Commit Graph

109570 Commits

Author SHA1 Message Date
Brecht Van Lommel
76590ab626 Fix: Memory leak due to asset shelves merge error 2024-05-22 20:13:43 +02:00
Lalit Shankar Chowdhury
374a84e10e Fix #121944: Overlay Text Shadow not disabled after use
Overlay text shadow not turned off after use, which allowed it to be
sometimes seen elsewhere when unintended. Regression was introduced in
commit 92e0545e.

Pull Request: https://projects.blender.org/blender/blender/pulls/121982
2024-05-22 20:00:05 +02:00
Harley Acheson
643f23f4ed Fix #122047: Correct text selection when text is scrolled
Correct calculation of start of visual string and position of the
selection start when the text is scrolled (showing a subset of the
text) within an input box.

Pull Request: https://projects.blender.org/blender/blender/pulls/122110
2024-05-22 19:40:37 +02:00
Clément Foucault
86c56050f1 Fix: EEVEE-Next: Broken sun shadows when baking
The updated light buffer was not updated to GPU after
computing the correct view bounds phase.
2024-05-22 19:29:35 +02:00
Sergey Sharybin
cccc1ea0eb Fix non-thread-safe access to multilayer image in Compositor
Conversion of compositor node tree to operation is done in a job thread,
and the main thread might modify the image data-block at the same time.

This change fixes it by making it so compositor uses acquire/release
semantic for the image data-block, and making it so the image locks its
render result, preventing other threads from modifying it.

Ref #121761

Pull Request: https://projects.blender.org/blender/blender/pulls/122105
2024-05-22 18:15:19 +02:00
Raul Fernandez
304b862d28 Refactor: Split create_index_grids() into 2 separate functions
Refactor subtask of #121929

Simplified void create_index_grids(const PBVH_GPU_Args &args, bool do_coarse)
with 2 extra functions that account for 2 code path generating faces indices.
This increase code readability and reasoning about its behavior instead of having a single uber function.

Pull Request: https://projects.blender.org/blender/blender/pulls/122020
2024-05-22 18:02:01 +02:00
Hans Goudey
07eac30070 Mesh: Points index buffer improvement
A continuation of #116901. This one doesn't have a performance impact
in my testing. It also adds a bit more code compared to main so it isn't
really obviously "better" like the previous refactors. However it does
get us closer to removing the "extractors" callback iteration loop
(`edit_data` is the only other enabled by default), and I'd argue that
the final code is easier to iterate on in the future since it's more
self-contained.

I made an effort to avoid storing restart indices in the index buffers.
Though this requires a bit more calculation on the CPU (particularly
because the hidden gaps in the IBO need to be compressed out), it
reduces overall CPU->GPU traffic and removes the need to strip the
restart indices on Metal.

Pull Request: https://projects.blender.org/blender/blender/pulls/122084
2024-05-22 16:08:55 +02:00
Hans Goudey
77822c158e BLI: Add move construction and copy assignment to BitGroupVector
Pull Request: https://projects.blender.org/blender/blender/pulls/122100
2024-05-22 15:28:35 +02:00
Pratik Borhade
dada0c41ee GPv3: Getter and setter for active node
This adds the functions `get_active_node` and `set_active_node`.
It also changes the the parameter of the `set_active_layer` to be
non-const.

Requested in !121970.

Pull Request: https://projects.blender.org/blender/blender/pulls/122006
2024-05-22 15:25:00 +02:00
Brecht Van Lommel
918d34a9ed Fix: Still allow unpacking of editable linked datablocks
Don't do it for unpack all, which is about the local blend file. But for
individual buttons for datablocks it should work.

Ref #122092
2024-05-22 15:04:44 +02:00
Philipp Oeser
c6aa1fec2b Fix: Dont unpack resources that are packed in linked files
These remain linked, so data remains to be read/loaded from the packed
version from the library (making this a useless and wasteful
duplication, also changes could be perceived as lost). Tooltip was also
reading "Unpack all files packed **into this .blend** to external ones",
so that bring it in line with the tooltip.

This came up in #122033

Pull Request: https://projects.blender.org/blender/blender/pulls/122092
2024-05-22 14:50:25 +02:00
Clément Foucault
692af3f9aa Fix: EEVEE-Next: Sampling of ortho sun lights
This was broken when introducing the new lod bias
system. This is not compatible with shadow cascade.

