* Clicking anywhere on the expander collapses it (like for the gpencil one)
* Deleting these curves works now (but has the side effect of turning off
the animated influence/time options too, as it is assumed that when those
are enabled there is a corresponding fcurve)
Using the standard "FCurve" animchannel type didn't work that well for
the control FCurves on NLA Strips, as the paths would not resolve correctly,
and the indentation was wrong. Also, there would likely be issues down the
track with applying NLA mapping. Hence, it's easier to just create a separate
type for this case, and adapt the rest of the code to also consider these (todo).
The "Nla Strip Controls" channel is used to house the per-strip
FCurves for controlling the strip_time and influence properties.
It sits above the active action's first group, at the same level
in the hierarchy as other groups.
TODO: It looks like a dedicated FCurve channel is needed for these
control FCurves, so that we won't accidentally apply NLA mapping
or have these FCurves disabled by the path lookups failing.
Reshuffled order that in which NLA Strip's F-Curves vs its automatic settings are
evaluated so that the automatic settings can always override the custom settings,
since it's not that easy to get things working correctly the other way around.
Logically, it makes sense that this parameter only gets used to describe the action
that the F-Curve actually belongs to (if it belongs to one). Otherwise, it should not
be set at all.
This commit implements proper evaluation + keyframing support for animating influence
and time on NLA Strips (among other properties) by resolving a few long standing issues
which prevented the original design for this from working.
The original design for animating these properties (and/or some of the other settings
on NLA Strips) is that NLA Strips actually have some of their own F-Curves that are
used for animating settings which will affect how they are evaluated. As seen in this
bug report, the alternative of having these animated as part of the stack (which the
strips work above/outside/on-top of) means that glitches can occur.
Although one of the original considerations for why this wasn't implemented earlier
was that introducing keyframes there isn't so clean cut, and causes UI design issues
for how we expose these via the animation editors for editing (NOTE: support for that
is still to come). Another concern is that this sets a precedent for how FModifiers
might get evaluated.
The "Layered" option for auto keyframing will create a new NLA strip if playback
reaches the end of the frame range and jumps back again. The idea is that instead
of overwriting the keyframes you've already made, it will make a new animation
layer. However, this does not work with the "Insert Available Only" option
(which can either be set in the User Prefs, or in the active keyingset), as that
option needs some existing FCurves to tell what it can insert keyframes into.
The "fix" here is to simply not show the offending button in situations where it
cannot be used!
When the active object had no shapekey data, trying to create a new action from the
Shape Keys mode of the DopeSheet would crash. The segfault here was a silly regression
caused by my earlier Action Stashing work.
However, the old (pre-Action Stashing) code here also wasn't that great either.
While it didn't crash, it would still silently create a new action, even if that
could not get assigned/used anywhere. To prevent both of these problems from
happening again, I've added additional null checks, as well as beefing up the poll
callback here to forbid keyframing
This inconsistency drove me totally crazy, it's really confusing
when it's inconsistent especially when you work on both Cycles and
Blender sides.
Shouldn;t cause merge PITA, it's whitespace changes only, Git should
be able to merge it nicely.
Previously makesrna would have generated code expecting DNA structure from
RNA_def_struct_sdna_from() to be passed to it. This was wrong because actual
PointerRNA points to a "parent" structure, making it impossible to add
functions to certain RNA structures.
It so far never needed and we didn't notice this issue, but it's needed for
some ongoing development now.
Input constants are to be connected before removing proxies,
otherwise node groups might give totally different result.
This is a regression and to be put into final release.
The functionality was got lost when new compositor system was landed
and it wasn't always clear what's causing the hicucps. Now it's nicely
reported to the stats line.
This is a new KX_GameObject attribute that it increments the
possibilities of optimization during the game
Additionally the unused m_bSuspendDynamics variable is removed.
Reviewers: moguri, agoose77, lordloki
Reviewed By: agoose77, lordloki
Subscribers: agoose77, lordloki
Differential Revision: https://developer.blender.org/D1091
For me, weird characters are drawn if IME is enabled but translation
is not set to a supported language.
Could become an utility function if needed later.
AFAIK a few IMEs were affected by this so I guess we can now add a
few more IMEs to the "officially supported" list.
Patch by @randon (thanks again!), minor edits by me.
There are two per-editor settings now, the Per-Strip setting (default)
and the Project setting.
The per strip setting basically uses the previous, per-strip options for
storing the proxies.
The project setting though will use a specified directory for -all-
proxies, or the blend file directory if no directory is given.
This reverts commit ec03ab021f171bf529746bb440756fbc986b45e7.
Changing this since it looks like Mattieu does not really like the change.
Will be adding another way to tweak the directories