Commit Graph

86586 Commits

Author SHA1 Message Date
700346d377 Fix T63137: crash pressing enter to confirm menu, after recent changes. 2019-03-30 20:37:45 +01:00
2c5a919212 Cleanup: remove unused modifier methods. 2019-03-30 19:17:05 +01:00
Antonioya
03bd024c07 GPencil: Uses same random seed for render in Noise modifier
As the random seed was calculated in the copy data, the render could be a little different. Now, the data is saved in the original data.
2019-03-30 17:06:49 +01:00
Author Name
4b6a4b5bc2 GPencil: Fix segment fault when use F3 search menu.
Author of the patch: Robert Guetzkow (@rjg)
2019-03-30 16:06:45 +01:00
Antonioya
127ad4fa4a GPencil: Improve soft eraser for low pressure strokes
For very thin strokes with low pressure, the low limit value was too high.
2019-03-30 10:43:52 +01:00
Sebastian Parborg
de0dab66ff Fix T63086: Navigation problem with Background/Reference Images
The issue was the manipulated depth for images would be used when doing distance depth checks.
Now we will use the actual depth of the image object when doing such tests.

Reviewed By: Clément Foucault

Differential Revision: http://developer.blender.org/D4616
2019-03-30 08:22:43 +01:00
Clément Foucault
024d02256e Fix T63115 crash upon switching to textured/rendered mode 2019-03-30 04:20:35 +01:00
William Reynish
98f00a3eb5 UI: Icons update
New icons from Andrzej Ambroż / jendrzych:
-Adds separate icons for 3D Cursor orientation and pivot
Also, many dozens of tweaks and updates - too many to mention here.
Full list is on Devtalk
2019-03-30 01:02:15 +01:00
Campbell Barton
25ec4b437f Cleanup: style, use braces for the Python API 2019-03-30 07:14:28 +11:00
Campbell Barton
18d06e8d21 Cleanup: style 2019-03-30 07:14:28 +11:00
Clément Foucault
d6747f310f Eevee: Material: Decouple transparent shadows from blend mode
This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.

Versionning ensure that old behavior is transfered to new rendering logic.
2019-03-29 19:18:19 +01:00
Clément Foucault
f0a20ae1c9 Fix T61129 Eevee: alpha texture shadow bug
This was due to some shading resources not being bound for the shadow
shader. This commit completely remove the shading part when in a shadow
shader. Thus making it a bit more lightweight and removing the needed
sources.
2019-03-29 19:18:19 +01:00
21f35661c1 Fix cramped display of tool setting enums in workspace tab. 2019-03-29 17:56:42 +01:00
b9b3b4a957 Fix part of T63102: wrong Python API Reference link in Help menu. 2019-03-29 17:56:42 +01:00
5aca73e774 Fix header text for muted collapsed nodes not being greyed out. 2019-03-29 17:56:42 +01:00
Clément Foucault
dec9c7d87e Eevee: Implement Texture coordinate from object
First try to implement T57489. But unfortunately, there is a missing
dependency in the depsgraph that does not trigger the shader update.
2019-03-29 17:41:06 +01:00
Sergey Sharybin
c14e6ee9a4 Cleanup: Line wrapping 2019-03-29 15:41:13 +01:00
Antonioya
fb86d09195 GPencil: Improve soft eraser for last stroke points
Now, the last point is managed separately in order to get smoother transition.
2019-03-29 15:39:47 +01:00
Sergey Sharybin
a942d8859c Cleanup: Spelling in comment 2019-03-29 15:33:44 +01:00
Bastien Montagne
d66ed7d540 Fix T63042: Grease pencil and armature will sometimes copy successfully because of the put in Collection order, sometimes fail.
Remove remapping to new IDs from `BKE_object_duplicate()` itself, doing
it here will break later remapping done after all desired objects have
been duplicated, preventing complete remap of ID pointers used in obdata
and other sub-data of duplicated objects.

Checked, the only two usages of this function were already doing
separated later step for this anyway.
2019-03-29 14:57:32 +01:00
Bastien Montagne
d9829efb0a Cleanup: BKE_object_duplicate.
Comments, code consistency, remove disabled code...
2019-03-29 14:57:32 +01:00
Bastien Montagne
2182ae5c0f Cleanup: Fix comment. 2019-03-29 14:57:32 +01:00
0cd36ccfaf Fix T63075: edit mode crash with deforming modifiers, after recent changes. 2019-03-29 14:53:56 +01:00
Antonioya
800aeaba72 GPencil: Cleanup code
Reduce double function calling.
2019-03-29 12:51:46 +01:00
Antonioya
7fc7e325ef Fix T63082: Outliner allows assign grease pencil materials to mesh
The grease pencil materials only can be assigned to objects of grease pencil type.
2019-03-29 11:58:28 +01:00
Sergey Sharybin
1def03d797 Fix T62938: Rigid body crash with surface effector
Missing dependency graph relation from geometry to simulation,
which made simulation to use evaluated mesh while it is being
evaluated.
2019-03-29 10:27:57 +01:00
Sergey Sharybin
9f55beb971 Cleanup: Make it obvious which relations are used
Relation in dependency graph is something else. So make it clear
that those are the effector ones.
2019-03-29 10:21:36 +01:00
Sergey Sharybin
d724363a39 Fix T62908: Missing update when inserting keyframe from dopesheet 2019-03-29 10:01:55 +01:00
99d4321fef Fix T63063: solidify modifier crash after recent changes.
It should not assume there to be an origindex layer. Checked other modifiers
and they all seem to explicitly create it or verify if it's NULl.
2019-03-29 01:43:30 +01:00
6d4d7c7ca3 Cycles: reduce number of synchronizing object prints.
Do it only for meshes/curves since those are potentially slow and need user
feedback to see things are not stuck. For object instances and lights assume
it's fast enough.