Add TODO to implement the bias on CPU when choosing
the Level of detail of the cascade.
2024-05-22 14:45:19 +02:00
Clément Foucault
74a7099160 Cleanup: EEVEE-Next: Shadow
- Use math API for projection
- Avoid uninitialized value even if unused.
2024-05-22 14:07:28 +02:00
Clément Foucault
c3846ac4f3 Fix: EEVEE-Next: Shadow: Broken sun shadow in orthographic camera
This was caused by `int2 * float` returning a `int2`.
Casting before the operation does the right thing.
2024-05-22 14:07:28 +02:00
Campbell Barton
08df46d7cd Extensions: support token access for remote repositories
This introduce a new "secret" per-repository property of type password
as described by #121856.

A token or secret may be used by some non blender.org repositories.

This only shows for remote repositories and is shown in the
"Add Remote Repository" popup.

This commit doesn't implement sending to token to the server which will
be implemented separately.

Ref !121886

Co-authored-by: Dalai Felinto <dalai@blender.org>
2024-05-22 20:40:28 +10:00
Pablo Vazquez
48e3804f3b UI: Make "Text not found" report not a warning
Not finding text should not raise a warning since there's nothing
really critical about it.

Pull Request: https://projects.blender.org/blender/blender/pulls/121794
2024-05-22 12:35:24 +02:00
Jesse Yurkovich
d46ce3eb4e Fix: Test failure after updating test data 2024-05-22 06:13:18 +02:00
Leon Schittek
fac97d6c49 Fix: Nodes: Update multi-socket link positions after duplicating
When not all links connecting to a multi-input socket are duplicated
with the multi-input, the link position needs to be updated to avoid
the links being offset.

Pull Request: https://projects.blender.org/blender/blender/pulls/122074
2024-05-22 05:57:35 +02:00
Jesse Yurkovich
e1211b291a Cleanup: Unnecessary newline in CLOG statement 2024-05-21 22:35:37 +02:00
Charles Wardlaw
36f1a4f94f USD Export: Added option to specify types of XForm ops written.
Different pipelines standardize on different XForm op setups (T-R-S,
T-orient quat-S, Matrix).  Having this options means that this standard
can be chosen at export time instead of having to patch on load.

Speaking from experience, this is a very helpful option.

Co-authored-by: kiki <charles@skeletalstudios.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121627
2024-05-21 22:33:32 +02:00
Harley Acheson
ac33b9f693 UI: Slight Adjustment to Status Bar Mouse Event Icon Spacing
With #121898 the regular (non-drag) mouse event icons are now centered
and therefore the horizontal padding between them needs a bit of
adjustment.

Pull Request: https://projects.blender.org/blender/blender/pulls/122072
2024-05-21 21:52:35 +02:00
Hans Goudey
d93b27a12e Subdiv: Simplify GPU subdivision loose geometry handling
The main change is avoid storage of redundant data in the subdivision
draw cache, mainly by replacing reverse lookup from subdivided edge to
coarse edge. This way loops are structured as iteration over coarse
edges instead of iteration over subdivided edges with optional behavior
for vertices with matching base mesh faces. With that inversion the
information in the draw cache is trivial (or duplicated from an array
in `MeshRenderData`), so it's all removed, except for the subdivided
loose edge positions. That array is also shrunk though, by not
duplicating positions in between each subdivided edge. Its calculation
is more efficient for the same reason too.

Overall, besides code simplification, the effect should be lower
overhead with loose edges with GPU subdivision. Admittedly this isn't
a very important use case, but it's part of a general refactor trying
to use better data oriented design in this area (#116901).

Pull Request: https://projects.blender.org/blender/blender/pulls/122071
2024-05-21 21:46:11 +02:00
Julian Eisel
20df089341 Assets: Clear asset data by default on all "Make Local" actions
Fixes #107880.

When making a linked asset local, you typically wouldn't want this new
data-block to suddenly be part of the asset libraries this file is in. To the
user it seems like making such a data-block local also implicitly makes it an
asset.  Appending an asset already handles this, and clears the asset data by
default.

This patch modifies the `bpy.types.ID.make_local()` method, as well as all
internal calls to the make local functions, so that asset data is cleared by
default. The Python method has a new `clear_asset_data` parameter (optional,
true by default). Maybe this should not be optional.

