So! First, frame for absolute shape keys: never allow a new key to have the same pos as an
existing one (this does not make sense). This way, the two workflows are possible (create
all keys and then animate ctime, or animate ctime and then create keys where you need them).
Also, fixed UIList for shapekeys, the "absolute" test was wrong, and better to show frame
value, even though not editable, than nothing in case of absolute keys.
And finally, add getter to RNA 'frame' readonly value, so that we output real frame values,
and not dummy internal ones (which are /100) in our API.
On windows "." was replaced with the root directory.
On other systems any path starting with a '.' would be replaced with "/"
This was added for the file selector only,
so better handle this in the file selector (though it looks not to be needed).
rB568f0c7 added a recursion check that is supposed to prevent cyclic
cases where a group includes itself via dupli instancing.
The check function was descending into all groups nested inside the
target group - which works for single level recursion like in the test
case, but does not handle generic recursion. Basically it asked:
"is object X in the group already or in any instanced dupligroup?"
The new check instead asks:
"is group G dupli'd by X or any instanced subgroup thereof?"
which is what we really need to know.
The reported Freestyle warnings were due to wrong normals of filled faces at both ends
of a 2D extruded curve. The problem is detailed in the comment #19 of T39669.
The cause of the bug was an inconsistency in the use of vertex indices between
BKE_mesh_nurbs_displist_to_mdata() and init_render_curve() in the case of
DispList::type equal to DL_INDEX3.
This commit also fixes a related bug that the normals of filled faces were not inverted
when a scale of the curve object is set to a negative value (e.g., the Z scale was -1).
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D532
The Bullet 2.82 update uses a different method for ray casting that
seems incompatible with our older files. So, for now we just force the
vehicle physics to use the older ray casting method.
This updates the fix in rB27db75363, which had to be undone
because it broke other bevels.
It also fixes cases where edges went away went doing vertex
bevel on vertices with some wire edges.
Logic here was very stupid, texboxes would have their initial
locations scaled by font size but not their width/height.
Now its possible to change font size while keeping the textbox layout.
Other fixes
- tab character didn't work properly with textboxes.
- memory leak when VFontData was missing.
For now only disables scene render if all the layers are disabled, but scene
will still be rendered if it's used in compo, has enabled layers which are
not used by compo.
Current pipeline doesn't allow to handle such cases nicely, so leaving it
for later.
It was a regression since 5d49eff. Not really sure about proper solution
here, so used a bit workaround-ish way for now.
Hopefully new cloth will be landed after this GSoC anyway.