Our current intl build for windows is quite old (don't know the exact version), and does not have the new setlocale overwrite. Problem is, new windows dll have no more the gettext_putenv helper, which is currently mandatory to make it work for this OS.
So back for now to the ugly long_locales for win. Best fix is probably to build our own static version of libl, but this is not trivial and will require some time. :/
PS: I had a look over i18n/translation in wxWidget, Qt and boost: all implement their own system, even though wxWidget and boost use po/mo files...
when there was a tiny mismatch between low and high poly models, maybe because
of float precision when editing the mesh. Added a small epsilon now to avoid this.
Greasepencil mode 'hold d' was also inserting drivers (hotkey D) on mouse over.
The modal operator was default passing on all events, I made it swallowing it.
Doesn't seem to be affecting use at all.
Removing data then accessing would allow invalid memory access and often crash.
Example:
import bpy
image = bpy.data.images.new(name="a", width=5, height=5)
bpy.data.images.remove(image)
print(image.name)
Now access to the removed data raises an error:
ReferenceError: StructRNA of type Image has been removed
This is the same level of error checking that was done in blender 2.4x but was made difficult by RNA functions not having access to the PyObject's.
TIMER events could get keymodifier set - in this case the user assigned
spacebar modifier for setting views (running smoothview timer)
Also: cleaned op old hacks from event checking code.
The rule should be:
1) generate event properly, frozen state
2) pass on to handlers without exceptions or changing internal state
The only exception currently is for the "CLICK" (map key-release to unhandled
key-press).
Also: made --debug-event print OK. Slight cleanup in eventprinting in general.
It was putting the wmEvent state print in wrong place, doing it 4 or 8 times.
Curves behaved totally bad suddenly. Caused by Campbell code cleanup, replacing
this:
/* this is for float inaccuracy */
if (t < knots[0])
t = knots[0];
else if (t > knots[opp2])
t = knots[opp2];
with:
t = (t < knots[0]) ? knots[0] : knots[opp2];
Tss!
- Rename 'mesh.select_nth' operator menu item 'Every N Number of Verts' to 'Checker Deselect',
since its not just de-selecting verts (works on edges and faces too) and the term 'checker' gives a better description of the result.
- Rename 'mesh.select_by_number_vertices' to 'mesh.select_face_by_sides', since this is a face selection tool, which wasnt obvious from its name.
also remove dissolve by type menu since the option has been removed from the operator and was giving an error.
comparing keymaps was too sloppy or too strict, now sloppy keymap comparison works by setting all the operator
properties to their default values if they are not already set, then compare this with the keymap item (ignoring values missing from either one).
... this way any non default keymap setting wont match with an operator menu item which doesnt set this operator at all (a problem sighted in this bug report).
developer notes:
- IDP_EqualsProperties_ex() function adds an argument to treat missing members of either group to act as if there is a match.
- WM_operator_properties_default() function to reset RNA values to their defaults.
- add IDP_spit(), debug only function to print out ID properties.
(since 2010)
- Using 2-button mouse emulation (common for tablets)
- Press LMB, start painting, press ALT, release LMB
- This kept painting to run, since the release event was a MMB,
not handled by paint code.
with arbitrary button layouts like multi column menus, because it was making
assumptions about position of previous/next buttons which doesn't work in
general.
For the french keyboard setting (AZERTY) on Windows, the '!' came back with winevent->type=312, winevent->ascii='!' and the ISTEXTINPUT only matched key codes up to 255. Now replaces with
ISKEYBOARD in wm_eventmatch.