Commit Graph

5986 Commits

Author SHA1 Message Date
Antony Riakiotakis
4109d5565f better naming for overlay panel, also only expose texture overlay for
modes that support it.
2013-10-09 15:21:49 +00:00
Antony Riakiotakis
df771e59fa Fix for evil bug in last commit, the image painting brush was being used
for the overlay option in all paint modes.
2013-10-09 15:07:48 +00:00
Antony Riakiotakis
59b8097cf8 Segregate all paint cursor overlay options under their own "Overlay"
panel in paint modes. Also expose all options of mask textures in the
mask texture panel, even if there is no texture, just like regular
textures are presented.
2013-10-09 14:57:48 +00:00
Lukas Toenne
96f4ee03d4 Check the node Add operator's type property before attempting to create a new node. This prevents python exceptions when calling it from the search menu, where the node type is unspecified.
Reported by Sebastian Koenig in unrelated bug report #36968.
2013-10-06 10:49:40 +00:00
Campbell Barton
b20c3f97a4 rename presets not to use '+' character, also some typo fixes. 2013-10-05 14:19:39 +00:00
Gaia Clary
9c8f5a7c36 Replaced opensim by sl+opensim in collada presets (conforming to Linden Lab document http://secondlife.com/corporate/brand/trademark/sl_insl.php ) 2013-10-05 14:09:13 +00:00
Gaia Clary
c819fd4ee0 Changed some labels from Second Life to OpenSim 2013-10-03 14:24:54 +00:00
Tamito Kajiyama
aaba317c76 Follow-up to r60433 (related to Bug #36878): additional checks for NULL line styles. 2013-09-30 23:02:29 +00:00
Brecht Van Lommel
7d344dd3a0 Fix #36894: maya keymap delete/backspace would immediately delete a mesh element,
now it pops up the menu with delete options and dissolve so that there is a quick
key shortcut for those too.
2013-09-30 22:12:47 +00:00
Bastien Montagne
ab31941874 Fix [#36422] Trimmed audio files (hard cut only) in a metastrip have their trim removed
Meta sound update (seq_update_sound_bounds_recursive_rec) was not taking into account hard trim (anim_startofs) when setting sound's start, while default sound strip update (sound_move_scene_sound_defaults) did... This could use some refactor, though, with a single func used in both cases, to avoid such issue.

Also added soft trim to sound panel, only hard one was available.
2013-09-30 20:53:53 +00:00
Bastien Montagne
3ccb370d38 Usual UI messages fixes... 2013-09-30 19:30:56 +00:00
Campbell Barton
20047e776f fix [#36835] Removing an addon has strange behavior 2013-09-30 10:02:34 +00:00
Campbell Barton
b21b24573d lots of operator descriptions were incorrectly copy/pasted.
update some descriptions, others were removed and operators tagged as internal.

