Thomas Dinges
d3c6c6babd
Cycles / CUDA:
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* Remove -use_fast_math flag from scons as well.
2012-05-28 19:49:26 +00:00
Brecht Van Lommel
131de4352b
Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and
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other places, was mainly due to instancing not working, but also found
issues in procedural textures.
The problem was with --use_fast_math, this seems to now have way lower
precision for some operations. Disabled this flag and selectively use
fast math functions. Did not find performance regression on GTX 460 after
doing this.
2012-05-28 19:21:13 +00:00
Thomas Dinges
04c30c5efb
Scons / MSVC - Windows x64
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* SSE/SSE2 is an unknown option for the compiler (Command line warning D9002 : ignoring unknown option '/arch:SSE2'), so it can be left out because on x64 it automatically builds with SSE and SSE2.
2012-05-28 09:20:04 +00:00
Campbell Barton
b33f0ef0e3
style cleanup
2012-05-27 19:40:36 +00:00
Daniel Genrich
1e13168183
Smoke:
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a) Another boundary fix. Resulted in smoke getting "sucked" back into the domain
b) Disabling substeps (internal thing). Fixes arbitrary explosions/instabilities.
Part of my Blender Smoke Development.
2012-05-27 18:45:16 +00:00
Campbell Barton
2ab62ce126
code cleanup: defines with braces - end with '(void)0' so callers must end with ';' like normal function.
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... without this some editors dont parse the source so well.
2012-05-27 12:21:13 +00:00
Campbell Barton
857dedbc58
style cleanup
2012-05-27 00:36:50 +00:00
Miika Hamalainen
eda0f3b186
Fix for smoke boundary conditions: "Open borders" behaved differently for positive and negative axises.
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+ Some code cleanup.
2012-05-26 21:36:19 +00:00
Campbell Barton
76599a4989
update python script memory printout to python3 and some style cleanup
2012-05-26 13:59:34 +00:00
Campbell Barton
88e646b0d4
style cleanup: our own malloc code
2012-05-26 13:36:12 +00:00
Campbell Barton
ed98de3398
code cleanup: dutch -> english (comments)
2012-05-26 13:31:57 +00:00
Brecht Van Lommel
942fcf4415
Unix: enable use of XDG paths for storing Blender configuration on Linux/BSD/..,
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starting from version 2.64. Unless you have a special system setup, this means the
will be in ~/.config/blender rather than ~/.blender.
When the version number is changed to 2.64, the "Copy Previous Settings" operator
in the splash will copy the settings to the new location.
XDG base directory specification:
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-05-25 12:08:29 +00:00
Daniel Genrich
f883d12e0c
Smoke: Start fixing scaling issues which happen with non cube-shaped domains.
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Detail: Smoke solver and Blender side of smoke now share the same cell length.
First reported by the Sintel artists long ago, again reported by MiikaH.
Part of my Smoke Development Project Phase III.
2012-05-24 23:50:20 +00:00
Campbell Barton
9abd6e7651
style cleanup
2012-05-24 13:18:53 +00:00
Brecht Van Lommel
7f7ba3243d
Fix cycles render issue with a (useless) mix node that has the same shader
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plugged into both sockets.
2012-05-23 17:55:34 +00:00
Brecht Van Lommel
f8481fed47
Fix: cycles not supporting scene background sets.
2012-05-23 09:46:33 +00:00
Campbell Barton
eb023322ef
style cleanup: mmap_win32
2012-05-22 13:20:01 +00:00
Brecht Van Lommel
c3e1fce775
Cycles: add Object Info node, with outputs object location, object/material
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pass index, and a random number unique to the instance of the object.
This can be useful to give some variation to a single material assigned to
multiple instances, either manually controlled through the object index, based
on the object location, or randomized for each instance.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
2012-05-21 12:52:28 +00:00
Campbell Barton
be53fde9cd
code cleanup:
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- remove duplicate includes
- blender builds with -Werror in C++ for fluids/smoke
2012-05-21 06:33:45 +00:00
Campbell Barton
9c9a5b882d
style cleanup: ghost
2012-05-19 09:57:55 +00:00
Campbell Barton
112b1a0779
style cleanup: ghost headers
2012-05-19 09:23:08 +00:00
Campbell Barton
6522880772
style cleanup: ghost/x11
2012-05-18 20:13:40 +00:00
Brecht Van Lommel
93aa83f0a3
Fix #31518 : changing cycles exposure did unnecessary rerender in viewport.
2012-05-18 14:06:53 +00:00
Brecht Van Lommel
3e83fd441d
Fix #31486 : cycles texture coordinate reflection output has wrong direction.
2012-05-18 12:49:22 +00:00
Bastien Montagne
2e89e0096a
Spell check fix (lenght -> length)
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Note: two remains, in comments in extern/bullet2/src/LinearMath/btVector3.h and extern/libmv/libmv/image/tuple.h.
2012-05-16 14:25:25 +00:00
Sergey Sharybin
7b31c3c198
Fix cosmetic typos
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Patch provided by Matteo F. Vescovi, thanks!
