campbell for the review!
2013-11-06 20:56:18 +00:00
Jens Verwiebe
e3a5f0501e Fix cmake/player compile by adding the xtra osx lib, check if this breaks other OS 2013-11-05 18:57:45 +00:00
Sergey Sharybin
2010c6ad6c Made buildinfo aware of builds from GIT
- Use commit number since last annotated tag as a
  revision number replacement. It'll eb followed
  by 'M' symbol if there're local modification in
  the source tree.

- Commit short SHA1 is included. Helps getting
  information about commit used to build blender
  with much faster.

- If build is not done from master branch, this also
  will be noticed in the splash screen.

This commit also replaces revision stored in the
files with git-specific fields (change and hash).
This is kind of breaks compatibility, meaning
files which were saved before this change wouldn't
display any information about which revision they
were saved with. When we'll finally switch to git,
we'll see proper hash and change number since
previous release in the files, for until then
svn version will be used as a change number and
hash will be empty.

Not a huge deal, since this field was only used
by developers to help torubleshooting things and
isn't needed for blender itself.

Some additional tweaks are probably needed :)
2013-11-04 13:21:39 +00:00
Thomas Beck
d2cd8715f4 Fix blenderplayer build, stub for modifier_skin_customdata_ensure(...) 2013-11-01 16:39:11 +00:00
Campbell Barton
ff7dbdbaee rename give_cursor to ED_view3d_cursor3d_get 2013-10-26 04:07:18 +00:00
Campbell Barton
e7f1e1aed1 edits to r60777 - move ED_object_hook_reset_do into BKE object (if RNA needs to call ED_* functions its a hint they might be better in BKE). 2013-10-15 20:15:45 +00:00