Pull Request: https://projects.blender.org/blender/blender/pulls/110197
2024-05-21 20:41:16 +02:00
Clément Foucault
69e4aac784 EEVEE-Next: Volume Light-Probe: Baking shadow not synced with final camera
We call the `shadow.end_sync()` another time when running
the baking pipeline so that the sun shadow maps can
use the correct camera setup and scene bounds.
2024-05-21 20:26:11 +02:00
Clément Foucault
01308713ff Fix: EEVEE-Next: Shadow: Avoid uninitialized grid_shift
This value was previously used for tagging as dirty.
This is not the case anymore so no reason to not
set it.
2024-05-21 20:26:11 +02:00
Clément Foucault
8dcf6f43bf Fix: EEVEE-Next: Disable sun extraction during light baking
Otherwise we record the sun as direct lighting.
The HDRI is still shadowed during baking because
fo the surfel representation.
2024-05-21 20:26:11 +02:00
Clément Foucault
2eda9ce302 Fix: EEVEE-Next: Avoid sun direction being null
This avoids NaN shadow matrices later on.
2024-05-21 20:26:11 +02:00
Nathan Burnham
a7848b820c Docs: PyAPI Fix: RST syntax typos in bmesh Layer Access
Every bmesh layer access attribute except `BMLayerAccessVert.shape` was missing the first colon in `:type:`, resulting in problems for tools that process the RST e.g.: formatting errors in the [PyAPI docs](https://docs.blender.org/api/4.1/bmesh.types.html#bmesh.types.BMLayerAccessVert.shape) and attributes with no type in fake-bpy-module.

Pull Request: https://projects.blender.org/blender/blender/pulls/122060
2024-05-21 19:53:09 +02:00
Jason Fielder
1cf8f64927 Fix #70036: Fixed animation playback scaling issue on retina displays
Authored by Apple: James McCarthy

Pull Request: https://projects.blender.org/blender/blender/pulls/122048
2024-05-21 19:25:23 +02:00
Sean Kim
fe5b3543e9 BLI: Add BitGroupVector copy constructor
Adds copy constructor and related test

Pull Request: https://projects.blender.org/blender/blender/pulls/122026
2024-05-21 18:20:54 +02:00
Brecht Van Lommel
5f9f3116db Libraries: Support editing linked datablocks from some libraries
For the brush assets, this mechanism makes brush, texture, node tree and
image datablocks editable even when library linked.

This commit should introduce no functional change yet, as the code to
actually tag such libraries as editable will come later.

* These libraries and their datablocks are preserved when loading a new
  blend file, much like the UI can be preserved.
* Operators that create new datablocks to be assigned to such datablocks
  will put the datablocks in the same library immediately. This was
  implemented for datablocks relevant for brush assets.
* RNA does not allow assignment of pointers from such linked datablocks
  to local datablocks.

Co-authored-by: Bastien Montagne <bastien@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/121920
2024-05-21 18:16:36 +02:00
Brecht Van Lommel
a1b4d5ecc8 RNA: Better enforce rules about pointers between datablocks
* Linked datablocks should not point to local datablocks.
* Main datablocks should not point to non-main datablocks.

This is checked now both in the poll function for UI lists, and in the
pointer assignment code used by the Python API.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
b5ef5c3aba Refactor: Make BKE_libblock_rename support renaming linked IDs
It was checked that current callers only pass non-linked IDs.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
6c9c3cb69b Refactor: Support library reloading without active scene pointer
In this case it will skip collection overrides sync, which is not needed
for brush asset reloading.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
80b3f9c6c1 Refactor: Add function to find ID with given name and library filepath 2024-05-21 18:16:34 +02:00
Jeroen Bakker
488e74a209 Vulkan: Render graph debug groups
This PR implements debug groups in the render graph. Each node contains
a reference to the debug group they belong to. During scheduling the
nodes can be reordered and the correct debug group needs to be
activated.

This is done by keeping track of the current debug group. When a
different debug group is needed, the needed ends/begins are added
to the command buffer.

This mechanism also cleans up debug groups that are not used at all
as they don't have any nodes associated to it.

Pull Request: https://projects.blender.org/blender/blender/pulls/122054
2024-05-21 17:34:55 +02:00
Sergey Sharybin
a12bd38853 Fix: Non-thread-safe access to metadata in Compositor
Image's render result might get freed from another thread while the
compositor is running.

Add an utility function which invokes callback on the image's stamp
data from a thread-guarded block.

Ref #118337, #121761

Pull Request: https://projects.blender.org/blender/blender/pulls/121907
2024-05-21 17:29:59 +02:00
Sergey Sharybin
58e0ca99a9 Fix: Non-thread-safe access to image in Compositor
Image operation's get_im_buf() function was not thread-safe:
- It had TOCTOU issue around calculating multi-layer indices and
  requesting to load the image buffer.
- It accessed render result, render layer and pass pointers without
  any thread guards.

