The reason this didnt work is all sibclasses of pythons type() or PyType_Type in C, have to have their size set to sizeof(PyHeapTypeObject) rather then sizeof(PyTypeObject) as you might expect.
This is strange since its not a heap-class (defined in pythons runtime), but a static C type, so Im not sure about this, and cant find any documentation but it seems to work ok.
- operator properties are now converted into python property() class members which bypass the operator 'properties' member.
self.properties.mysetting
... can now be written as ...
self.mysetting
- fix for error reloading rigify
eg:
bpy.types.Scene.myprop = BoolProperty()
note, this uses an ugly python metaclass, this should be replaced with a C implimentation which is included but commented out, causing crashes in pythons GC which gives no hint as to where the bug comes from.
- better error reporting when an addon fails to load
- upload an addon which loads partly but then fails (eg, module loads but class register fails)
- bugfix addon loading, failier to load would leave _bpy_types._register_immediate = False
- added which change on disk are reloaded when enabling.
- bpy.path.module_names() now returns (module_name, module_path) pairs.
while not a bug, being able to cycle over vertex/edge/face modes is useful. added an operator to cycle an array, could be used for cycling the active layer or mesh edit mode.
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add()
- added material.texture_slots.create(index), material.texture_slots.clear(index)
- texture slot functions also work for lamp and world now.
Other minor changes
- allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once.
- [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators.
- Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
- set_frame() --> frame_set()
- set_context_pointer() --> context_pointer_set()
material adding works for curves and metaballs, new function to remove materials.
materials.link() didnt well fit how this is used elsewhere
- order matters
- it can be linked more than once.
- remove(material), isnt that useful since you need to manage indicies.
... use list style functions instead. materials.append(mat) / materials.pop(index)
* The actual problem was that the total amount of particles was rendered at all, since only the displayed percentage was calculated correctly.
* New behavior is that before baking (baking is always done for full % of particles) the display % is used for rendering too for dynamic particles.
* Also added a warning below the display % slider to inform about the situation.
http://www.vrchannel.de/blender/cylinder_rename.png
Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule
I know that naming is something not everyone agrees on, but these terms look geometrically correct.
Reported by Reiner Prokein
A .obj file can have multiple mtllib statements with the same name. Ensure that only one occurance is saved, so we don't get multiple entries from same material.
Also fix tabs -> spaces
- ID properties now suopport non utf-8 strings for their values but not their keys.
- moved utility functions into py_capi_utils.c from bpy_utils and bpy_rna.
- import/export paths have to be printed with repr() or %r, so non utf-8 chars are escaped.
- made operator dir's into python packages
- lazy loading of module which do the actual import and export (faster blender load times)
- general maintanance and small fixes.
- bugfix for exporting x3d materials
- leak fix for exporting 3ds