Commit Graph

34 Commits

Author SHA1 Message Date
Guillermo S. Romero
441f26a170 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
Jens Ole Wund
1d5136f57e bullet + GE happy on msvc6 again :)
phew .. setting 'include pathes'  in VS6 is real pain
2006-06-15 21:22:22 +00:00
Jens Ole Wund
ca6aca0c07 restoring minimum debug build on msvc6 projects
-no GE
-no OpenExr / hum.. may be that's why storing a PNG does not crash
2006-03-14 08:49:41 +00:00
Jens Ole Wund
40237b6e57 some more msvc6 magic 2005-11-16 23:39:49 +00:00
Jens Ole Wund
e25b7c519e special service for msvc6 projects
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..

enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
2005-11-11 20:15:16 +00:00
Martin Poirier
d02d09da84 Python 2.4 for MSVC 6.0 projectfiles. 2005-08-02 23:20:33 +00:00
Martin Poirier
7a4ae00da2 Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the rest of the code base uses pow too).
MSVC 6.0 Projectfile changes for zblur and new files in ketsji.

Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs.
2005-04-23 22:45:34 +00:00
Rob Haarsma
d5aaba6c81 Teeth's msvc6 projectfiles commit solved almost all my bf compile probs, only one problem remained;
the including of <MT_assert.h> in the NG_network project. So here's a fix.
2005-04-01 11:26:03 +00:00
Martin Poirier
e5d4f9d580 Some MSVC 6.0 projectfiles updates:
BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-31 18:39:38 +00:00
Simon Clitherow
4d17f9797c - updated MSVC 6 projectfiles.
-  removed 'using namespace std;' from SCA_Joystick.h
     (gave compile error on VC6).
2005-01-30 15:41:59 +00:00
Simon Clitherow
f72219eea9 Added new files to VC6 project (KX_PolygonMaterial.cpp | h) 2005-01-16 15:42:22 +00:00
Jens Ole Wund
0883f68263 make mscv6 usrers happy
does not matter since *offical* wibdows release is msvc7 anyway
2004-11-23 22:29:17 +00:00
Roel Spruit
1c5302e68b added include path for some gameengine file and fixed an undefined function in the shading buttons 2004-07-21 19:01:44 +00:00
Martin Poirier
87f6745050 MSVC 6.0 ProjectFiles update. The file Kester added in his last commits were missing from the project files. 2004-05-20 02:12:14 +00:00
Martin Poirier
e5c4bd6349 Projectfiles update for Python 2.3.X 2004-05-03 01:37:50 +00:00
Simon Clitherow
35b15f837c cleaning up MSVC 6 project files (Part 2). 2004-04-09 17:50:51 +00:00
Roel Spruit
96e5e1d5f0 - Added source\blender\python to MSVC 6 debug target include path for KX_Ketsji
- Added vertex_loop_select to bif_editmesh.h (gave a warning)
- Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
2004-04-04 11:34:43 +00:00
Chris Want
dc2d6b035a Fixes to projectfiles:
* Added SDL CD stuff to Open AL project (/me lazy)
* Made ketsji project find the python headers
* Added noise stuff to python project
2004-04-03 23:46:33 +00:00
Simon Clitherow
3d45e6ca31 - updated MSVC 6 projectfiles with gameengine/solid changes. 2004-03-25 21:04:51 +00:00
Simon Clitherow
f84d02e42d MSVC 6 debug target finally fixed! (yes, really!) :) 2003-07-26 18:05:20 +00:00
Simon Clitherow
92ff8e298f - fixed include paths for SoundSystem (MSVC 6). 2003-07-26 16:26:01 +00:00
Simon Clitherow
ab76e4594a - removed soundsystem projects (now part of intern) (MSVC 6) 2003-07-20 19:52:20 +00:00
Simon Clitherow
ac09398c37 - cleaned up MSVC 6 project files (removed non-existing .h files, etc) 2003-07-12 12:49:36 +00:00
Simon Clitherow
ab05ef7618 - updated MSVC project files to suit the lib dir move - better late than never!
- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-03-12 21:40:56 +00:00
Simon Clitherow
a96eede8fb last of the libjpeg-static.a -> libjpeg.a changes for MSVC. 2003-01-24 21:25:07 +00:00
Maarten Gribnau
558930efdf Made the ActiveX plug-in link and run with ode.
Maarten
2002-12-29 23:22:35 +00:00
Maarten Gribnau
b479689cf8 Added ode physics to blender and player targets.
ActiveX control still has a linkigng problem.
Maarten
2002-12-24 12:43:56 +00:00
Maarten Gribnau
7d4f269ce1 Fixed ode link path.
Maarten
2002-12-22 22:58:54 +00:00
Maarten Gribnau
febeabb7eb Fixed ActiveX control libraries and library paths.
Removed abundant frozen python files.
Maarten
2002-12-22 22:42:11 +00:00
Maarten Gribnau
278922d090 Modified the MSVC project files to use the static jpeg library as it used to be.
Maarten
2002-11-11 23:58:52 +00:00
Maarten Gribnau
0efbb6c87b Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
2002-11-11 21:59:46 +00:00
Maarten Gribnau
6db6011d89 First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
2002-11-11 00:02:52 +00:00
Erwin Coumans
b8c8715c20 moved KX_Python_... files from ketsji to expressions
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles
2002-10-21 19:23:52 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00