Commit Graph

952 Commits

Author SHA1 Message Date
Geoffrey Bantle
80354af6fa -> Short names fix
Short names (less than 8 characters) were not getting exported
correctly for blender objects with no FLT props attached
2008-03-05 01:31:00 +00:00
Kent Mein
1adc93623c Were path issues with getversion script on some platforms.
Kent
2008-03-03 15:51:55 +00:00
Simon Clitherow
bc76485840 NSIS Installer:
Committing the changes used for 2.45 and the upcoming 2.46 release :) 

(Better late than never!)
2008-03-02 20:12:06 +00:00
Campbell Barton
62bd1b85e6 left in prints 2008-02-27 23:11:04 +00:00
Campbell Barton
345866b61e Fix for [#8382] UV unwrap & export puts seams on all edges.
Maya uses OBJ's UV's to generate seams, some people complained that models imported from blender didnt work well in maya.
It was faster to write every faces UV (without doing a remove doubles), but sharing UV coords makes smaller files and might also be more efficient in other applications.
2008-02-27 23:10:25 +00:00
Geoffrey Bantle
d41cbadf7d -> Minification filter type for FLT attrib files
-Changed the minification filter type from Bilinear to
mipmap-trilinear
2008-02-27 11:52:19 +00:00
Tom Musgrove
40934ef6df This is an update of the french translation, patch from
Erwan Jacq (eon) - .mo to follow

This is also a partial fix of bug 8272 X3D export issues
the rest of the bug might be already fixed in CVS
2008-02-23 20:08:18 +00:00
Campbell Barton
0e935e397b * Displacement baking wasnt working with negative distances.
* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1
* Increased the maximum Dist and Bias to1000.0 (was 10.0)
* Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
2008-02-22 14:27:46 +00:00
Andrea Weikert
b7cf0ecbf6 == ImageBrowser ==
added icon for 'Toggle Bookmark Area'
disabled the bookmarks for databrowse
allow to add path inside .blend file (could be nice to use as material library for example)
2008-02-17 21:34:56 +00:00
Ton Roosendaal
a4b05a18d9 Fix for planar preview, to make Z=0 everywhere 2008-02-15 18:50:13 +00:00
Remigiusz Fiedler
98b4fa74cb ver.1.0.12a9 , minor bugfix 2008-02-10 10:26:29 +00:00
Campbell Barton
746522a0ad Standalone reads a list of scene, start frame, end frame from blend files without having to load them in blender.
Scenes must be tagged to render, (old render daemon button) but selecting scenes in the data browser (shoft+f4) sets this also.

Using this script to generate jobs for the renderfarm much faster then loading blender.
2008-01-30 16:16:38 +00:00
Campbell Barton
0f157c6304 tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline) 2008-01-28 10:56:42 +00:00
Campbell Barton
a1f3af3d59 script to save renderlayers to a file so you can load them in other blend's - useful when applying settings in a pipeline (andy tells me ;) ) 2008-01-28 00:05:15 +00:00
Campbell Barton
a4c8a5b670 sorry about this, 3rd commit to fix this small error. 2008-01-25 20:44:36 +00:00
Campbell Barton
ad7a03ef84 minor fix 2008-01-24 22:43:42 +00:00
Campbell Barton
04512c7306 fix for lightwave object loader 2008-01-24 20:31:11 +00:00
Campbell Barton
9f441976a2 outliner messed up shift+clicking on linked objects - would display their library path rather then selecting them. displaying library path could be useful but should add elsewhere. 2008-01-22 00:56:35 +00:00
Campbell Barton
38255fcc6f Script to set timeoffset of all selected objects using the animated path of an active object.
This means you can have 100's of objects animations run by animating an empty over them, (needs docs to explain really) ... Easy to setup and time a Mexican wave for instance ;)
2008-01-22 00:53:10 +00:00
Campbell Barton
e3b202d0b9 minor changes to address bugs
[#8109] Incorrect header information in exported X3D Files
[#8110] Illegal characters in exported X3D files
2008-01-19 21:52:09 +00:00
Remigiusz Fiedler
3df9587b40 update with many improvements:
v1.0.12: 2008.01.17 by migius
 a8 lately used INI-dir/filename persistently stored in Registry
 a8 lately used DXF-dir/filename persistently stored in Registry
 a7 fix missing layersmap{} for dxf-files without "section:layer"
 a6 added support for XREF external referenced BLOCKs
 a6 check for bug in AutoCAD2002:DXFr12export: ELLIPSE->POLYLINE_ARC fault angles
 a6 support VIEWs and VPORTs as cameras: ortho and perspective mode
 a6 save resources through ignoring unused BLOCKs (not-inserted or on frozen/blocked layers)
 a6 added try_finally: f.close() for all IO-files
 a6 added handling for TypeError raise
 a5 bugfix f_getOCS for (0,0,z!=1.0) (ellipse in Kai's dxf)
 a4 added to analyzeTool: report about VIEWs, VPORTs, unused/xref BLOCKs
 a4 bugfix: individual support for 2D/3DPOLYLINE/POLYMESH
 a4 added to UI: (*wip)BLOCK-(F): name filtering for BLOCKs
 a4 added to UI: BLOCK-(n): filter anoname/hatch BLOCKs *X...
 a2 g_scale_as is no more GUI_A-variable
 a2 bugfix "material": negative sign color_index
 a2 added support for BLOCKs defined with origin !=(0,0,0)
 a1 added 'global.reLocation-vector' option

