Commit Graph

40170 Commits

Author SHA1 Message Date
Joshua Leung
7f622c3cdc Minor style cleanup - remove invalid/unneeded comments 2012-07-23 12:22:09 +00:00
Bastien Montagne
d7c840aa0b Portuguese is now over 60% (also finisehd old portuguse_brazilian->portuguese move). 2012-07-23 12:10:21 +00:00
Joshua Leung
e92fea3efb Bugfix [#32155] Driver error saves in file and isnt reset on load
Error flags set on Drivers and F-Curves when they can't be evaluated or flushed
properly are now cleared when loading files, allowing drivers to be re-evaluated
when a file is reloaded. This means that if a driver couldn't be used in the
previous session due to the set of extension modules active at the time (and was
thus disabled), reloading the file with the necessary extensions loaded means
that the driver can work out of the box without manually re-enabling.
2012-07-23 12:10:02 +00:00
Mitchell Stokes
02b9ba16bc Fix for bug [#26122] "Overlay scene gets transparent when motion blur is enabled" reported by Alberto Torres Ruiz (dithi).
The problem is motion blur was being treated as a per scene operation, but all scenes were trying to use the same accumulation buffer. Now motion blur is done in EndFrame() instead of PostRenderScene().
2012-07-23 01:00:56 +00:00
Janne Karhu
161f502485 Fix for #32162 psys rotation causes size issues for particle instances
- The original scaling of the object wasn't taken into account when not using the particle dupliobject rotation option.
2012-07-22 23:07:43 +00:00
Mitchell Stokes
7fb85e1fb7 BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. 2012-07-22 22:58:12 +00:00
Campbell Barton
df3f3dff3b patch [#31925] Add a BMElemSeq.sort() method
from Antonio Ospite (ao2)


wrap bmesh sort function for python api, eg:

 bm.faces.sort(key=lambda f: f.material_index)
2012-07-22 21:13:32 +00:00
Campbell Barton
76bea854b6 code cleanup: replace cos(M_PI / 4) and sin(M_PI / 4) with M_SQRT1_2 define
also some minor style cleanup.
2012-07-22 18:40:50 +00:00
Campbell Barton
ea229638a0 code cleanup: simplify view orbit operator 2012-07-22 18:31:08 +00:00
Campbell Barton
513aec7687 code cleanup: remove unused math functions (where already noted as deprecated) 2012-07-22 17:49:56 +00:00
Campbell Barton
fefddc320d code cleanup: use cosf and sinf when both args and results are float values.
also remove local math functions in KX_Camera
2012-07-22 17:35:43 +00:00
Joshua Leung
e58104c515 Bugfix [#32017] Infinite recursion in depsgraph material/node driver handling
When initially coding this functionality, I was aware of the potential for
infinite recursion here, just not how frequently such setups are actually
used/created out in the wild (nodetree.ma_node -> ma -> ma.nodetree is all too
common, and often even with several levels of indirection!).

However, the best fix for these problems was not immediately clear. Alternatives
considered included...
 1) checking for common recursive cases.  This was the solution employed for one
of the early patches committed to try and get around this. However, it's all too
easy to defeat these measures (with all the possible combinations of indirection
node groups bring).
 2) arbitrarily restricting recursion to only go down 2/3 levels? Has the risk
of missing some deeply chained/nested drivers, but at least we're guaranteed to
not get too bad. (Plus, who creates such setups anyway ;)
*3) using the generic LIB_DOIT flag (check for tagged items and not recurse down
there). Not as future-proof if some new code suddenly decides to start adding
these tags to materials along the way, but is easiest to add, and should be
flexible enough to catch most cases, since we only care that at some point those
drivers will be evaluated if they're attached to stuff we're interested in.
 4)  introducing a separate flag for Materials indicating they've been checked
already. Similar to 3) and solves the future-proofing, but this leads to...
 5) why bother with remembering to clear flags before traversing for drivers to
evaluate, when they should be tagged for evaluation like everything else?
Downside - requires depsgraph refactor so that we can actually track the fact
that there are dependencies to/from the material datablock, and not just to the
object using said material. (i.e. Currently infeasible)
2012-07-22 16:14:57 +00:00
Campbell Barton
dae8e9fbb2 fix for own error using uninitialized memory for scale compo node. 2012-07-22 15:49:20 +00:00
Campbell Barton
e646803441 fix for more new[]/delete[] mismatches 2012-07-22 15:31:12 +00:00
Campbell Barton
f9ed34cce9 fix for compositor new[]/delete[] mismatch. 2012-07-22 15:15:39 +00:00
Sergey Sharybin
8904429287 Fix #32156: Blender crashes on linking armature with custom shape
Crash was caused by using NULL pointer as a wire color for drawing
object selection when drawing flag is set to DRAW_CONSTCOLOR.

Solved by not calling drawObjectSelect when DRAW_CONSTCOLOR flag
is set, which seems reasonable -- rather than adding checks deeper
in all possible functions which are being called there easier to
just not call that functions using a single check.
2012-07-22 14:22:07 +00:00
Antony Riakiotakis
dc48fcfac0 Add property to stitch operator to clear seam flag of stitched edges (on
by default, since people usually want the layout to be updated).
Motivation has been confused user that tried to use live unwrap
afterwards and found that it would not work as it should.
2012-07-22 14:19:06 +00:00
Campbell Barton
2b286585af fix for node editor re-rendering when the background image was moved in the view. 2012-07-22 13:13:36 +00:00
Sergey Sharybin
43979f2d71 Increase maximal video bitrate to 64K
Aimed to #32153: H.264 Output Bitrate Max of 14000 kb/s is Too Low
2012-07-22 12:48:19 +00:00
Lukas Toenne
80c1bb4775 Removed nested comment, which causes compiler errors. 2012-07-22 11:21:36 +00:00
Campbell Barton
9b51503307 style cleanup 2012-07-21 22:58:08 +00:00
Sergey Sharybin
049dd8a0ff Boolean modifier: prevent crashes when carve returns bad topology
For sure actual issue is in carve's triangulation system which need
to be investigated and fixed. For now only fixed by re-shuffling a
bit existing degenerative faces check and added extra checks there.

