6b1a4fc66e
Cycle CUDA: revert the f1aeb2ccf4 and 84f958754 busywait fixes for now.
...
It's unclear what kind of impact they have on performance at the moment, so I
rather play it safe and postpone this for 2.71.
Ref T38679, Ref T38712
2014-02-19 16:08:08 +01:00
Campbell Barton
c9233bfd82
Code cleanup: style
2014-02-19 08:02:59 +11:00
Martijn Berger
f1aeb2ccf4
this is an attempted Fix: T38679
...
Cycles GPU Performance Regression
From my testing this (what i should have done in the first place) reduces the regression a lot.
Lets hope it is enough or we have to go back to busy waiting.
2014-02-17 20:11:45 +01:00
Thomas Dinges
30e89552e2
Cycles Standalone: XML wrapping of Lights and some more volume settings.
2014-02-14 23:22:29 +01:00
Thomas Dinges
8a1f3238be
Cycles Standalone: Add more controls and options
...
* P key, pauses the render
* W/A/S/D for camera movement
2014-02-14 21:40:51 +01:00
Thomas Dinges
8cc925a216
Cycles Standalone: The camera now gets properly updated, when changing window size or using --width --height overwrites.
2014-02-14 18:40:31 +01:00
2bf591762a
Cycles: equi-angular sampling for homogeneous volumes
...
This adds an option in the Volume Sampling panel, which helps rendering lamps
inside or near volumes with less noise. It can also increase noise though and
needs improvements to support MIS and heterogeneous volumes, but since it's
useful in some cases already (especially world volumes) it's there now.
Based on the code in the old branch by Stuart, with modifications by Thomas
and Brecht.
Differential Revision: https://developer.blender.org/D291
2014-02-14 17:37:34 +01:00
Thomas Dinges
76dd68351c
Cycles Standalone: Up/Down movement was inverted.
2014-02-14 13:56:23 +01:00
Thomas Dinges
34d1746331
Cycles Standalone: Add interactive mode (I-key), to avoid accidental changes/movement.
...
Also some code and whitespace cleanup.
2014-02-14 13:41:02 +01:00
Thomas Dinges
b09684567e
Cycles Standalone: The camera can now be moved and rotated with LMB/RMB mouse key.
...
ToDo: Add controls for forward/backward movement.
2014-02-14 01:17:01 +01:00
Thomas Dinges
0da1321985
Cycles Standalone: More updates for the Node XML API.
...
Should be almost complete now, apart from Ramp Nodes (Color Ramp, RGB Curves...).
2014-02-13 20:37:41 +01:00
e43c3ad88a
Fix issue in recent bugfix, did not work with multiple sessions (preview render).
2014-02-12 23:14:57 +01:00
Campbell Barton
aea00c7a81
Code cleanup: style
2014-02-13 08:52:12 +11:00
8547d17739
Fix T38615: cycles rendering beckmann/GGX refraction wrong with IOR equal to 1.
2014-02-12 22:50:31 +01:00
f462e8a9c8
Fix T38332, Fix T38607: cycles render crash with motion blur.
...
It wasn't working together well with the python thread state changes after the
depsgraph multithreading.
2014-02-12 21:55:19 +01:00
Thomas Dinges
9c8bf7302d
Cycles: Avoid unnecessary dot products in Mesh/Hair export code.
2014-02-12 03:27:41 +01:00
78f23ce9fc
Cycles: mix hair minimum width code with SSE intersection code
...
Gives 6.5% speedup for hair.blend from testsuite.
This commit was previously reverted, but should work ok now. Patch by Sv. Lockal.
2014-02-11 18:49:38 +01:00
Thomas Dinges
842a66b07c
Cycles: Code refactor for Clamping/Inf Rejection, combined into 1 function. Also avoid some conditionals.
...
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D310
2014-02-11 17:44:41 +01:00
c287624f50
Fix T38597: cycles status bar missing some updates.
2014-02-11 16:26:08 +01:00
Sv. Lockal
bd44dcb632
Better fix for T38501: blender crashes right after adding image texture to
...
material in cycles
Buggy MSVC 2008 in 32-bit mode ignores stack align attribute for float3.
Now it uses reference to __m128, which is always aligned.
2014-02-11 17:48:23 +04:00
Thomas Dinges
5a35034fb3
Fix Cycles Light Passes being always enabled, own regression in Clamp commit yesterday.
...
KernelIntegrator just doesn't have valid data at this point, so we need to go one level deeper.
2014-02-11 14:14:43 +01:00
Thomas Dinges
0203c5f2a2
Cycles: Clamp Direct now affects the Background too.
...
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D306
2014-02-11 12:18:47 +01:00
Thomas Dinges
e29a45b396
Cycles: Separation of Indirect and Direct clamping.
...
Indirect and Direct samples can now be clamped individually. This way we can clamp the indirect samples (fireflies), while keeping the direct highlights.
Example render: http://www.pasteall.org/pic/show.php?id=66586
WARNING: This breaks backwards compatibility. If you had Clamping enabled in an old file, you must re-enable either Direct/Indirect clamping or both again.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D303
2014-02-10 21:46:02 +01:00
a0c54d71d8
Fix part of T38304: cycles render problem with zero length curve segments.
...
Now these are removed from the curve.
