Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
There is an FAQ that mentions a mythical GL_LIGHT_POSITION, and lots of programmers speak of it, but this mythical creature does not exist!
The correct symbol is GL_POSITION
All operators which changes tracking data now just tags dopsheet as outdated,
actual re-calculaiton of happens only when this information is actually needed
(like on dopesheet draw).
This makes things a bit faster when there's no dopesheet visible in current
screen and also makes it much easier to update dopesheet using dependency
graph.
Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal
stuff which makes much more sense and also correlated with naming in
file browser.
Supported sorting by name, longest tracked segment and total tracked frames.
Internally tracks are stored in Tracking datablock, but sort order is
a clip editor space property and sorting happens on clip editor draw.
If there's no dopesheet opened with different sort orders it's not
a problem due to re-sorting wouldn't happen.
Also fixed draw issue of tracked segments introduced in previous commit.
Issue was caused by the fact, that sequencer is working in sRGB space, but
when there's only image input strips we need to make sure conversion from
byte to float buffer would keep float buffer in sRGB space and wouldn't
make it linear as it's supposed to be in other areas.
If the RMB has not been released after starting a sculpt stroke, then hitting escape will cancel the stroke in progress and undo any changes to the mesh.
This is a slightly faster work-flow than using undo, is a feature available in other paint programs, and also puts in place the infrastructure to add other keys later that could tweak strokes in different ways.
Enables the NUMPERIOD view centering operator to work in sculpt mode. Hitting NUMPERIOD while in sculpt mode will center the view on the end of the last sculpting stroke made by the user.
This is useful for quickly refocusing on the current work area without fussing with the view controls.
It does not zoom into the stroke (slide only).
It does nothing if there have been no strokes.
sculpt shape key switch. All cases that called this function needed parameter
only_face_normals set to false, so changed it now.
Also fixed wrong user count for imported mesh from collada and simplified
previous fix for tesselated faces to polygons conversion.