Printing too much can have a performance impact on slow Windows command
prompt or when logging complex scene renders.
2019-03-29 01:42:38 +01:00
cefc058dd8 Build environment: update comment about required packages. 2019-03-29 00:39:19 +01:00
Clément Foucault
7cbd1b0c98 Eevee: Render: Reduce debug print amount to not decrease perf
This is to fix the slowdown issue experienced on windows when rendering
from command line.

Fix T59649 Eevee in command-line batch mode is slow with particles/duplis
2019-03-28 23:24:25 +01:00
Clément Foucault
4d71b655ec GPU: Fix color difference when rendering to gpu_py_offscreen
Now we do the color management inside the Draw manager and output CM byte
buffer.
2019-03-28 22:38:55 +01:00
Clément Foucault
42dd888b98 Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled
The wrong transformation was used. Add a new matrix specially for this case.

This also fix the Node texture coordinate that was suffering the same issue.
2019-03-28 22:08:54 +01:00
Clément Foucault
d027df3add Fix T58387 Voronoi(Cells) does not work on eevee (amd + windows)
Thanks to Gabor Fekete for helping finding the issue.

Was caused by uninitialized variable. Also took the oportunity to use comp
swizzling instead of multiple assignment.
2019-03-28 22:08:54 +01:00
Clément Foucault
a89780abb5 DRW: Fix Memory leak introduced by previous commit 2019-03-28 22:08:54 +01:00
Clément Foucault
ec0eeb918b DRW/Eevee: Add correct support for Orco
Until now, Orcos were computed by the gpu (GLSL) and were not taking into
account the modifier stack (breaking orco for deformed mesh).

Now Orco is now computed on CPU but only if a modifier stack is present.

Tagging that an ORCO layer is present is done via a 4th component, which is
a waste of memory/bandwidth. Best would be to do the same as auto attrib
color space and save a bool uniform somewhere but for now it's too
disruptive.
2019-03-28 22:08:54 +01:00
Nathan Craddock
1ef59026e4 UI: tweak display of report messages in the status bar.
Remove fading away the color, share theme colors with info editor.

Differential Revision: https://developer.blender.org/D4197
2019-03-28 20:02:59 +01:00
Robert Guetzkow
56428a46b9 Fix T60719: muted nodes are not clearly visible.
Now the entire node gets greyed out, instead of using a red header that is
hard to distinguish from other nodes with similar header colors.

Differential Revision: https://developer.blender.org/D4597
2019-03-28 20:02:59 +01:00
a016ad2ea8 Fix part of T60735: invalid CD_ORIGINDEX data in some modifier stack evaluations.
BKE_mesh_new_nomain automatically added a CD_ORIGINDEX layer initialized to 0,
which was never filled in correctly. In 2.7 the equivalent function used to
modify the source derivedmesh and add valid original indices to it, but this
is no longer possible in the new design and was quite unpredictable anyway.

Now instead rely on mesh_calc_modifiers and the depsgraph to determine when
CD_ORIGINDEX should be added.
2019-03-28 20:02:59 +01:00
0680525147 Fix T60735: Cycles render hangs with vertex instancing.
This should not use the original index as a unique instance index, with for
example an array modifier the same original index may be used multiple times.
2019-03-28 20:02:59 +01:00
7b95d64d2f Cleanup: better naming, comments, variable scoping in mesh_calc_modifiers. 2019-03-28 20:02:59 +01:00
c39d82daf4 Cleanup: remove unused derivedmesh code. 2019-03-28 20:02:59 +01:00
mano-wii
fbfa5890bf Fix build errors
From rBd5cb425b8745
2019-03-28 16:00:37 -03:00
William Reynish
7b62c61d6e UI: Theme: Make selected text stand out
Previous selected text color was almost invisible against the dark background.
Use same selected/highlight color as in other places in the default theme.

Issue reported on Devtalk by user Symstract
2019-03-28 19:59:46 +01:00
mano-wii
d5cb425b87 Possible fix for T62999: Crash when select in edit mode.
Apparently some drivers don't allow `glReadPixel` read out pixels of texture boundaries.
Intersect `rect` to avoid such cases.
2019-03-28 14:19:21 -03:00
Antonioya
dfa470ec33 GPencil: Fix error in previous commit 2019-03-28 17:17:04 +01:00
Antonioya
eeefea86cd Fix T63054: Crash on "Grease Pencil Unlink"
This operator was used only by annotations and it was part of the old legacy code.

Now, the operator is limited to annotations and cannot be used with grease pencil objects.

Also changed the tooltip to clarify it's only for annotations.
2019-03-28 17:07:49 +01:00
Antonioya
1dddb47e48 Fix T63052: Crash on "Grease Pencil Fill" without Grease Pencil Object
Changed poll function to verify if the context is valid.

Also cleanup return values.
2019-03-28 16:48:32 +01:00
Jeroen Bakker
1be2888bf0 Fix T62717: Switching Shading Modes During Sculpting
Switching shader modes to material or render during a sculpting session
showed the model when the sculptsession was started. The user needed
to click that forced an update of the sculptsession.

In `sculpt_flush_update` the eevee drawing mesh is not updated when
workbench engine is used.
2019-03-28 16:10:15 +01:00