Commit Graph

112 Commits

Author SHA1 Message Date
Nathan Letwory
924cd728e2 This commit prepares for 2.34:
* LarstiQ patched SConstruct to have it name tarballs and zips better for 'scons release'
* bump version numbers to 234
* added splash.jpg and datatoc'ed version
* add release notes

People can now do still some final tests. Can you feel the heat?
2004-08-04 22:00:41 +00:00
Willian Padovani Germano
c8ef5b7d27 Forgot to add the last script, tex2uvbaker.py to the 00.blender.nsi file.
BTW, thanks Simon, Nathan and Martin (am I forgetting anyone?) for your help keeping things in sync : ).
2004-08-04 06:24:21 +00:00
Willian Padovani Germano
452c8cf838 Done.
Scripts:
- Jean-Michel Soler probably lost some hours of sleep since Sunday,
  but he managed to send me the updated path import scripts a few
  hours ago.  My tests with Inkscape .svg and .ps and Gimp worked fine.
  He also tested a lot and sent me info about what is already
  supported.  I'll send Ton a doc about bundled scripts including this
  info.  Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0.

- Jean-Michel also contributed his Texture Baker script.

- Campbell Barton contributed two new scripts: a mesh cleaner and a
  vloop skinning / lofting script.  He also sent updates to his obj
  import / export ones.

- A Vanpoucke (xand) contributed his Axis Orientation Copy script.

And that makes 8 last minute additions.  Thanks a lot to the authors
and special thanks to JMS and Campbell for their hard work : ).

BPython:

- tiny addition (I'm forced to call it a showstopper bug ;) so JMS's
path import scripts (that actually convert to obj and make Blender
load the .obj curves) can use Blender.Load() and not rename G.sce,
the default filename.  Blender.Load(filename, 1) doesn't update G.sce.
Nothing should break because of this, Load(filename) still works fine.

- Made Blender complain again if script is for a newer Blender version than the one running it.
2004-08-04 06:16:46 +00:00
Nathan Letwory
d3a9eae00d * make sure all contents of bpydata are included in installer and archives 2004-08-02 11:02:14 +00:00
Simon Clitherow
2a749931ba - added missing py scripts to the non-sconsered NSIS installer script
- uninstall files now done semi-automatic for 'scons wininst'
2004-08-01 21:13:41 +00:00
Willian Padovani Germano
d362e27fbc Script kloputils:
- translated tooltips from Spanish to English.
2004-08-01 01:07:28 +00:00
Ton Roosendaal
f73d81377a Added a line in 'make release' that moves the .blender directory to the
MacOS directory.
2004-07-30 09:55:47 +00:00
Willian Padovani Germano
7ce069850f First of all thanks Kent Mein for committing the fix to space.c and Peter den Bak for reporting and testing it.
- making Blender not warn about 2.34 scripts, as Ton requested.  Will turn this on again before release;
- small fix to the new helpwebsites and helpsystem additions in BPy_menus.c, should solve problem reported by Jean-Luc Peurière about empty menus on startup;
- updated version info of a few scripts to 2.34, since they use recently added bpython api functions.
2004-07-30 05:18:14 +00:00
Matt Ebb
3b29759bbf And the necessary scripts. 2004-07-29 12:13:35 +00:00
Matt Ebb
28f0f2d048 Help menu!
Thanks to Willian for integrating the webbrowser module.

Some of the URLs (Python reference, Release notes) will
need to be updated upon release. These are contained in
http://www.blender3d.org/Help/index.php
2004-07-29 12:12:20 +00:00
Matt Ebb
82ccbd8531 A few small language/labelling edits to these bundled
scripts
2004-07-29 03:05:39 +00:00
Simon Clitherow
6f30f4aaab - added python23.zip & zlib.pyd (bundled python modules for Win32)
provided by IanWill (thanks!)

- updated build systems to suit
2004-07-28 18:28:17 +00:00
Willian Padovani Germano
6b1eb45dda Scripts:
- Campbell Barton updated his sel_same.py script;
- Added to Mesh scripts a call to Window.EditMode(0) to leave editmode before changing meshes.

BPython:
- small doc fixes / updates;
- added a call to undo_push_mesh inside Window.EditMode(0).