 v1.0.11: 2007.11.24 by migius
 c8 added 'curve_resolution_U' option 
 c8 added context_sensitivity for some UI-buttons
 c8 bugfix ELLIPSE rotation, added closed_variant and caps
 c7 rebuild UI: new layout, grouping and meta-buttons
 c6 rewritten support for ELLIPSE mesh & curve representation
 c6 restore selector-buttons for DXF-drawTypes: LINE & Co
 c6 change header of INI/INF-files: # at begin
 c6 apply scale(1,1,1) after glob.Scale for all mesh objects, not for curve objects.
 c5 fixing 'material_on' option
2008-01-18 17:03:43 +00:00
Campbell Barton
46f93f882d update to m3g exporter by Gerhard Völkl 2008-01-18 10:46:37 +00:00
Kent Mein
caf24d6a34 *sigh* from now on I think I need to run my commits through ispell ;)
Kent
2008-01-15 18:43:29 +00:00
Kent Mein
deaca4b094 Forgot ""'s around string in error message.
Kent
2008-01-15 18:06:48 +00:00
Kent Mein
17f4f8b5a8 Adds a script to automatically determine the blender version #
from BKE_blender.h 
Now we just need to update the other build methods to use the script.
Once thats done we can remove the VERSION file since it will no longer
be needed.

Kent
2008-01-15 15:25:50 +00:00
Joshua Leung
eebab74464 Missed a few lines in import_mdd.py 2008-01-14 05:58:38 +00:00
Joshua Leung
da4c1cd8d3 MDD Importer/Exporter - Bugfixes:
* MDD export failed when using a particle-instance modifier due to the use of different ways of retrieving a mesh to count it's vertices. 
* MDD importer now shows up in menu of importers again
2008-01-14 05:55:24 +00:00
Geoffrey Bantle
e1a45c73b6 -> Fix for select Xref tool
Select Xref tool was broken. Should work now.
2008-01-11 14:25:01 +00:00
Geoffrey Bantle
a7184e9afd -> Fix for billboard faces
Faces with billboard render (axis with alpha) were not being preserved on import/export. Fixed
2008-01-09 19:51:22 +00:00
Joshua Leung
5be2e5aa98 == PoseLib - Overhauled Implementation ==
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better.

Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. 

