Benoit Bolsee
9edb6c7510
Patch #8740 : enable negative axis radar sensor
2008-04-05 22:08:15 +00:00
Stephen Swaney
6e5984ce39
Python API - read access to Track and Up axis attributes for Object.
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Part of Patch 8557. Contributed by Cedric Paille. Thanks!
Still waiting for API doc for new attributes. Finger is poised
over Revert button...
2008-04-05 21:33:06 +00:00
Jens Ole Wund
83906a614b
bug fix soft body can resume with point cache
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sneak in .. springs preload
2008-04-05 21:29:17 +00:00
Stephen Swaney
d0004bed8c
fix compiler warning: comparison between signed and unsigned
2008-04-05 14:49:41 +00:00
Benoit Bolsee
cc33fcfe7b
Commit patch #2439 : Mesh replacement in BGE will react properly to armature deform
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Changing the mesh of an object that has a deform controller (armature) is now properly handled. The new mesh must have vertex groups matching the armature bones. In simple terms, the new mesh must deform correctly when you assign it to the object in Blender and you test the action. It will deform the same when you replace the object mesh during the game.
2008-04-05 13:33:08 +00:00
Campbell Barton
0eb018919a
fix for wrong rotation between branch joins
2008-04-05 10:55:18 +00:00
Campbell Barton
8fdfd4cc4c
PyAPI - setting a buttons string value crashed. suspect this is a 64bit problem since replacing the string length of int, with Py_ssize_t or long prevented the crash. worked around the problem by removing the PyString_AsStringAndSize command.
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wizard_curve2tree - removing id properties didnt work. exit button used a callback it didnt need to.
2008-04-04 23:12:20 +00:00
Martin Poirier
c3905009c4
No need for unions in transform code.
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Unneeded size optimisation.
There's much better way to tackle this if it really is a problem.
2008-04-04 22:21:24 +00:00
Benoit Bolsee
1bdc909555
BGE bug [ #4839 ] fixed: joystick keeps working after an overlay scene is removed
2008-04-04 20:39:31 +00:00
Campbell Barton
b46ef6ecb3
fix own bug with scripts drawing, could crash when a script failed
2008-04-04 16:32:13 +00:00
Campbell Barton
5b06c03884
selecting a new scripts dir didnt rebuild the menu's
2008-04-04 16:11:27 +00:00
Campbell Barton
dd944e88ee
wire was being drawn for solid curve objects in editmode when it should not have been.
2008-04-04 15:57:13 +00:00
Campbell Barton
e8e1007386
moved some duplicate lines into their own function
2008-04-04 15:22:19 +00:00
Campbell Barton
6b6e5eb4c9
Restore bezier handles to their original flag if the transform is canceled, for IPO's and curve edit mode.
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Also retopo was running of curve transform was canceled.
2008-04-04 15:06:50 +00:00
Brecht Van Lommel
eb667866df
Fix for bug #8870 : crash converting curve to mesh. The object was being
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used for curve deform, but after conversion wasn't a curve anymore, and
there was no check for this.
2008-04-04 12:33:01 +00:00
Brecht Van Lommel
4574dbea98
Bugfix: crash with strand surface AAO and layer ipo's.
2008-04-03 00:40:53 +00:00
Janne Karhu
feb603248e
Fix for bug: [ #8610 ] Hair Particle 'cut' edit mode not respecting backface culling / z-depth
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-Cut-brush didn't use depth testing at all, now it does, but unfortunately this changes the behavior of the brush so that cutting is not perfect for hairs that are partly visible from behind an edge of the emitter (this change effects the brush only when z-buf clipping is used of course)
2008-04-02 23:59:25 +00:00
Janne Karhu
78b250f693
Fix for bug: [ #8576 ] Heir always in the back
2008-04-02 23:12:05 +00:00
Brecht Van Lommel
5dbe42af07
Fix to make grass render the same on solaris as linux, by doing
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pointer comparisons in qsort. This works for glibc according to
the documentation, and appears to work on solaris too.
2008-04-02 22:18:32 +00:00
Janne Karhu
49c65433cc
Fix for bug: [ #8117 ] Particles with fluid broken
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-Handling of fluid particles was not coded at all
-Now things should work properly, but as fluid particles are not very familiar to me I'd appreciate some thorough testing
2008-04-02 17:48:46 +00:00
Campbell Barton
bab535ce1a
removed printf
2008-04-02 16:22:43 +00:00
Campbell Barton
8a6f9f2a88
Sculpts calc_area_normal() could result in a zero length vector if all faces were pointing away from the view.
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deal with this by making 2 average vectors, one for front pointing faces, and another for back pointing faces,
also removed an unneeded acos().
2008-04-02 16:19:12 +00:00
Kent Mein
b73ba9c181
This commit reverts the #include <mesa/glu.h>
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stuff used for peach to the standard <GL/glu.h>
the mesa stuff was needed for the machines for peach but its
not the stanard location of the headers, now that its not
needed were switching it back.
Kent
2008-04-02 15:03:03 +00:00
Campbell Barton
04be9955d0
dpx saving would fail if there was no float buffer, which is a problem when rendering from the sequencer because a float buffer can be generated for some frames but not others depending on their contents.
2008-04-02 12:56:23 +00:00
Brecht Van Lommel
17cb235f91
Small last-minute peach feature: loading an image into the image node
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now automatically detects if a sequence of images is selected, and sets
the frames and image type to sequence.