add a script to detect duplicate operator descriptions.
2013-09-30 05:50:41 +00:00
Bastien Montagne
a6789a7f2e Fix broken example, reported by Codemanx on IRC, thanks. 2013-09-29 14:57:47 +00:00
Campbell Barton
6d0284f934 minor edit on r60413, convert to a bool. 2013-09-29 02:07:48 +00:00
Thomas Dinges
c662b247f6 Properties Editor / UI:
* Fix a py error in the "Image Sampling" panel, tex.image can be NULL.
2013-09-28 19:56:08 +00:00
Campbell Barton
99837ea844 add PoseBone.children convenience attribute. 2013-09-28 12:05:59 +00:00
Sergey Sharybin
bb43e8a8a6 Fix related #36824: Shrinkwrap modifier 'Subsurf Levels' doesn't seem to do anything
Subsurf Levels only makes sense when using Projection mode,
so moved this option into if mode == 'PROJECTION' branch.
2013-09-27 09:51:02 +00:00
Tamito Kajiyama
e424002d30 Fix for Freestyle hang up in stroke rendering, due to missing update of 2D stroke length in StorkeCleaner.
Problem report by Light BWK through personal communications, thanks!
2013-09-26 20:14:29 +00:00
Brecht Van Lommel
5a201fa479 Freestyle: remove a bunch of debug prints in the python code, these are confusing
and don't give any meaningful info to users.
2013-09-26 16:29:54 +00:00
Brecht Van Lommel
0d524d1809 Further fix for #36382: bake buttons for linked objects could be grayed out
when they shouldn't be.
2013-09-23 12:14:06 +00:00
Dalai Felinto
aff71ea2d5 Text Editor: 'Find' (in the Edit menu) was pointing to the wrong operator 2013-09-20 18:47:12 +00:00
Thomas Dinges
83efcb2d05 Release cycle / 2.69:
* Update links to release logs, now pointing at http://www.blender.org/development/release-logs/blender-269
* Update readme, also remove FreeBSD from it, we don't have official releases for that anymore.
2013-09-20 00:48:03 +00:00
Dalai Felinto
c471d41d42 bugfix: [#36641] Maya keymap: Border select doesn't add to selection
I also replaced all EVT_TWEAK_L by EVT_TWEAK_S
- and replaced B by the gesture mouse for the clip keymaps
2013-09-18 19:55:48 +00:00
Campbell Barton
b6631b8be7 fixes for python api docs.
also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary).
2013-09-18 05:20:43 +00:00
Campbell Barton
dc4cded2c2 fix for missing attribute is_argument_optional when generating docs.
also use __slots__ for classes.
2013-09-18 04:32:29 +00:00
Campbell Barton
0ac194687e style cleanup 2013-09-18 00:07:17 +00:00
Dalai Felinto
7fa2d32de3 bugfix: [#34663] Cannot rotate view while using Knife tool with Maya preset
fix as suggested by Ton Roosendaal in tracker:
"the knife tool has a "MODE_PANNING" state, it could be nice to set this
in the modal map as well, to define the shortcut(s) that have to be passed on."
2013-09-17 20:35:17 +00:00
Lukas Toenne
29b546fe7f Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a
wrong button.

Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is
cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt
used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels).
2013-09-17 13:07:48 +00:00
Dalai Felinto
786b26438e bugfix [#36736] You can still transform objects while navigating view
Bug was in maya preset.
view3d.manipulator was defined twice, and it was taken precedent over view3d.rotate
2013-09-16 15:33:28 +00:00
Dalai Felinto
7ee94deaf5 partial bugfix: [#36501] Blenderplayer can not change video resolution in Mac OSX
OSX support for native desktop resolution changing is not simple as for Windows or Linux.

The 'fix' here is at the interface level only.
Refer to the original bug report for the suggested native workaround, test patch and problems.
2013-09-16 13:24:28 +00:00
Campbell Barton
b380dd9378 fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new objects
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-09-16 04:19:48 +00:00
Antony Riakiotakis
43bd8c2b28 Undo the front-facing only commit for clay strips brushes, it adds an
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.

Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.

Reported by Michalis Zissiou, thanks!
2013-09-16 02:24:41 +00:00
Stuart Broadfoot
3306afac87 Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.

Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
2013-09-15 23:58:00 +00:00
Antony Riakiotakis
b1179c4752 Sculpting:
* Cleanup for previous commit and reduce some local variable referencing
* Add support for brushes that operate on frontfaces only and do not
show the option for those brushes. Currently only clay strips is in the
list but this may change according to artist feedback. This should take
care of the "sticky" surface problem completely.
2013-09-13 23:58:00 +00:00
Campbell Barton
6895a9f11f fix [#36713] crash from adding gear from 'extra objects' addon 2013-09-12 21:01:27 +00:00
Campbell Barton
ec2464ac5f code cleanup: unnecessary shadowing and some minor pep8 edits. 2013-09-12 19:51:31 +00:00
Thomas Dinges
679609fbed 3D View / UI:
* Decouple "Display" panel, into Display and Shading panels, so one of them can be closed when not needed. (Saves some space).