Notes:
* Each Armature Object has an Action which acts as a PoseLib.
* Improved UI presented in buttons panel for this
-- added proper buttons for action assigning
-- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) 

Like in the 3d-view, use the hotkeys:
* Shift-L to add a local marker 
* Ctrl-Shift-L to rename a local marker
* Alt-L to delete selected local markers

Note: transforms, etc. are not currently available with these markers 

== PoseLib Preview ==
Added a few features here:
* Left/Right-Arrow keys now change the poses too (previous and next respectively)
* Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
2007-12-30 12:08:28 +00:00
Campbell Barton
9b89abaa8b BLI_makestringcode dosnt need the first value to be a copy of G.sce since its a "const char"
Removed own script release/scripts/image_find_paths.py since last commit replaced its functionality.
2007-12-20 10:38:01 +00:00
Campbell Barton
b3ff38cacd Problem with OBJ import found by Mark Ivey - would not import an obj if all verts were int values. 2007-12-19 07:44:37 +00:00
Campbell Barton
f4e2005933 UV texture blending was being used when materials were disabled. 2007-12-07 11:56:51 +00:00
Kent Mein
b0c01a414b Fixed up NOPLUGINS and NOSTRIP so they are hints to make release instead of
hardcoded.  Also removed ""'s from around the defines so they were more like
all of the others.

Thanks to Tanner Jotblad for pointing this out...

Kent
2007-12-05 21:46:34 +00:00
Campbell Barton
e756b1cc7d - fix for [#7327] Problem/issue with .PLY export,
editmode was not exited, and vertex normals would not write at all! (probably own error)

- Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose)

- Set render border is disabled when it has no area - so drawing a box outside the camera disables .
2007-12-05 20:21:25 +00:00
Kent Mein
7b2e348d4f This is a modified version of this patch:
[#7660] Solaris 10 x86 support (Makefiles)

Hopefully it will not mess up anything for anyone else.  I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be 
overridden, to allow greater flexability.

Let me know if there are any problems/questions.

Kent
2007-12-05 16:58:52 +00:00
Campbell Barton
141e279d70 wizard_curve2tree.py - bounding twig mesh didnt work if it had some transformation.
buttons_shading.c - premul button was overlapping movie buttons
2007-12-01 22:00:09 +00:00
Campbell Barton
f06872d493 mesh_edges2curves.py - fix for duplicate points
renderwin.c - stamp info in openGL render
2007-12-01 19:19:49 +00:00
Campbell Barton
a4c17c7c88 anim.c, buttons_object.c, readfile.c, BKE_blender.h - dupliFace scale option, needed for leaves.
modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache
renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this)
wizard_curve2tree.py - better defaults for pretty tree's
2007-11-30 10:38:59 +00:00
Campbell Barton
6649ba74d6 - better weighting for fill twig placement
- curve direction isnt used anymore - just make the small end the last.
2007-11-29 14:41:33 +00:00
Geoffrey Bantle
2d38926f13 -> Fix for FLT export
Silly mistake on FLT export meant that when copying textures no check was done
to see if the file being copied existed or not. Fixed
2007-11-28 19:06:00 +00:00
Campbell Barton
d6ce9e4abe curve re-meshing had some errors when making joins, now collapse surrounding overlapping segments when adding joins to allow room for the join, joint rotation was also wrong between branches. 2007-11-28 15:26:02 +00:00
Campbell Barton
07a2f7013a fixed bug that only happened when a curve had 2 points in the same place 2007-11-27 22:09:42 +00:00
Campbell Barton
ee40a913a5 minor errors fixed 2007-11-27 21:19:58 +00:00
Campbell Barton
044b78c83b new function object_is_libdata - checks ob->id.lib but also accounts for proxy's.
Object panels were using object_data_is_libdata, which meant linked obdata could not have object settings changed.

curve2tree 
- option to face leaves up or down
- random pitch and roll options
- place 2 leaves on a point for denser leaves
- random seed entry so you can get reproducible results
2007-11-27 19:23:26 +00:00
Campbell Barton
38e3abae83 reference leaf object rather then group (which wasnt working and only used the last object). for dupli - leaves 2007-11-27 13:08:20 +00:00
Campbell Barton
2a743951fc * Improved Fill Twigs, they now join to make a continues skin like other branches.
* Improved dupli-leaf placement - (should be good enough to use for final renders)
2007-11-27 11:57:18 +00:00
Brecht Van Lommel
7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Campbell Barton
a29f082728 new twig type that gives more even results - "Fill Twigs" option 2007-11-25 20:49:38 +00:00
Campbell Barton
b21df550d3 ==Python API==
made it possible to remove curves from python with "del curve[i]"
mesh_edges2curves.py - remove unused function.
2007-11-22 22:07:41 +00:00