As part of the brush assets project, the image editor needs an asset
shelf to display brush assets for texture paint mode. This commit adds
the unused asset shelf region, similar to the 3D viewport's region that
is currently just used for the pose library. For now, users will just
see an "Asset Shelf" toggle in the view menu.
Pull Request: https://projects.blender.org/blender/blender/pulls/121034
Design updates as per #118288:
- Tweak text labels (colors, drop shadows)
- Strip border colors, inset outlines
- Muted strips are mostly gray, and their thumbnails are faded
- Overlapping strips are not semitransparent anymore
- Locked stripes only in content area
- Missing data blocks
- Updates to meta strips w/ missing data blocks
Pull Request: https://projects.blender.org/blender/blender/pulls/118581
- "Log Encoding with Chroma inset and rotation": add "of primaries" in
the description of the AgX Log color space to better explain the
operation, based on wording in !106355.
- Remove a few double spaces.
- Make Line Art title case everywhere, to convey it's the system /
brand / product name and not the generic concept.
- "Copy Absolute coordinates or Normal vector" -> "of Normal Vector":
typo.
- "Makes a link between selected output in input sockets" ->
"Make...", "output and input": typo.
- "Purge Unused Data From This File" -> "from this": title case as per
HIGs.
- GPencil -> Grease Pencil: no reason to use an abbreviation here.
- "Around Current Frame" -> "Around Frame": actual name of the
onion-skinning method.
- "... (layer height for layer tool, i.e.)" -> "(i.e. the layer height
for the layer tool)": put "i.e." at the start of the sentence.
- Expand description of toe-in stereo camera option.
- "Children collections their parent-collection-specific settings" ->
"Children collections with their...": typo.
- "Generate vertex weights base on..." -> "based on" : typo, lower
case.
- Expand description of GP modifier properties, based on their mesh
counterparts.
- "AEnvelope" -> "Envelope": typo.
- "Falloff type the feather" -> "of the feather": typo.
- "usually make transition as long as effect strip": rephrase.
- "When disabled a users extensions directory is created" -> "a
user's": typo.
- "successfull" -> "successful": typo.
- "Remove all attributes... a single wildcard (*).": remove trailing
".".
- "..., use "Save Preferences."": remove trailing ".".
Some issues reported by Marina Veselkova and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/120649
Add a new keyframe type named 'generated', which is meant to indicate
that the key was set by some automated tool (like an add-on), rather
than manually by an animator.
This is meant for tooling that needs to create keys in a repeatable way.
With this new key type, the tool can know which keys it generated
before, and thus those can be removed and re-generated.
Pull Request: https://projects.blender.org/blender/blender/pulls/120564
Change Console and text editor cursor color to match that of
widget_text_cursor. Console cursor is currently red which we normally
use for error conditions.
Pull Request: https://projects.blender.org/blender/blender/pulls/120491
`xxHash` is a fast non-cryptographic hashing library. It significantly outperforms
md5 which we use in some places currently while also having great collision
resistance if not attacked explicitly.
The library is added to `extern` because that was the easiest way to do it and has
the least impact on others. I expect this library to become a required dependency
instead of an optional one. It's licence is `BSD 2-Clause` which seems to be the
first of its kind in Blender (there is `BSD 3-Clause` a couple of times).
For now, I used the library only for data deduplication when baking geometry nodes
where the same geometry is generated for each frame. The bake time in my test
goes down from >6s to <1s (note that this includes more than just the hashing time).
Pull Request: https://projects.blender.org/blender/blender/pulls/120139
This PR adds the *Line Hide* tool and the corresponding
`PAINT_OT_hide_show_line_gesture` operator to Sculpt Mode.
*Line Hide* supports common modal functionality including:
* Snapping to angles
* Flipping the selection area
* Moving selection area
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119671
The last good commit was f57e4c5b98c075f3dfc61faebbcb43c99a778956.
After this one more fix was committed, this one is preserved as well:
67bd678887d7f8aec9f3b23bbf1aaf29f80d0da4.
A tone mapper designed specifically for PBR color accuracy, to get sRGB
colors in the output render that match as faithfully as possible the input
sRGB baseColor under gray-scale lighting. This is aimed toward product
photography use cases, where the scene is well-exposed and HDR color values
are mostly restricted to small specular highlights.