Mesh scripts could change the mesh but not the editmesh -- that would then overwrite the changed mesh.  Made all mesh scripts leave edit mode before changing a mesh.
2004-07-28 17:46:29 +00:00
Simon Clitherow
702b0eed4e - recommitting the installer bmp file (with the -kb option this time) 2004-07-28 16:22:04 +00:00
Simon Clitherow
fe5e1301f6 - update for the win installer scripts ( added new scripts, etc ). 2004-07-28 16:19:50 +00:00
Willian Padovani Germano
7b943f2a6d Scripts:
- Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu).  Thanks all, great scripts;
- small updates in some other scripts.

BPython:
- Finished wrapping radiosity functions for the Radio submodule;
- doc updates.
2004-07-27 03:13:45 +00:00
Willian Padovani Germano
c50e3f374f BPython:
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it;
- new functions in Window module;
- doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates;
- small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien.

Other files:
- radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts;
- drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode.

Script: updated bevel_center by Loic Berthe.
2004-07-25 16:55:45 +00:00
Alexander Ewering
e9f86f281e Forgot these two :)
Please test :)
2004-07-18 15:58:23 +00:00
Willian Padovani Germano
6dca057ac5 BPython:
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda).
Scripts:
- Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth);
- Updating JMS's disp_paint.py (also changed its name to remove version info);
- minor updates in docs and scripts.
2004-07-18 15:54:17 +00:00
Johnny Matthews
700d9c5559 This adds two modes to the 'around' drop down in 3d header
3d Cursor, only Ob Centers
Median Point, only Ob Centers

They prevent rotation/scaling from effecting the scale/rotation of the objects and just effects their position.
This is handy for aligning objects if you constrain to an axis and scale, as well as other neato things :)

Intrr came up with the code and I hacked it into the GUI
2004-07-15 17:42:04 +00:00
Ton Roosendaal
512fc1d594 The blenderbuttons file with EFFECT icon 2004-07-14 15:37:49 +00:00
Nathan Letwory
a2f9523780 * the installer script so you can do 'scons wininst' (on win32 only, of course)
This installer script is modified from the original one so that the SConstruct
will dynamically add the files that need to go into the installer. This means
that adding a script to release/scripts will automatically put it in the installer.

Also, adding new resource files in bin/.blender/ will make sure that those get
added to the installer.
2004-07-14 14:13:20 +00:00
Willian Padovani Germano
cbe7471905 Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus.
  Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change.
- added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster.  Maybe all spaces could have this button.

BPython:
- added Window.EditMode(), to check, enter and leave edit mode.  Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course.
- updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh.
- doc updates, minor fixes.

Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too.  So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
2004-07-03 17:28:15 +00:00
Willian Padovani Germano
9282827720 New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)

  Thanks to them for the new contributions!

  (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'.  Opinions?)

BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work.  G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A).  Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".

The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode.  It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender.  Loading after the program is up has no such problems.  When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
Willian Padovani Germano
d5b4fb5736 Scripts:
- Added KlopUtils by Carlos Lopez and Batch Object Name Edit by Campbell Barton (thanks both!)

BPython:
- Fixed things I recently broke in Blender.sys, added Blender.sys.join(dir, file)
- doc and other minor updates
2004-06-24 15:03:08 +00:00
Willian Padovani Germano
61efb63b0c BPython:
- Added function Blender.Save(filename) to save .blend files.
- Added scriptlink-related methods (get, clear, add) to Scene and Materials.  Will still add method remove and add these methods to World, Object, Camera and Lamp.
- Updates and small fixes in docs.
2004-06-24 09:43:13 +00:00
Simon Clitherow
ec6b6314f0 Committing the NSIS installer script changes used for the 2.33a release.
- numerous bug fixes and improvements, that are far too numerous
  to mention here!
- In addition, the new python scripts have been added to the file list,
  bringing it up-to-date (for now!).
2004-06-23 18:43:25 +00:00
Jiri Hnidek
ee07502a04 - Scripts:
small update of ideasman's obj import/export scripts (added support for smooth faces)
2004-06-21 20:32:07 +00:00
Willian Padovani Germano
a41759cb8b - Scripts:
Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both).  The other listed scripts had minor updates to accomodate the menu changes.
- Scripts in menus:
  renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface.
- Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out.
2004-06-21 12:01:23 +00:00
Willian Padovani Germano
ddec3db89d - New Blender.Draw method by Campbell Barton (Cam / ideasman):
PupStrInput, a wrapper for the Blender String popup (thanks!)
- Fixed bug #1374 reported by Gabriel Beloin (gabio, thanks too):
    http://projects.blender.org/tracker/?func=detail&atid=125&aid=1374&group_id=9
    There was a minor mistake in the import menu: vrml called dxf and vice-versa and shortcuts were wrong (removed them).
- Doc updates, minor updates elsewhere.
2004-06-16 01:18:57 +00:00
Jiri Hnidek
3406c81a6b - some bug fix: some vert tVerts and normals are seperated by
1/2/3 OR 1//2//3