2012-05-15 16:11:04 +00:00
Daniel Genrich
d8ae4b35f2
Patch [ #31264 ] Elbeem Fixes by Jason Wilkins.
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Thank you for submitting!
2012-05-14 16:19:58 +00:00
Sergey Sharybin
a7a79322bf
Make blender compilable by gcc-4.7 and strict compilation flags:
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- Remove strict flags from files, which are using FFmpeg stuff
We're still using some symbols which are marked as deprecated.
Ideally, we shall switch to new API, but it's a bit larger challenge
because we don't want to break compatibility withotu actual need.
- Replace MAKE_ID with BT_MAKE_ID in bullet library.
This is needed to prevent re-definition of MAKE_ID in bullet library.
Seems it's only used to read blender files, so should be quite safe
change.
2012-05-14 13:31:38 +00:00
Brecht Van Lommel
dd9c1b7fbf
Cycles: OpenCL image texture support, fix an attribute node issue and refactor
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feature enabling #defines a bit.
2012-05-13 12:32:44 +00:00
Campbell Barton
3bbfbfe4b1
dont use sdl include when building headless
2012-05-11 14:17:49 +00:00
Brecht Van Lommel
8148d7b1df
Cycles: reviewed the task scheduler code and fixed (hopefully all) windows threading problems.
2012-05-10 22:31:16 +00:00
Brecht Van Lommel
072a882d03
Fix #31379 : cycles not recognizing 16 bit tiff as float image.
2012-05-10 17:09:36 +00:00
Nicholas Bishop
10d1cde0ad
Potential fix for bug #31111 , Remesh modifier generates artifacts on simple surfaces
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Changed one of the intersection tests to use < rather than <=
The sharp and smooth modes look fine now for the special case that was
reported broken; blocks mode looks correct but "jumps" slightly from
one octree resolution to another, so may need additional corrections.
2012-05-10 05:13:10 +00:00
Nicholas Bishop
3d65c502e1
More code cleanup in intern/dualcon.
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Removed a lot of unused code, added comments and some clearer
naming. Minor code shuffles and style cleanup too.
2012-05-10 05:12:58 +00:00
Brecht Van Lommel
c8cbe63947
Cycles: fix issues with texture coordinates and object scale. Auto texture
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space size and location were outdated often, and already computed on demand
by blender internal, now do that through RNA as well.
2012-05-08 23:39:31 +00:00
Nicholas Bishop
d93a935965
Fix division by zero case in dualcon.
2012-05-08 22:11:16 +00:00
Nicholas Bishop
56342f222f
Code style cleanup in intern/dualcon.
2012-05-08 22:11:05 +00:00
Brecht Van Lommel
d9a70ceeb1
Fix 31370: light falloff node linear output not working code.
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Fix part of thread safety issue, there's still something else wrong.
2012-05-08 19:57:56 +00:00
Mike Erwin
243304a623
ndof: restored support for older serial port 3D mice on Linux (R45951 broke it, oops)
2012-05-08 05:04:29 +00:00
Dalai Felinto
5797edfcf2
adding kernel_projection.h in CMakelists
2012-05-07 20:37:48 +00:00
Brecht Van Lommel
e6a84eb1b5
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
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smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff
Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348 .
2012-05-07 20:24:38 +00:00
Dalai Felinto
e11b9df3f1
cycles-fisheye: fixed formula for dir to equisolid
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second time I need a scond commit to get the equisolid formula right, shame on me ;)
the formula is:
r = 2 x focallength x sin (theta / 2)
2012-05-07 17:22:13 +00:00
Dalai Felinto
9a731205e9
direction to equisolid - final fix for [ #31307 ] Cycles panoramic fisheye lens and vector pass problem
2012-05-07 16:51:55 +00:00
Bastien Montagne
4bbcb7714e
Some misc fixes to UI messages...
2012-05-07 15:50:57 +00:00
Brecht Van Lommel
b613879f34
GHOST/Cocoa: revert tablet detection commit for continuous grab, apparently it is
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already doing it and this change breaks something? Still it seems strange that it
is doing tablet stuff in this part of the code then.
2012-05-07 13:42:25 +00:00
Brecht Van Lommel
97df6dab2f
GHOST/Cocoa: detect tablet event to disable continuous grab. Don't have tablet
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to test it though, can someone with Mac + tablet confirm if continuous grab
gets automatically disabled when using the tablet?
2012-05-07 10:53:12 +00:00
Brecht Van Lommel
022d12a721
Fix most of #31307 : cycles panorama camera not working correct with speed
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vectors and window texture coordinates. Only for Fisheye Equisolid it's
still not working correct yet. Patch from Dalai with modifications.
2012-05-07 10:53:09 +00:00
Sergey Sharybin
f618bada2b
Cleanup of intern/SConstript: CSG is not in source tree anymore, remove option to use it
2012-05-07 09:01:55 +00:00
Brecht Van Lommel
d7f214b581
Fix mac build error after ghost cocoa changes.
2012-05-06 22:36:51 +00:00
Brecht Van Lommel
2314b77eba
Fix float image loading crash in cycles after multithreading changes.
2012-05-06 22:06:14 +00:00