2014-02-10 18:33:27 +01:00
644ca76356
Fix T38576: cycles hair not rendering in edit/paint modes.
2014-02-10 14:29:21 +01:00
Sv. Lockal
7096529704
Fix T38501: blender crashes right after adding image texture to material
...
in cycles
Also fix very similar problem in half-float SSE conversion.
2014-02-10 17:19:26 +04:00
Thomas Dinges
685c7a2272
Code cleanup: Remove Debug closure declaration.
2014-02-09 14:41:45 +01:00
Jonas Eschenburg
c6d1eaa3b2
Cycles: use COMPAT_ENGINES mechanism for UI panels.
...
This way addons like network renderers can more easily reuse them.
Reviewed By: brecht
2014-02-09 13:55:54 +01:00
Thomas Dinges
b0c314af9f
Cycles Standalone: Expose Shader settings in the xml api.
2014-02-07 23:23:37 +01:00
Thomas Dinges
9025101122
Cycles Standalone: Exit when no xml file can be found.
2014-02-07 22:31:38 +01:00
9c83ed774b
Fix T36979: wrong render of textured mesh lights with multiple importance sampling.
2014-02-07 15:09:34 +01:00
0f8ad228c3
Fix T38526: crash using blackbody node on background with multiple importance sampling.
2014-02-06 21:10:22 +01:00
135e4e69a1
Fix T38524: Cycles not rendering sky texture correct when the direction vector is not normalized.
2014-02-06 21:10:22 +01:00
a41648c1dc
Cycles: add pass alpha threshold value to render layers.
...
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha
transparency equal to or higher than this threshold. With value 0.0 the first
surface hit will always write to these passes, regardless of transparency. With
higher values surfaces that are mostly transparent can be skipped until an opaque
surface is encountered.
2014-02-06 15:24:15 +01:00
Martijn Berger
0f91f56ce3
Cycles Network rendering, remove some exception throwing, replace with saner error handling
...
This patch adds a network_error() function more alike how other devices handle error's
- it adds a check for errors on load_kernels to make sure we do not crash if rendering without a server.
- it uses the non throwing variation of boost::asio::read.
Reviewers: brecht
Reviewed By: brecht
CC: brecht
Differential Revision: https://developer.blender.org/D86
2014-02-05 21:55:51 +01:00
502f9312d8
Attempt to fix OSL build error on Linux with latest OSL master.
2014-02-04 22:50:11 +01:00
Sv. Lockal
bd438de8c6
Cycles: bvh_cardinal_curve_intersect intro SSE optimization
...
Gives 5% speedup for koro_final.blend, 10-15% for hair.blend
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D225
2014-02-04 23:39:02 +04:00
28e6d05e09
Fix cycles crash with float image textures on CPU without AVX support.
...
The AVX kernel functions for reading image textures could be get used from non-AVX
kernels. These are C++ class methods and need to be marked for inlining, all other
functions are static so they don't leak into other kernels.
2014-02-04 16:07:50 +01:00
Martijn Berger
4b07579cd4
Cycles_server also needs to link to libdl on linux
2014-02-03 20:19:15 +01:00
Sv. Lockal
cb96cf0b63
Cycles: small optimization for SSE 4.1 bvh intersector
...
Gives 0.7% - 1.3% speedup for BMW1M-MikePan scene.
Reviewers: juicyfruit
Differential Revision: https://developer.blender.org/D280
2014-02-03 20:49:07 +04:00
eff3bd4e98
Fix T38439: allow IOR in range [0, inf] instead of [1, inf] in Cycles.
...
The same can be achieved by flipping normals on the mesh, but it can be
convenient to do this in the shader.
2014-02-03 17:08:34 +01:00
Sv. Lockal
04984430ce
Cycles: enable /arch:AVX in msvc 11 and later versions for avx kernel
...
This enables VEX-encoding in AVX kernel for windows msvc builds and gives 5-10% speedup for different scenes.
Reviewers: juicyfruit, dingto, brecht
Reviewed By: brecht
CC: brecht
Differential Revision: https://developer.blender.org/D284
2014-02-03 17:22:50 +04:00
Campbell Barton
d900f5be55
Code cleanup: use bools where possible
2014-02-03 19:35:44 +11:00
Campbell Barton
1dc1d92dab
Code cleanup: white space and cmake was broken on all platforms
2014-02-03 13:56:34 +11:00
Thomas Dinges
c0e6a0d318
Code cleanup / Cycles: Remove unused "curverender" variable from Object class, was never used.
2014-02-02 20:11:50 +01:00
Thomas Dinges
5c06b2d33e
Code cleanup / Cycles: Remove encasing_ratio variable, it was already hard coded, so define it in the kernel only.
2014-02-02 19:53:04 +01:00
Campbell Barton
41cc86a666
Add include needed for clang, quiet warning
2014-02-02 21:33:52 +11:00
Sv. Lockal
1ff299b317
Cycles: less instructions for CPU perlin code
...
Also move shuffle() in bvh traversal back (was accidentally lost in SSE hair revert)
2014-02-01 14:07:53 +04:00
Campbell Barton
b3bb50f687
Warnings: quiet unused define message
2014-01-30 15:26:22 +11:00
44cb138cf2
Fix sconscript syntax error when using python 2.x instead of 3.x.
2014-01-29 14:50:20 +01:00