choosing 'individual faces' it uses the ShrinkFatten option.
Note for Martin: center of axis is still wrong, but you know!
Note for non-testers: unfortunately axis constrainting for old
transform now doesn't work anymore. New code is much nicer, I dont restore
hacks!
When that flag is set, numbers typed when the cursor is on the first position will affect all positions who do not currently have something typed for them.
Enabled Skey, 2, Enter to quickly double the size of something.
All modesty asside, it's coded rather smartly so it shows the cursor in every position that it will affect and lets you tab in undefined position to type in values there.
Thanks to Samadam for reminding me that the old code permitted that.
Brought back Shrink/Fatten. Changed the behavior a bit, move the cursor to the right to move toward the normal, to the left to move backward. Please comment.
Only works with meshes, defaults to resize otherwise.
What that means is that you can grab/resize an object, press Xkey, type 2 (to resize/move by 2 on the x axis) and then press Ykey and the numeric value will be applied to the transformation on the Y axis.
Fixed a small glitch where constraint center wasn't readjusted for edit mode when using MMB (graphical bug only).
not affect anyone.
Changed:
if user_openexr == 'false':
defines += ['WITH_OPENEXR']
To what it was suppose to be:
user_openexr = 'false':
if user_openexr == 'true':
defines += ['WITH_OPENEXR']
This was messed up on most platforms, somewhere when adding them all
I switched to the bad version and continued with that...
I'm on irc if anyone else has any commits to clean this up. I'm going
through things and trying to make sure its working for everyone.
Sorry,
Kent
After deleting an object, the call free_and_unlink_base() takes care of
NULLifying object pointers. But, with exception of constraints. Silly!!!
So, in the end of a function additionally the test_scene_constraints()
has to be called to prevent crashes. This was missing in join_mesh and
convert_object.
To enable it you will need to download OpenEXR and install it.
For the Makefiles you will need to set WITH_OPENEXR=true
and set NAN_OPENEXR to point to where OpenEXR is installed.
For scons you'll need to remove config.opts to get the new options
so you can enable OpenEXR, I was not able to get blender to link
with scons so the scons stuff may need to be tweaked a little but
I think it should work.
For other platform managers The OpenEXR stuff is similar to QUICKTIME
you need to define WITH_OPENEXR and setup the library stuff and
as you'll notice in this commit there are two extra files.
Kent
Halo render had too narrow clipping for left/right or top/bottom part of
image. Was caused by fix for 2.36, incorrect clipping for distance...
distance was OK, but the old hack should be still there for X or Y clip!
Finish adding local constraints for multiple objects: One of the objects will have its axis highlighted lighter than the others. You control this one with your mouse and the others copy the motion on their respective axis.
Code changes: the TD_OBJECT flag is now a flag in TransInfo with the new T_POSE, T_EDIT and T_TEXTURE
It now only uses 1 extra row of 21 buttons. More can simply be added
- Added new icons for the new proportional edit options Root, Linear and
Constant
- Made sure pulldown and pop-up menu work for new prop options
- Transform fix; proportional edit circle was drawing in Object mode
always loc/rot/size ipos. The old method had a quite questionable
heuristic for detecting what changed, not sure if we want it back.
Added note in code, good candidate for later recode with dep graphs.
- Background image would jitter around on ATI card when zoomed in too
far. It appears that the driver is was multiplying the image width
by the zoom factor at some point and clamping this number, before
clipping the visible image. Somehow this then fed back in to clipping
the zoom factor.
Fix is to only tell GL to draw the smallest number of pixels (width
and height) that would be visible on the screen. Since this is not
a generally bad thing to do applied fix for all users of
glaDrawPixelsSafe.
- restored 'Warp' (Shift+W). Should work like before, including type mode
and holding ctrl/shift modifiers
- added CTRL event in queue, to only redraw when you press it. looks nicer.
+ Refined the headerprint for Translation. Now prints only the needed info for constraint in the constraint's space (ie: if you're moving 1 unit along the local X axis, regardless of it's orientation, it will print "D: 1.000 along local X")
Still need to make numinput work like that (typing a number with a local axis constraint would move along that axis. There's some base code already though, just need a finishing touch, but it's late now)
+ Optimised PET calculations by using the TD_NOACTION flag (actually, that might have been in the last commit).
+ Added a float axismtx[3][3] member to TransData to store the orientation of the element (useful for local axis constrainst which, in edit could be moving along normals and the like).
- Fixed scaling in edit mode (was doing some matrix multiplications in the wrong order, only visible when using a constraint)
- Fixed the constraint projection matrix. It didn't work for planar constraint if the constraint space wasn't global (in a nutshell, it produced weird results for local space planes).
- Some potential bugs fixed (Note to Ton: added an ext pointer in TransInfo to point to the TransDataExtension block. With the sort done after allocation, the first td pointer doesn't necesarely point at the start of the ext block, so we needed another to free it correctly).
- Got rid of some remaining test with G.obedit.
- Moved constraint reset from init to post trans code (Ton, that means you can create constraints before calling transform, like for the menus for example).
NOTE:
I was getting some random segfault with the new headerprint code. Very random, couldn't reproduce with a debug version. I did some initialisation that might have been missing (though doubtful that's what caused the crashes). Was linked to using constraint though not caused by them. Probably due to some dumb late coding error.
Bumpmaps for skin on Env's dinosaurs appeared to be less nice in 2.36. This
was caused by the bugfix to make bumpmapping correct for rotations, which
should only work for flat/cube mapping. It also rotated it for sphere/tube
though, which gives less interesting bumps.
So; now the correction is skipped for tube/sphere mapping bumping.
Wood/marble now have three waveforms to choose from: Sine, Saw and Triangle.
The Saw wave allows for much more realistic wood, especially in combination
with a ColorBand. A blender3d.org release page is being constructed about it.
Added: commit in editmesh_add.c to remove circle warning in face-select mode.
Works with edit data and in object mode with single selections (only one object selected).
Also started adding constraint stuff in headerprints. Only for Translation for now.
Pressing X,Y,Z (and the Ctrl versions) toggle between global, local and off like it used to do.
- made generic 'calc distance' function for it
- added generic call to sort TransData with selection first, for speedup
of propmode calculus
- removed most propmode exceptions from code, only used for counting now
- all editmode transdata conversion function structured identical