Campbell Barton
5f341a846b
startup.blend and preview.blend are now converted to C at build time.
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made some changes to startup.c
- change default player to internal since its working now.
- added new screen for full screen 3d viewport (nice for demo's and navigating)
- disable cursor depth option (was enabled by default because of re-used flag)
2012-08-11 12:26:43 +00:00
Campbell Barton
51182bc78d
add MEM_recallocN(), so bytes are ensured to be zero'd when growing.
2012-08-11 12:16:09 +00:00
Sergey Sharybin
0682c3f1ae
Code cleanup and minor change to CMake's colalda detection to make
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it detect directory structure used for libs in our svn (<root>/include/<component>/include)
2012-08-11 10:32:27 +00:00
Campbell Barton
fdc5e4f5a6
docs for window structs
2012-08-11 01:05:09 +00:00
Campbell Barton
b8b7e5d137
fix for minor UI annoyance - when the window is fullscreen now dont draw area corners since areas cant be split when fullscreen.
2012-08-11 00:05:57 +00:00
Sergey Sharybin
35e4cfc6d6
Fix effect settings panel for adjustment effect
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Since r46801 options used for this effect were moved to input panel.
2012-08-10 16:07:13 +00:00
Campbell Barton
b84c1dd592
compositor: bokeh blur size input can now be an image, in this case it uses VariableSizeBokehBlurOperation class internally.
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updated opencl too.
2012-08-10 15:31:54 +00:00
Sergey Sharybin
2a1b7f7f8e
Fix infinite recursion when using adjustment strip placed to channel 1
2012-08-10 15:30:38 +00:00
Campbell Barton
24ac1ce44e
fix own error with scons, building failed when BF_BUILDDIR was absolute.
2012-08-10 15:25:54 +00:00
Campbell Barton
94a3945cf9
code cleanup: compositor - define size for executePixel function output float array
2012-08-10 14:07:24 +00:00
Campbell Barton
e877247789
use define for bokeh blur size, also define size of determineResolution args.
2012-08-10 13:23:31 +00:00
Sergey Sharybin
fea0e60227
Fix building with audaspace disabled
2012-08-10 12:56:09 +00:00
Campbell Barton
4f1b0e473b
add asserts in MemoryBuffer.readNoCheck() so it raises an error when used incorrectly in debug mode.
2012-08-10 12:38:53 +00:00
Campbell Barton
bec90b40c3
fix [ #32289 ] Border Zoom, Zoom Border or Zoom to Border?
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pedantic report but may as well name them the same.
2012-08-10 11:43:53 +00:00
Campbell Barton
c8cdad1748
fix [ #32300 ] Convex Hull Poll Shouldn't Require 3D View
2012-08-10 11:38:52 +00:00
Campbell Barton
6a1a5ad08b
split off auto depth option to have cursor placement use depth too since you dont always want both.
2012-08-10 10:34:24 +00:00
Campbell Barton
3c35f560db
minor compositor change: use the max dimension for bokeh blur size, rather then width.
2012-08-10 10:20:28 +00:00
Lukas Toenne
d33a0effba
Fix for particle object rendering in Cycles. On object sync the object first has to determine if a particle update is needed (which depends on dupli objects and their meshes), before deciding to skip the actual syncing.
2012-08-10 10:15:45 +00:00
Daniel Genrich
a1dd6ea836
Smoke: High res on even resolution did not write to all cells (downsampling = n-1, upsampling = n).
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Thanks goes to MiikaH.
2012-08-10 09:58:58 +00:00
Sergey Sharybin
56b2f4df03
Fix wrong tracks list used for search in Follow Track constraint
2012-08-10 08:51:34 +00:00
Campbell Barton
414b9865e4
zero rotation values for quat_apply_track() which were in fact just float in precision.
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also minor code cleanup - tabs -> spaces in scons file.
2012-08-10 08:19:45 +00:00
Lukas Toenne
b465039ee7
Extended the search operator for nodes to also support node groups. The basic node group type is not included in the node items list, instead all existing node groups are added to the items list in the callback. A prefix is used to distinguish base node types from node groups.
2012-08-10 07:22:36 +00:00
Lukas Toenne
1eb611ea55
Added a poll function for the node_tree pointer node groups. This ensure that only node trees of the same type as the group node's tree can be selected for the pointer, other trees would be invalid for the node group (e.g. a Shader node group using a Compositor node tree).
2012-08-10 07:22:33 +00:00
Daniel Genrich
32a8d7cbdf
Bugfix: Cloth did not work with Dynamic Paint.
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Fix 1: Pinned vertices were never released when "unpinned" by Dynamic Paint.
Fix 2: When pinning vertices during simulation, they would get "warped" to their original starting position of frame 1.
Thanks to MiikaH for pointing this out and also for providing the regression blend file: http://wiki.blender.org/uploads/a/ab/Cloth_dynamic_paint.blend
2012-08-10 00:04:15 +00:00
Thomas Dinges
e7f12cec35
Cycles Test App:
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* Fix for changes in the OpenImageIO API.