Fixes#118824: Proposal: add a view transform for Khronos PBR Neutral Tone Mapper
Co-authored-by: Emmett Lalish <elalish@google.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/118936
21 icons slightly reworked to be a bit smaller. Icons like "solo", some
arrows including "file_refesh", etc are just a little large within the
bounds that they are displayed in. This gives them a bit more breathing
room.
Pull Request: https://projects.blender.org/blender/blender/pulls/119425
Add an icon called INTERNET that looks like our current URL without the
mouse cursor, so it looks less specifically like a web document. So can
be used to represent other internet and cloud-based services.
Pull Request: https://projects.blender.org/blender/blender/pulls/119186
This commit adds the `SCULPT_OT_hide_show_lasso_gesture` and the
corresponding Lasso Hide tool.
* Exposes the selection type for both the lasso and box hide tools
as a option in the header
* Adds functionality into `sculpt_gesture.cc` for handling lasso
selections with the `Outside` selection type
For `SelectionType::Outside`, the current implementation opts to not
do any filtering on the PBVH node level due to cases where the node
is mostly covered by a single gesture.
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119140
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
This change makes it so build system and update utilities for Blender builds
are using pre-compiled libraries and other resources attached as Git modules
instead of using checkout of SVN repositories in the parent folder.
The directory layout:
```
* release/datafiles/
* assets/ -> blender-assets.git
* publish/
* ...
* README.txt
* lib/
* darwin_x64/ -> lib-darwin_x64.git
* darwin_arm64/ -> lib-darwin_arm64.git
* linux_x64/ -> lib-linux_x64.git
* windows_x64/ -> lib-windows_x64.git
* tests/
* data/ -> blender-test-data.git
```
The changes about configuring the actual Git sub-modules are not included
into this patch, as those require repository to actually exist before it
can be used.
The assets submodule is enabled by default, and the rest of them are
disabled. This means that if someone runs `git submodule update --init`
they will not get heavy libraries. The platform-specific and tests
related submodules are enabled when using `make update` or `make test`.
All the submodules are tracked: this means that when new commits are
done to the submodule, the blender.git repository is to be updated to
point them to the new hash. This causes some extra manual work, but it
allows to more easily update Blender and its dependencies to known good
state when performing operations like bisect.
Ref #108978
Pull Request: https://projects.blender.org/blender/blender/pulls/117946
Main improvements:
* Spatial structure (Kd-tree) build is now multithreaded.
* Kd-tree switched to use cache-friendlier TreeLets.
* Field fixed some non-deterministic behavior when spatial cache does
not receive any training data during a training iteration due to a
large number of training iterations.
* Fixed build problems on (non-Mac) ARM systems.
Pull Request: https://projects.blender.org/blender/blender/pulls/118328
This was already the minimum requirement for Intel and Apple Silicon
GPUs. It is required for the Metal backend to work correctly.
Previously the minimum for AMD GPUs was 10.15.
Pull Request: https://projects.blender.org/blender/blender/pulls/118287
I added a new BLO_userdef_default.h header to contain declarations of
two global variables that are still defined in C files. Use of designated
initializers for large structs make those files harder to change.
Arguably this is a better header for them anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/118015
This makes a change to the debug scripts to make it easier for both
users and those tending to the issue tracker by setting Blender's
temporary directory location to the debug logs location
The is necessary because while the debug output and the system
information file go to %temp%\blender\debug_logs, the crash text file
does not. We then have to spend additional time asking the user to go
fetch it from the other location. Now the crash file ends up in the same
place.
Pull Request: https://projects.blender.org/blender/blender/pulls/116882
Additional icons for face corner, pointcloud points needed for general
usage. Unselected camera, view locked, and view unlocked for #111076.
Changes to mod_mask for #117467. pointcloud_data changed only for
alignment change. Running Update Icons also changed mod_explode.
Pull Request: https://projects.blender.org/blender/blender/pulls/117732
As discussed in the UI Module Meeting we don't have an acceptable use
case for dialogs that use the Blender logo. Removing this image from
the project since this is now exposed through dialog customization.
Pull Request: https://projects.blender.org/blender/blender/pulls/117676