This change moves all the logic needed to access the image buffer
into a single function with proper guards around the access. The
result is user-counted, so it is usable in a thread even if another
thread modifies the image.

The is still potential TOCTOU in the compositor since the image is
acquired twice: once from init_execution(), and once from the
determine_canvas(). It could cause issues if image resolution is
changed between these calls. It is still to be looked into.

Ref #118337, #121761
2024-05-21 17:29:51 +02:00
Sergey Sharybin
fb6b759513 Cleanup: Avoid reference of RenderLayer and RenderPass in multilayer operation
This is avoids reference to data which can potentially be freed from the main
thread while the compositor job is running.

There is still some direct access to RenderResult and access to its layers
and passes in the operation implementation, but is is all internal and will
be worked on later. The purpose of this patch is to avoid unsafe pointers in
the API of the operation.

Should be no functional changes.

Ref #118337, #121761
2024-05-21 17:29:51 +02:00
Sergey Sharybin
def1e8154e Cleanup: Move multi-layer view logic to the operation
There are a couple of goals achieved with this change:

- The logic itself is de-duplicated between the Image and Cryptomatte
  nodes.

- The logic which accesses render results, images, etc is more local
  to the place where it needs to be used. Currently it does not matter
  too much, but it allows to properly guard the access to be thread
  safe.

Ref #118337, #121761
2024-05-21 17:29:51 +02:00
Sergey Sharybin
9f28189c28 Cleanup: Store ImageUser by value in the image operation
Allows to modify the user without worrying to store/restore old values,
potentially resolving threading conflicts.

Should be no changes on user level.

Ref #118337, #121761
2024-05-21 17:29:51 +02:00
Falk David
cf72499919 Fix: GPv3: Layer::get_frame_duration_at
The `Layer::get_frame_duration_at` was not working for frames
with a fixed duration. While this is not an issue at the
moment (because fixed duration frames are not exposed
yet), this would have been broken in the future.

This fixes the issues, cleans up the code a bit, and also
adds regression tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/122052
2024-05-21 17:22:41 +02:00
Omar Emara
f0c379e1d3 Realtime Compositor: Implement Fog Glow Glare node
This patch implements the Fog Glow Glare node by porting the CPU
implementation, so it is not GPU accelerated and is not expected to be
realtime. However, after d4bf23771d, it is now fast enough to be usable,
see that commit for more information on the implementation.

The only difference is that the kernel part of the convolution is cached
in the realtime compositor, so it should be about 30% faster than CPU
for interactive editing.

In the future, this implementation will be replaced by a proper GPU
implementation, likely based on VkFFT.
2024-05-21 18:11:01 +03:00
Bastien Montagne
82f9501a4a Collada: Mark the I/O operators as legacy in the UI.
Ref. https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621
2024-05-21 17:02:00 +02:00
Jacques Lucke
528d946858 Nodes: change node auto offset default from 80 to 40
This was discussed in the last workshop.

Pull Request: https://projects.blender.org/blender/blender/pulls/121974
2024-05-21 16:59:00 +02:00
Omar Emara
429c3f3c7f Compositor: Optimize Fog Glow glare code
Optimize the Fog Glow glare code by making sure TBB is used for
threading, it only uses the needed space for the frequency domain, and
only load the TLD storage once for every threaded invocation.
2024-05-21 17:49:23 +03:00
Jacques Lucke
0ce1c34e25 Fix #122051: crash when node overlay tooltip has allocated argument 2024-05-21 16:39:18 +02:00
Hans Goudey
ab7b4bc7d3 Cleanup: Sculpt: Return transform symmetry matrices by value 2024-05-21 10:20:45 -04:00
Hans Goudey
860c3b43cb Fix #121936: NaN position values with sculpt transform in some cases
Initialization of `pivot_rot` in `SculptSession` was missing. Initialize all
the pivot values just to be safe.
2024-05-21 10:10:07 -04:00
Jeroen Bakker
bce3d363a4 Vulkan: Shader Interface Lifetime
Previously the VKShaderInterface was constructed twice. This was
due to a limitation of the Shader api. Specialization constants
introduced an Shader::init function which allows to pre-initialize
the shader interface before a shader is finalized.

Pull Request: https://projects.blender.org/blender/blender/pulls/122049
2024-05-21 15:17:36 +02:00