Commit Graph

18447 Commits

Author SHA1 Message Date
Joerg Mueller
a27cc1adf0 2.5 audio cleanup:
* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
2009-08-10 15:39:11 +00:00
Campbell Barton
cb9e51bf8a missing include for fluid 2009-08-10 14:15:05 +00:00
Daniel Genrich
f1c69e9d84 Smoke:
* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
2009-08-10 14:09:56 +00:00
Campbell Barton
eafef35cd8 patch from Stukfruit in IRC 2009-08-10 13:21:01 +00:00
William Reynish
90e2ffd538 IK constraint and armature modifier layout tweaks 2009-08-10 12:17:12 +00:00
Campbell Barton
6c951fbb98 adding back button evaluation so you can do 1/60, 90*0.1 etc as well as dimension conversion 1km-10cm+4ft
Note...
- Python3.1 you don't need to add the .0 for divisions anymore (was esp annoying for button eval)
- Simple dimension input, imperial mi/yd/ft/in, metric km/m/cm/mm,  Later could display these values and have a pref for scene scale, atm it assumes 1BU == 1m.
2009-08-10 11:58:53 +00:00
Campbell Barton
7084be920a fix for build problem with audiospace and implicit declaration. 2009-08-10 04:50:48 +00:00
Guillermo S. Romero
335b74a714 Change linux makefiles to use system wide python lib. 2009-08-10 02:43:03 +00:00
Guillermo S. Romero
de759dd278 Wrap message with " as the ' was giving issues. 2009-08-10 02:07:34 +00:00
Guillermo S. Romero
5fddab3fd8 Add initial support in Makefiles for audaspace.
Note: removed hardcoded path in include directive. Check other build systems.
2009-08-10 01:56:54 +00:00
Campbell Barton
7440fee85c remove python2.x support 2009-08-10 00:07:34 +00:00
Guillermo S. Romero
f71ef08744 Add missing include paths. 2009-08-09 23:31:16 +00:00
Guillermo S. Romero
1b34950160 SVN maintenance. 2009-08-09 23:23:19 +00:00
Martin Poirier
8512b30d31 fix crash caused by stroke selection 2009-08-09 22:22:40 +00:00
Joerg Mueller
6c5c58e057 2.5: Sound branch merge!
See mailing list for additional information.
2009-08-09 21:16:39 +00:00
Nicholas Bishop
c1ca2ab5dc Sculpt/2.5:
* Added toolbar UI for setting "anchored" mode
* Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on.
This feature was suggested by Blenderer on BA, thanks!

Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
2009-08-09 17:21:40 +00:00
Daniel Genrich
b58083ea55 smoke: fix fft not working 2009-08-09 15:04:31 +00:00
Daniel Genrich
9e1b2d0cdb fftw + smoke: fifxing define (making it work with scons) 2009-08-09 14:13:33 +00:00
Campbell Barton
2a408c864f - fix error in last commit
- added better error feedback when registering operators fails.
- added some python benchmark timers (prints on exit), times number of times py scripts run, average time and total % of time running py scripts.
2009-08-09 13:20:12 +00:00
Daniel Genrich
21302619f8 fftw: fixing mac linking name 2009-08-09 12:52:59 +00:00
Daniel Genrich
07bd579fc1 Smoke: little fix to ui 2009-08-09 12:50:39 +00:00
Daniel Genrich
5256def6f5 fftw3 scons: hopefully fixing indent error 2009-08-09 11:02:47 +00:00
Daniel Genrich
054ed5a50b Smoke:
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. 
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-09 10:55:25 +00:00
Campbell Barton
a4755dcf2b - report errors on rna name collisions (does not check parent type yet)
- minor cleanup for Py/C api functions that define rna properties from python.
2009-08-09 10:05:33 +00:00
Campbell Barton
d53e82cbca povray integration
- declare materials and reference them later
- support ray-transp filter setting
- blobs pigment wasn't working right
2009-08-09 07:09:32 +00:00
Daniel Genrich
d48ca69985 Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited 2009-08-09 01:30:32 +00:00
Daniel Genrich
18121524dd Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks to nudelZ for reporting 2009-08-08 20:41:44 +00:00
Thomas Dinges
c4c0753dcc 2.5 Button Files:
* Cleanup of smoke and texture files to match guidelines. 
* Made "Curve" Panel in Toolbar Closed per default.
2009-08-08 17:21:34 +00:00
William Reynish
e213d4078b Improved layout of voronoi texture. There was some strange empty space. 2009-08-08 14:17:55 +00:00
Thomas Dinges
039d4d427b 2.5 3D View Toolbar:
Brush Panel:
* Separated the code for different modes, easier to maintain.
* Only settings which are used in the current paint mode are shown now.
2009-08-07 19:16:59 +00:00
William Reynish
0ce86b0a76 Added material game physics options in RNA and layout.
Thanks to the new render API system these options don't clutter up the layout when you're not doing games.
2009-08-07 19:14:49 +00:00
Campbell Barton
70f011bbce bpy_context_set and bpy_context_clear to replace a number of functions (some were not always called causing bugs).
fix for a leak when trying to run a text with a syntax error too.
2009-08-07 16:20:19 +00:00
Daniel Genrich
ce273aee08 smoke:
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
2009-08-07 13:19:17 +00:00
Thomas Dinges
1311b2f78b 2.5: 3D View Toolbar:
* Added some greying out and hiding for disabled/non available settings.
* Some layout tweaks.
* Added "Flip Direction" for Sculpt, this is the "Add, Sub" Option from 2.49, this time as a boolean. Off = Add, On, Sub.
2009-08-07 09:45:48 +00:00
Campbell Barton
db0b490e29 fix for crash while appending data. (missing NULL check for newlibadr return value) 2009-08-07 05:25:17 +00:00
Campbell Barton
bc093b4cc4 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290 2009-08-07 04:41:15 +00:00
Campbell Barton
e7c53e20a1 gameObject -> blenderObject mapping was being created but wasnt needed.
Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
2009-08-07 03:51:28 +00:00
Dalai Felinto
77d79ffb5d BGE: removing remaining reference to sce->world->gravity/physics/... (it's all in sce->gm now) + Dome UI changes
UI changes: splitting dome options for different dome modes (eg angle doesn't work for envmap mode)
if anyone wants to tweak that, feel free to do it.