Would look into actual fix a bit later.
2012-07-21 19:19:45 +00:00
Campbell Barton
2a98e83abd style cleanup 2012-07-21 16:21:42 +00:00
Campbell Barton
62a73381a7 use fabsf when using floats. 2012-07-21 15:27:40 +00:00
Sergey Sharybin
1bb7cfded6 Merge mask fixes from tomato branch
--
svn merge -r49075:49076 -r49086:49087  ^/branches/soc-2011-tomato
2012-07-21 09:01:39 +00:00
Sergey Sharybin
21e3e3b8fc Fix incorrect RNA access in parenting operator 2012-07-21 08:50:11 +00:00
Campbell Barton
d9fcbe2f59 remove BMO_OP_FLAG_RATIONALIZE_NORMALS option which wasnt used anywhere. 2012-07-21 01:09:11 +00:00
Campbell Barton
90d215535e add option so operators can be called with a flag, currently the only flag is to respect hidden geometry.
this is useful for bmesh tools that operate in object mode or for modifiers which would previously use hidden faces in some cases.
2012-07-21 00:58:02 +00:00
Campbell Barton
16516238e2 patch [#32152] Make NlaTrack.is_solo settable
from Peter Amstutz (tetron)
2012-07-20 19:11:47 +00:00
Lukas Toenne
f883337ba3 Fix #32118, Reroute nodes inside groups get created in wonky places.
Previous attempt was not taking into account parent nodes of the group nodes (i.e. frames). The nodeFromView function should be used to convert between relative node location to absolute view space. Also added this in the node_add_node helper function, which is used in a number of operators for adding nodes in a specific location.
2012-07-20 15:07:06 +00:00
Campbell Barton
80a24a2ff5 fix for compositor bug, mix node operation clamp was uninitialized.
made HSV node randomly clamp values from 0-1.
2012-07-20 14:01:43 +00:00
Campbell Barton
e94ef6ca6c ignore hidden faces when splitting by loose parts of materials. 2012-07-20 13:54:05 +00:00
Joshua Leung
054b78d74b Commented out "Filter" FModifier type entry in type enum. This doesn't exist
yet, and likely won't exist for a while.
2012-07-20 12:33:35 +00:00
Joshua Leung
684affe549 Code cleanup - missing indention be gone!
(And fixed some incorrect comments)
2012-07-20 12:29:56 +00:00
Joshua Leung
54d2921508 Keyframes from lib-linked actions are now drawn ghosted (just like those of
protected/unmodifiable channels),
2012-07-20 12:18:45 +00:00
Campbell Barton
3b26b46631 Separate meshes by loose parts and materials now works in object mode as well as editmode. 2012-07-20 10:33:15 +00:00
Campbell Barton
c8db1e832d minor edits for bmesh api 2012-07-20 09:49:54 +00:00
Campbell Barton
88cf37e9bc quiet formatting warnings when international was enabled. 2012-07-19 21:55:16 +00:00
Jeroen Bakker
579a4a02a5 Possible fix for [#32141] Crash when using a mask as the factor input
for a color combine (mix) node with render resolution at 100%

Seems to be that the MaskNode has been created as a complex node. But no
complex features were used. Converted the execute pixel to simple
execution. And it sees that the crash does not happen.

Not sure if it is the issue is solved. I am going to let the user retest
with this revision.
2012-07-19 17:28:37 +00:00
Campbell Barton
2557eaf0dd print names of nodes/sockets when cycles complains about only being able to connect a closure to another closure. 2012-07-19 13:04:43 +00:00
Campbell Barton
776c6e66b2 add lattice selection to rna 2012-07-19 11:40:25 +00:00
Jeroen Bakker
a56f4fee38 Fix for
* [#32040] size-input of a blur-node is uniform for the whole picture
 * [#32062] Blur node Size input is not working with 
 * [#32140] Blur Node using a greyscale input as size multiplier fails
to work

Node now has a new option (new compositor cannot detect if the connected
part is a single value, or an image connected).

With this option the use of a reference image to multiply the size of
the blur per pixel can be enabled/disabled.

Regards, 
Jeroen
 - At Mind -
2012-07-19 11:05:18 +00:00
Campbell Barton
9c8edae7d4 fix for separate loose parts doing full depsgraph rebuild for every object split off. 2012-07-19 10:23:25 +00:00
Campbell Barton
4bc46b18d1 handy function for getting a python stacktrace while debugging in gdb 2012-07-19 09:55:49 +00:00
Campbell Barton
4408a4aeff remove unneeded externs 2012-07-19 09:23:31 +00:00
Lukas Toenne
2721a17a31 Fix #32118, Reroute nodes inside groups get created in wonky places. The operator needs to take into account the potential offset from the group node (most operators use the node_add_node helper function which does this). 2012-07-19 08:23:56 +00:00
Campbell Barton
21c0895466 poll function for edge loop delete. 2012-07-19 08:04:12 +00:00
Campbell Barton
250cdd5e52 code cleanup: remove commented includes - mostly from 2.4x 2012-07-18 23:07:07 +00:00
Campbell Barton
d0e892a728 quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
Campbell Barton
db14b97be6 mask transform aspect correction wasn't working properly, also fix for own recent commit which made cyclic report not show 2012-07-18 20:32:31 +00:00