Commit Graph

55706 Commits

Author SHA1 Message Date
Campbell Barton
470e694652 BMesh: New operator flag not to clear history 2014-08-25 16:42:27 +10:00
Campbell Barton
93d40aef05 Fix Color DnD setting alpha to an undefined value 2014-08-25 14:34:42 +10:00
Campbell Barton
bf5361591d Fix View3D glitch zooming
Fast cursor movement could clamp the distance incorrectly.
2014-08-25 14:20:40 +10:00
Campbell Barton
1377847e7b View3D: Add ED_view3d_dist_range_get
remove hard coded limits
2014-08-25 14:20:40 +10:00
Tamito Kajiyama
42404255e9 Freestyle: Fix for missing and unnecessary property update notifications. 2014-08-25 12:05:18 +09:00
Campbell Barton
1987548a33 BLI_kdopbvh: ifdef unused 'skip' member
Saves memory and speeds up balance
2014-08-25 11:28:50 +10:00
Antony Riakiotakis
07c96cc102 Fix nice trash read in new texture slot operator. 2014-08-25 00:34:24 +02:00
Antony Riakiotakis
20700ca43e Based on user input that we never listen to:
* Move "save all edited" operator to layer tab
* Duplicate operator in image menu in image editor.
2014-08-25 00:15:43 +02:00
Thomas Dinges
ae31b25fb5 Cycles: Fix wrong Volume Scattering in Branched Path integrator, when building without Decoupled Ray Marching.
The wrong throughput was used here.
2014-08-24 23:08:07 +02:00
Thomas Dinges
a25484eefa Cleanup: Remove unused variable in kernel_path_volume_bounce(). 2014-08-24 23:06:30 +02:00
Thomas Dinges
031620aba2 Cycles: Avoid redundant call to volume_stack_is_heterogeneous() for Distance Sampling. 2014-08-24 16:15:57 +02:00
Thomas Dinges
c89287e057 Cycles: Avoid call to volume_stack_sampling_method() on GPU, Decoupled is required for Equi-Angular/MIS. 2014-08-24 15:58:41 +02:00
Thomas Dinges
8ed818e0a1 Cycles: Remove Volume Nodes GPU warning and gray out Sampling Method button when using GPU. 2014-08-24 14:54:48 +02:00
Bastien Montagne
7a026971dc Fix T41548: Menu pulldown button behaves incorrectly on click if menu shadow width is set to 0 in theme prefs.
This is more like a workaround actually, we use a fixed 'margin' for height in case of search menus,
instead of using shadow width (which gave the bug with low values, and insane margins with big ones).

Note root of the issue is that if 'top' margin is too small, the first entry of the search menu
gets activated before the 'opening' click is released. This means that button will get the
KM_RELEASE event, and immediately quit (see interface_handlers.c:7945, ui_handle_menu_button()).
2014-08-24 10:22:03 +02:00
Bastien Montagne
9541f75200 Fix T41550: Python: frame_set skips frame -1; frame_set(n) sets to frame n-1 for (only) negative number n, and sets to frame n for non-negative number n.
This appeared in rBrB94cb20ff4e78b, purposedly it seems, but without even
a single line of comment to explain why this was needed. For now, remove it.
2014-08-24 08:57:01 +02:00
Campbell Barton
38cd35c2ad ColorRamp: remove linear/srgb conversions
Turns out these aren't needed
2014-08-24 12:56:34 +10:00
Ines Almeida
a4c5570aba gameengine: fix T41272 - KX_Light.color returns wrong values 2014-08-23 20:24:19 +02:00
Lukas Tönne
e390e9e571 Fix T41538: Sun Beam Node has artifact at its radius.
The sunbeams node was clamping the range of influence to start at 1
pixel distance from the source. This was a poor fix for artifacts caused
by an off set in buffer coordinates. Since the u coordinate starts at
ceil(umax) the v coordinate also has to use ceil. This also fixes some
discontinuities that became visible when the source point is close to
a sharp line in the input image.
2014-08-23 16:17:35 +02:00
Campbell Barton
151800662f Smallhash: BLI_smallhash_calc_quality
Also add inline hashing function to measure different methods.
2014-08-23 21:18:11 +10:00
Benoit Bolsee
fb49c5aa56 BGE: fix crash and return boolean on scene.replace()
Scene replacement with invalid scene name was crashing blender,
now it's a no-op.
KS_Scene.replace() to return a boolean to indicate if the scene
is valid and is scheduled for replacement. This allows more
robust game management.
2014-08-23 12:31:32 +02:00
Thomas Dinges
a0600debda Fix T41541: Cuda renders objects in black with MIS enabled in world setting
Issue introduced in 8d3cc431d7fdcc9f3243cc24dfdcb94124be0993, parameter mismatch.
2014-08-22 20:10:01 +02:00
Sergey Sharybin
4ff4bfcb9c Cycles: DPX is saved in the sRGB space and need to be converted to linear
This at least applies to DPX saved from within blender, which is 1st prio
to support working reliably.
2014-08-22 23:53:29 +06:00
4ba0f44151 Fix missing tag for detecting changes with bpy.data.node_groups[...].is_updated. 2014-08-22 17:12:35 +02:00
Sergey Sharybin
7c052a8877 Cycles: Fix wrong image update tagging, float vs. byte images 2014-08-22 17:36:00 +06:00
Sergey Sharybin
08c1408f82 Fix T41068: 3D viewport shading - Material or Window vs. Rendered
Checked with Brecht, Cycles indeed expects generated to be in 0..1 space
instead of -1..1 as it is in BI.
2014-08-22 16:14:08 +06:00
Campbell Barton
28a08e7ae6 Cleanup: BMesh arg name 2014-08-22 16:16:19 +10:00
Thomas Dinges
8bb318bf90 Fix T41528: Error message on trying to import COLLADA triangle strips is wrong
Thanks to Maarten Gribnau for the patch.
2014-08-22 02:46:29 +02:00
Campbell Barton
9f029d3f90 ColorRamp: Use linear V for HSV/HSL blending
This matches RGB blending black/white for eg.
2014-08-22 10:12:56 +10:00
Campbell Barton
847654ba52 ColorRamp: HSV CW/CCW were flipped 2014-08-22 10:12:56 +10:00
Thomas Dinges
603348c56e Cycles: Drop support for CUDA 5.0 Toolkit, only 6.0 and 6.5 (recommended) are supported now. 2014-08-21 23:35:20 +02:00
Sergey Sharybin
2e5e1e2028 Fix T41267: Wrong light distribution with when having objects with motion blur 2014-08-21 17:57:02 +06:00
Campbell Barton
7ef925752c Tests: remove support.run_unittest 2014-08-21 19:56:21 +10:00
Sergey Sharybin
569eafc745 Fix incorrect 2d stabilization for masks
Reported by Sebastian Koenig in IRC>
2014-08-21 15:03:44 +06:00
Campbell Barton
e44cd30abb Fix T41507: Empty prevents image deletion
Also allow assigning `Object.data = None` from Python
2014-08-21 17:05:47 +10:00
Campbell Barton
afa6d4e21f Fix T41523: Mesh triangle fill creates flipped faces
Calculate projection normal using edge-pairs
2014-08-21 15:07:07 +10:00
Campbell Barton
1706182be4 Fix for BMesh fill using arbitrary face-flipping
Use winding of existing boundary edges.

