Often when the reference linked data is significantly modified, a lot of
'ghost' linked data remain referenced by liboverrides, even after
resync. This is due to the fact that missing data is ignored (skipped)
during resync process, to avoid potential destruction of data in case
the linked data is actually missing.
However, after all resync has been done, we can consider that missing
linked references and their liboverrides can be safely deleted, if the
later are not user-edited or hierarchy roots.
Nested panels are not supported currently, and this parameter serves no
actual purposes. Only the root panel supports adding child panels and it
is not user-accessible (adding the root panel is done using a nullptr
for the parent).
Pull Request: https://projects.blender.org/blender/blender/pulls/118792
This change makes it so build system and update utilities for Blender builds
are using pre-compiled libraries and other resources attached as Git modules
instead of using checkout of SVN repositories in the parent folder.
The directory layout:
```
* release/datafiles/
* assets/ -> blender-assets.git
* publish/
* ...
* README.txt
* lib/
* darwin_x64/ -> lib-darwin_x64.git
* darwin_arm64/ -> lib-darwin_arm64.git
* linux_x64/ -> lib-linux_x64.git
* windows_x64/ -> lib-windows_x64.git
* tests/
* data/ -> blender-test-data.git
```
The changes about configuring the actual Git sub-modules are not included
into this patch, as those require repository to actually exist before it
can be used.
The assets submodule is enabled by default, and the rest of them are
disabled. This means that if someone runs `git submodule update --init`
they will not get heavy libraries. The platform-specific and tests
related submodules are enabled when using `make update` or `make test`.
All the submodules are tracked: this means that when new commits are
done to the submodule, the blender.git repository is to be updated to
point them to the new hash. This causes some extra manual work, but it
allows to more easily update Blender and its dependencies to known good
state when performing operations like bisect.
Ref #108978
Pull Request: https://projects.blender.org/blender/blender/pulls/117946
The Realtime Compositor uses the CPU compositor. That's because the enum
identifier of the Realtime Compositor changed to GPU, so update the test
script accordingly.
This improves the volume probe resolution and
dimensions to envelope most test scenes.
This doesn't increase the baking time
that much as most of the baking time is
spent compiling shaders.
- Avoid using `except: pass` so broken script don't go
undetected.
- Increase resolution of volumes
- Increase motion blur step resolution
- Fix setting on all scenes
The new keyframing functions introduced in #113504
didn't call the functions to decompose the NLA stack.
In practice this meant that when inserting keys into strip
that is under an additive strip, it would take the result of the additive Strip and
bake it back into the base. This would double the transform.
The fix is to call `BKE_animsys_nla_remap_keyframe_values`.
Unfortunately to do so, I had to pass through a few more
arguments to the keyframing functions.
Also adds unit tests to cover the caused bug.
Pull Request: https://projects.blender.org/blender/blender/pulls/118053
Caused by #113504
While basic cycle aware keying works, there is a special case
when inserting the first key. In that case, after the key has been inserted,
it is duplicated and moved around so the FCurve range from
first to last key is exactly the range of the action.
It also auto-creates the Cycle modifier on the FCurve .
Fix the issue by calling the function that does the key duplication
and cover with unit tests.
Pull Request: https://projects.blender.org/blender/blender/pulls/116943
- "can not" -> "cannot" in many places (ambiguous, also see
Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.
Some issues reported by Joan Pujolar and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/117856
Part of overall "improve image filtering situation" (#116980), this PR addresses
two issues:
- Bilinear (default) image filtering makes half a source pixel wide transparent
border around the image. This is very noticeable when scaling images/movies up
in VSE. However, when there is no scaling up but you have slightly rotated
image, this creates a "somewhat nice" anti-aliasing around the edge.
- The other filtering kinds (e.g. cubic) do not have this behavior. So they do
not create unexpected transparency when scaling up (yay), however for slightly
rotated images the edge is "jagged" (oh no).
More detail and images in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/117717
Add silently fail option to GPU based render tests. This is a pre-requisite to enable
render tests on the buildbot. By default these render tests will pass silently.
* Test will pass when using the `--pass-silently` arguments.
* Only crashes will be reported as failed tests.
* To find out failing test, review the test reports.
`WITH_GPU_RENDER_TESTS_SILENT` compile option can be used to let tests pass (default)
or fail (default for developers).
Although some tests fail, they still passed. In the generated render report,
the silently passed failures are correctly reported to be failures.
Pull Request: https://projects.blender.org/blender/blender/pulls/117629