2008-04-02 12:03:31 +00:00
Joshua Leung
64201b0f24
Whitespace commit for editarmature.c while I try to find the cause of some bugs here.
2008-04-02 04:31:41 +00:00
Hamed Zaghaghi
65a4f5c556
BUGFIX8847 Multires didn't free some memory.fixed
2008-04-02 03:17:52 +00:00
Brecht Van Lommel
53e91df196
Fix for bug #7875 : node editor creates links to nowhere, fixes at
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least one instance where it happens, when dragging a link onto an
already taken socket, and the existing link being moved to a hidden
socket. Couldn't find other cases in testing, so assuming it's
fixed unless another case pops up.
2008-04-01 22:28:00 +00:00
Brecht Van Lommel
c68588ea98
Fix for bug #7368 : flipping issue with dual quaternions and scaled bones.
2008-04-01 21:16:24 +00:00
Hamed Zaghaghi
cf12557c5b
BUGFIX 8824: RGB Curves now work correctly with "use clipping" option
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on with maximum values greater than 1.
2008-04-01 21:09:50 +00:00
Brecht Van Lommel
eec6454335
Fix for #8806 : strand shadow bug, only showed up on windows.
2008-04-01 21:07:32 +00:00
Benoit Bolsee
51ea7645e2
Fix BGE bug: BGE will crash if objects with display debug property is deleted (bad practice anyway). The actual deletion is now postponed until end of scene
2008-04-01 20:46:20 +00:00
Campbell Barton
82e816eb1a
added a sloppy option for getting the active face, which returns the last selected if none is active, made the uv calculation aspect correction use the active faces image rather then the last used image viewports.
2008-04-01 13:35:52 +00:00
Campbell Barton
7d6e7c716f
function for getting object texspace settings, without dealing with curve/mball/mesh separately.
2008-04-01 11:14:34 +00:00
Brecht Van Lommel
22149c95ba
Bugfix: the defocus node "no zbuffer" settings was automatically set
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if there was no zbuffer input. However this means a user settings can
be permanently changed without a user knowing. Now it just runs as if
this option is set if there is no zbuffer, but doesn't change the
setting.
2008-04-01 11:08:48 +00:00
Brecht Van Lommel
4f6493d1a7
Fix for bug #8629 : python object.boundingBox was not in worldspace
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anymore for meshes due to a bugfix. The python code assumed ob->bb
was in worldspace while it isn't, also meant metaball bounding boxes
were wrong.
2008-04-01 10:15:39 +00:00
Campbell Barton
5c9a729734
add a button for object color access, previously could only be accessed via Ipos
2008-04-01 10:10:37 +00:00
Campbell Barton
e9b7ce9f22
fix for [bf-blender-Bug Tracker][8833] View selected in UV editor
2008-04-01 10:06:06 +00:00
Janne Karhu
3932c747d6
Fix for bug: [ #8810 ] Sticky button in particle effector menu creates unexpected effect
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-Particle dietime was calculated wrong when a collision killed particles before their natural death
-Collision code still had some issues with object vs. global space
2008-04-01 00:40:28 +00:00
Janne Karhu
c10ba357ca
Fix for bug: [ #8816 ] File saved with Explode modifier crashes blender
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-Explode modifier didn't check for empty psmd->dm at file loading
2008-03-31 22:11:10 +00:00
Janne Karhu
fd46b91650
Fix for bug: [ #8817 ] Particleradius doesn't update until changing the amount of particles
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-Reactor particles didn't initialize their birth times etc. properly when cache was cleared
2008-03-31 21:51:46 +00:00
Janne Karhu
0ce8fe1ec4
Fix for bug: [ #8818 ] Particle reflecting strange from a simple plane
2008-03-31 20:54:00 +00:00
Brecht Van Lommel
0efe0aa27b
Bugfix: world exposure and range settings were applied twice to SSS materials.
2008-03-31 20:02:27 +00:00
Janne Karhu
5e3ff914cb
Fix for bug: [ #8302 ] Particle atributes (Materials) wrong behavior
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-Particle texture calculations weren't using the mtex->def_var properly
-Texture buttons didn't set proper update flags for hair
2008-03-31 19:57:40 +00:00
Janne Karhu
1ccf92aecd
Fix for bug: [ #8782 ] particle mode issues
2008-03-31 19:03:18 +00:00
Kent Mein
e16a766620
I let a sqrtf in by accident when commiting this patch.
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converted to sqrt for solaris and other platforms.
Kent
2008-03-31 17:01:08 +00:00
Campbell Barton
fe2d134a07
fix for odd error with image loading broke normal file loading
2008-03-31 14:57:09 +00:00
Campbell Barton
009e5d00cb
TimeLine PyType was not getting initialized, causing auto-completion in the interactive console to crash.
2008-03-31 14:29:40 +00:00
Campbell Barton
8f48888bff
fix for [ #8795 ] Unable to load an image into Image Texture Type
2008-03-31 08:30:10 +00:00
Joshua Leung
5b73d96fd5
== Armature Tools - Separate (not yet functional) ==
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Initial commit of Separate tool for Armatures. Currently, the functionality is hidden behind a temporary patch, as there are still issues to be worked out (crashes under certain conditions and a re-linking issue). It may remain like this for the release if I can't get it to work correctly.
Note:
- Hotkey for separate is Ctrl-Shift-P (it's a bit clumsy, and isn't consistent with P for separate for meshes, but Select Parent(s) is better as P)
2008-03-31 03:40:47 +00:00