Patch by Sebastian König, with tweaks by myself.
2013-09-12 13:01:36 +00:00
Campbell Barton
441bb19357 fix [#36081] ngones causes problems with lightmap packing 2013-09-11 09:55:44 +00:00
Campbell Barton
2f6c748bb9 fix [#36020] SmartUV Project is messy on a cube
was using very simple/stupid check to rotate us islands, replace with box_fit_2d() function.

missed docstring last commit.
2013-09-11 07:10:15 +00:00
Sergey Sharybin
e72c6f191f Tweaks to plane track
- Do plane re-evaluation only when transform is actually done.
  Before this re-evaluation happened on every mouse move.

- Added a flag "Auto Keyframe" for the plane track, which does:

  * If Auto Keyframe is enabled, then every manual edit of the
    plane will create a new keyframe at current frame and update
    plane motion between current frame and previous/next keyframe.

    This now also implies blending detected motion with neighbor
    keyframes, so there's no jump happening.

    No automatic update on manual point tracks edit will happen.

  * If auto Keyframe is disabled, then no keyframes are adding
    to the plane and every plane tweak will re-evaluate in on
    the whole frame range.

    In this case manual tweaks to point tracks and re-tracking
    them implies plane re-evaluation.
2013-09-10 12:46:18 +00:00
Brecht Van Lommel
259ddc4cf8 Fix #36641: maya key configuration shift + LMB drag border select did not work
anymore. This broke after the change to make holding shift deselect with B key
border select in the regular Blender keymap.
2013-09-09 20:23:38 +00:00
Bastien Montagne
83b2eefd09 Usual UI messages fixes... 2013-09-09 20:22:01 +00:00
Thomas Dinges
8802a4bcb0 3D View / UI:
* Save some space in the "Curve Display" panel.

Patch by Sebastian König, thanks!
2013-09-09 14:26:39 +00:00
Campbell Barton
e492fad130 shrink-wrap constraint, improve and remove some limitations.
- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).

note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
2013-09-07 12:59:16 +00:00
Campbell Barton
fbeeec7bd0 starting blenderplater wasnt flipping use_deprecation_warnings when it should, also use values directly without converting to ints. 2013-09-06 02:50:28 +00:00
Daniel Stokes
8f3b4a77ef BGE Fix: [#32360] Standalone Player switches not working
Launching the player from the Blender UI now makes use of the "Debug Properties", "Framerate and Profile", and "Deprecation Warnings" options by setting the appropriate command line flags.
2013-09-05 23:09:14 +00:00
Antony Riakiotakis
bed447b244 Tidy up paint options, patch by Sebastian Koenig, with minor changes
(ommit texture paint changes, they made the interface more difficult to
discern).

Also, move stroke input samples to stroke panel
2013-09-05 13:15:29 +00:00
Ton Roosendaal
dc8832ac92 Bugfix #35920
Adding a new node in Node Editor failed for "High DPI" (Only Mac retina now).

- Py script for adding nodes was doing dpi magic, which it shouldn't. It has 
  been replaced with a (temporary) API call to set the correct cursor location.
  (Thanks to Lukas T for helping here)

- The SpaceNode->cursor[2] property now is *only* storing the coordinate
  in "adding new node space". Use of this has been removed from the code where
  possible, with as only exception the code to draw noodles while adding them.

Special coder note: Nodes should respect the DPI value, and draw larger with
larger buttons if you increase this size. The hack here is that this can only
work nice if also the node positions are scaled accordingly.

A better fix could be to check on scaling the node view itself for it. That
then would also remove this Python API call that was added in this commit.
However, that again might fight with how buttons layout code works now...
needs some careful checking.
2013-09-05 13:03:03 +00:00
Tamito Kajiyama
e9182c1176 Fix for missing filter button to visualize/hide animation data related to line styles. 2013-09-03 22:50:58 +00:00