2012-08-09 23:00:57 +00:00
Campbell Barton
e922b72a68
Separate uv selection operator: Y key, behaves much the same way as the mesh separate tool works.
2012-08-09 22:43:10 +00:00
Campbell Barton
7a760b4804
generate COM_OpenCLKernels.cl.h automatically at build time, this allows editing COM_OpenCLKernels.cl and rebuilding and means we dont have to have both files in svn.
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updates made to cmake and scons.
2012-08-09 19:59:36 +00:00
Sergey Sharybin
9f30c7147c
Frame matching methods for follow track constraint
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This is needed in cases when using blender camera with different
resolution than original footage. Behaves in the same way as
background picture framing.
2012-08-09 16:57:02 +00:00
Sergey Sharybin
9a32fd05db
Fixed typo in clip's display aspect usage
2012-08-09 16:56:42 +00:00
Campbell Barton
2f2560eb49
use sensor size when calculating dof rather then hard coded values.
2012-08-09 15:59:32 +00:00
Daniel Genrich
863aee6caf
Bugfix/Enhancement: Cloth didn't support animated vertex groups like the "Vertex Weight" modifier.
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Regression blend file: http://wiki.blender.org/uploads/b/b8/Cloth_anim_vertex.blend
Thanks to Kologe for reporting this problem and also providing the regression blend file.
2012-08-09 13:33:27 +00:00
Thomas Dinges
6e939eb2ec
Cycles / Cmake:
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* When CUDA building is enabled, build sm_30 kernel as well.
2012-08-09 12:08:35 +00:00
Lukas Toenne
9a36b51cc7
Fix for the default internal connect function for nodes (used in muting, detaching, etc.). This is supposed to look for the first input/output of every socket type, but was actually taking the first matching link from the link list, regardless of the linked socket's position.
2012-08-09 11:45:54 +00:00
Sergey Sharybin
f05257f969
Remove redundant referenced to bf_intern_bop
2012-08-09 09:36:53 +00:00
Campbell Barton
0107385f7f
code cleanup: ensure macros require ';' endings
2012-08-08 21:20:10 +00:00
Campbell Barton
5e0f254afa
utility functions for getting/setting rectangles for operators.
2012-08-08 20:38:55 +00:00
Campbell Barton
6cfb7f50d2
support for border zooming out by using the middle mouse button, works in 2D views already
2012-08-08 19:54:31 +00:00
Campbell Barton
f0951f58ca
code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering
2012-08-08 18:37:06 +00:00
Campbell Barton
0b5a995cfd
code cleanup: rename G.rt to G.debug_value
2012-08-08 18:21:54 +00:00
Campbell Barton
5019cd179f
add threshold blending to opencl too.
2012-08-08 18:10:13 +00:00
Campbell Barton
a401971cf8
sync changes between opencl and C++ VariableSizeBokehBlurOperation, also remove absf() check on pixel radius, this is ensured to be unsigned.
2012-08-08 18:04:40 +00:00
Lukas Toenne
543cee14ca
Renamed the mx/my coordinates in SpaceNode to more descriptive 'cursor'. This follows the naming in the View3D space, since this vector is used for essentially the same purpose (adding nodes at a specific location), although not used for any transform origin and not displayed in the editor.
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Note: While renaming DNA properties is usually dangerous and can break files, in this case it is possible because the mx/my values are only used at runtime.
2012-08-08 17:37:02 +00:00
Campbell Barton
de131177b0
code cleanup: lazy init enum for node search
2012-08-08 17:02:14 +00:00
Campbell Barton
c21bf16c46
dof node; change how threshold is applied, rather then clip out pixels at the threshold, fade instead.
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note: need to apply this change to opencl still.
2012-08-08 16:49:12 +00:00
Sergey Sharybin
748228d223
Sequencer: corrections to sequence cache invalidation
2012-08-08 16:46:47 +00:00
Sergey Sharybin
7483429e62
Sequencer: initial implementation of multithreaded effects
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Added a framework to run effects in several threads. Port most
of effects to this new framework.
Still some work to be done here (some effects are not so easy to port)
2012-08-08 16:46:45 +00:00
Sergey Sharybin
ac2b6e23eb
Code cleanup: use defines instead of magic constants
2012-08-08 16:46:44 +00:00
Sergey Sharybin
e4b494ac3b
Sequencer: do not invalidate sequences which are not blending with bottom machines
2012-08-08 16:46:43 +00:00
Sergey Sharybin
af81d7a4f1
Style cleanup: whitespace
2012-08-08 16:46:42 +00:00
Sergey Sharybin
a0a67d2984
Sequencer: initial support of refreshing only changed sequences
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Before this the the whole sequencer cache would be invalidated
when hanging sequence settings.
This was completely annoying because changing color balance
settings would re-load image file for which color balance
is happening on every change,
In fact it's still an issue if color balance is changing for
image strip itself, but if this strip has got effect and
color balance is changing for it file wouldn't be reloaded.
2012-08-08 16:46:40 +00:00