- some files for testing could be found at: http://e-learning.vslib.cz/hnidek/misc/objs/
2004-06-15 09:45:29 +00:00
Willian Padovani Germano
467311ad34 - New script:
Wim Van Hoydonck contributed the famous Knife script (put under Modifiers group) developed by Stefano Selleri and himself (thank to both!)
- Added helper function Blender.sys.makename, updated docs and script ac3d_export to use it (shall update other exporters too):
  this function is just a simple helper to format a filename as needed (change extension, strip dirname, it defaults to use G.sce as path).
- Added a test method: Blender.Scene.getScriptlinks(eventName):
  just testing, if this path proves useful other functions will be added and made general, for objects, etc.
2004-06-15 04:16:30 +00:00
Jiri Hnidek
317e067ecb - Campbell Barton's (AKA Ideasman) obj importer script (some split improvements)
- I added support of material and texture import (.mtl files) Textures are assigned to faces and materials too.
2004-06-14 20:51:09 +00:00
Willian Padovani Germano
5d0818494d New script:
Ben Omari contributed a DirectX 8 Exporter (thanks!).  It will probably be updated before 2.34, as some of the other bundled scripts.
2004-06-12 20:46:24 +00:00
Matt Ebb
79c00d658e * Added a spot for scripts to register themselves in the Help menu
* Gave the spiffy new 'System Information' script a new home there
2004-06-11 02:39:22 +00:00
Matt Ebb
d34f89b755 * Edited and consistent-ified the File->Import menu item labels and fileselect button labels, as discussed on the forums.
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious.

* Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
2004-06-11 02:12:37 +00:00
Willian Padovani Germano
a23c6a71da - small updates to scripts and bpython docs, also fixed two warnings;
- added function Blender.sys.exists(path) to check if a given file exists;
- forgot to mention: in my previous commit the blender.html file was also updated slightly.
2004-06-10 15:14:49 +00:00
Willian Padovani Germano
a6d077bae2 Scripts:
- tiny updates for better behavior, unix line endings, cvs Id tags;
- Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one);
- added sysinfo script;

Interface (scripts):

- changed behavior for which win is chosen for script guis:
    Now there's a smarter order, guis will use either:
    - Scripts win
    - Buttons win (if not a script from groups Wizards or Utils)
    - Text win
    - Closest bigger area
- Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
2004-06-10 03:27:46 +00:00
Willian Padovani Germano
25a0df8b71 Scripts: Campbell (ideasman) donated two more scripts: bvh motion capture import/export (thanks!). 2004-06-08 05:43:00 +00:00
Willian Padovani Germano
a15b430d71 Scripts: Campbell (ideasman) updated his obj wavefront scripts. 2004-06-08 04:43:40 +00:00
Willian Padovani Germano
b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00
Matt Ebb
f9fa705cd3 * Added support for python scripts to register themselves
in the UV/Image editor 'UVs' menu

Script authors can use:
Group: 'UV'
 in the headers of their scripts to let them appear in
 this menu.

* Updated the UV Face Layout script to reside in the UVs
 menu, rather than the (incorrect) File->Export menu.
2004-05-25 06:08:49 +00:00
Martin Poirier
f92ff8f25f UV_Export script update. Typo fix and add tga extension automaticly. 2004-05-20 01:18:13 +00:00
Ton Roosendaal
3d3b101541 Added the basic installation notes for each OS.
People might want to check it. :)
2004-05-13 15:02:01 +00:00
Ton Roosendaal
714e8e755d Version 2.33a 2004-05-11 21:49:46 +00:00
Hans Lambermont
b2d1b7cf89 - add 'tar file changed while reading' remark and a commented workaround 2004-05-03 08:12:40 +00:00
Ton Roosendaal
ab4bf7f864 And another error in creating 'release' for MacOS 2004-04-29 19:41:40 +00:00
Ton Roosendaal
dd539a8e63 Changed copying README to copying blender.html instead
Only affects "make release"
2004-04-29 18:25:27 +00:00
Ton Roosendaal
7134022e53 2.33 now, for release building 2004-04-29 17:10:35 +00:00
Ton Roosendaal
7437b23ada Added python license to txt directory for binary releases. 2004-04-29 16:39:39 +00:00