* I put a remaining to bring setEyeSeparation + Focal Length to the Stereo GUI. I'm still not sure what would be the default parameters for that, and that will require other changes (eg remove the flag m_setfocallength and m_seteyesep). For so far only a label remind :)
2009-08-07 03:06:32 +00:00
Daniel Genrich
7c8c83f30d Smoke: test commit of PCG 2009-08-07 01:07:45 +00:00
Campbell Barton
917fce65a6 Povray
* Sun lamp type export (known as parallel lights in povray)
* Native support for blenders metaballs, currently exports
 - ball and ellipsoid types
 - radius, stiffness
 - ellipsoid xyz scale
 - negative elements
 - single material (like blender)

Renamed rna props.
 elem.sizex -> size_x
 mball.last_selected_element ->  mball.active_element

minor changes to UI scripts.
2009-08-07 01:05:33 +00:00
Thomas Dinges
0ac90cabe1 2.5 Mesh Draw Options: [WIP]
* Added RNA for Mesh Draw Options.
* Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode.

* Fixed a typo in DNA.
2009-08-06 23:34:14 +00:00
Campbell Barton
042fe910aa - fix for a crash in readfile.c, thanks Roelf for finding.
- add media option for povray
- remove unintentional line from modifier script
2009-08-06 23:19:05 +00:00
Daniel Genrich
85c343c049 Smoke: another 10-20% speed gain due to CG (conjugate gradient) improvements 2009-08-06 22:28:55 +00:00
Campbell Barton
a791cfc5d3 [#19206] Fix MD2 Vertex Normal Export
from Calvin Loncaric (marvinx03)

[#18965] Blender Load and Run need fully qualified specs
[#18966] getMaterials not used
from Roger Wickes (roger)
2009-08-06 22:24:14 +00:00
Campbell Barton
85d75077a6 [#19035] New Python command to set the active flag of Armature Bones
from Ivo Grigull (loolarge)

Removed redraw calls from the python function, added epydocs.
2009-08-06 22:11:33 +00:00
Matt Ebb
cb7ebe5879 osx scons/ffmpeg tweaks
* options to enable building with precompiled ffmpeg (in /lib) rather than building from source in extern - this is off by default since I haven't compiled ffmpeg for ppc yet

* tweaks to enable building ffmpeg on osx better out of the box (still need to install yasm with these options on though..)
2009-08-06 22:06:11 +00:00
Diego Borghetti
d5f51f5019 Cleanup a little to add "draw to buffer" (and bring back stamp). 2009-08-06 20:51:41 +00:00
Diego Borghetti
74b3681532 Remove bitmap mode from blenfont, only draw with textures.
As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.
2009-08-06 20:06:02 +00:00
Thomas Dinges
e84e6664c2 -Use getattr() now for constraints too. :)
-Deleted old Buttons C code for RIGIDBODYJOINT constraint.
-"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
2009-08-06 18:31:25 +00:00
Daniel Genrich
6b7e9336f0 Smoke: forgot ui redraw event 2009-08-06 17:00:37 +00:00