- use labels rather then menu items (items selected but did nothing)
- each report gets its own icon (icons besides first were ignored)
- use uiPupMenu rather then string based menu.
Removed Armature Sketch keymap, as the entries that were there
appear to have been moved to the Armature keymap.
Removed the Script keymap. The Script space is deprecated
and I could find no way that the keymap could be activated.
Bevel needs the vertex normals to be correct and they are not
normally recalculated after a previous modifier, like mirror.
Adding 'dependsOnNormals' -> returns true to modifier info
for Bevel fixes the problem.
Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson
https://developer.blender.org/T38172
Also removed redundant modes from clip editor.
Reviewers: brecht, carter2422
Reviewed By: carter2422
CC: sebastian_k, carter2422
Differential Revision: https://developer.blender.org/D293
Ubuntu hack: add a --libyaml-cpp-ver parameter, to try to force installing a given version of this lib...
(only for DEB-like distro, I dare hope Trusty (!) is the only affected distro.
Not happy at all to have such things here, this is actually an Ubuntu bug, but will have to live with it I guess.
Description:
--------------------------
Use loose edges marked as seams as sewing springs.
Usage:
-------------------------
All this patch does is set the rest length to 0 and the stiffness to 1 for springs for loose edges marked as seams so that during the cloth simulation they will be brought together.
Example Video:
-------------------------
http://www.youtube.com/watch?v=-Y_bC0gjoM0
Original Patch by thesleepless (+ git patch by codemanx)
Thank you!
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha
transparency equal to or higher than this threshold. With value 0.0 the first
surface hit will always write to these passes, regardless of transparency. With
higher values surfaces that are mostly transparent can be skipped until an opaque
surface is encountered.
This fixes the first case mentioned in the report. Has to do some ugly
DNA access to SpaceNode, unless we'd allow a bad level call there to do
it in ED_node ...
The second case has been fixed by @sergey in D274:
https://developer.blender.org/D274?vs=838&id=879#toc
So actually asan just did its job here, good to know!