Filling Suzzane's eyes gave different face winding.
2014-08-21 13:08:13 +10:00
Campbell Barton
eaf7d6b7c0 BMesh: fill - replace SmallHash with GHash 2014-08-21 13:08:13 +10:00
Campbell Barton
dece09d827 BMesh: add assert for correct args to creation functions 2014-08-21 13:08:13 +10:00
Campbell Barton
90e1746d89 BMesh: correct flag use
Allowed fill to make duplicate faces
2014-08-21 13:08:13 +10:00
Campbell Barton
d42c085516 Fix T41517: BMesh intersect crash 2014-08-21 09:23:07 +10:00
Campbell Barton
d93c07d987 Cleanup 2014-08-21 09:23:07 +10:00
Thomas Dinges
ccf7b391cd Further cleanup for defines:
* Merge Texture defines
* Remove Normal Map define.
2014-08-20 23:27:59 +02:00
Thomas Dinges
161815576f Cleanup: Remove __ANISOTROPIC__ define.
That was only needed in the beginning, when we did not had support for tangents. It's time to clean some of the defines up, it's getting a bit too much.
2014-08-20 23:23:14 +02:00
Thomas Dinges
187d77612b Code refactor: Split __VOLUME__ defines in Cycles.
* __VOLUME__ is basic volume support with Emission and Absorption.
* __VOLUME_SCATTER__ enables volume Scattering support.
* __VOLUME_DECOUPLED__ enables Decoupled Ray Marching.
2014-08-20 23:15:30 +02:00
Thomas Dinges
075f6eff74 Cycles: Further tweak for Decoupled Ray Marching
Avoid some if checks when probalistic_scatter is false.

Differential Revision: https://developer.blender.org/D743
2014-08-20 22:59:08 +02:00
Bastien Montagne
c3e59379c0 UI message fix (yeah, I know... :/ ). 2014-08-20 21:52:00 +02:00
Bastien Montagne
49b894bcc1 Cleanup: some const and bool cleanup. 2014-08-20 20:41:30 +02:00
Bastien Montagne
968389d7b6 Restore red name for disabled modifiers.
Don't know when this was lost, 2.70a already did not have it... :/
2014-08-20 20:25:58 +02:00
Bastien Montagne
7a36251bc9 Fix T41497: Colour Ramp UI Bug. 2014-08-20 14:46:38 +02:00
Sergey Sharybin
e56cc87a4d Tweaks to the 3ds and maya keymaps
- Get rid of the obsolete operator
- Use select_or_deselect_all in 3ds keymap, which performs better
  than separate deselect all and select binded to the select mouse.

  This was already done for maya, and seems was accidentally reverted
  by 5a91db3d.
2014-08-20 17:33:51 +06:00