Commit Graph

632 Commits

Author SHA1 Message Date
Daniel Genrich
44c01e2621 Bugfix for [#17333] Fluid bake memory issues provided by Andre Pinto 2008-10-09 12:19:16 +00:00
Benoit Bolsee
9ca5b78d1a BGE bug fix: fix several bugs and inconsistencies in sound actuator:
- support stopping of loop sound
- support stopping by python
- keep state of actuator in sync with audio device. 
  The lack of state sync was causing several other problems:
  - actuator stop playing the sound
  - sound chopped before the end
  - not possible to pause sound
2008-10-09 06:06:11 +00:00
Campbell Barton
77484d28d5 joystick update
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem.
* added "All Events" option, similar to all keys in the keyboard sensor.
  This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor.
* Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies.
* Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-07 05:09:24 +00:00
Kent Mein
64527fa81d patch [#17772] Fluid solver not built with OpenMP in Makefile build system
Submitted By: gsr

Kent
2008-10-06 19:57:42 +00:00
Kent Mein
0eaccf881b Solaris was having problems with sqrtf and friends again.
I changed sqrtf to sqrt in elbeem
in bullet2 I added defines found in floatpatch.h eventually
we should make a "floatpatch.h" that all of blender can use.

Kent
2008-10-03 13:16:10 +00:00
Campbell Barton
2a331067cc resolve some compiler warnings with intel c/c++ compiler
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
2008-09-29 17:08:11 +00:00
Daniel Genrich
45035f10ec [#17703] Segfault on fluid activation. 2008-09-29 14:44:12 +00:00
Kent Mein
1722aeb6ea This is part of the cleanup Campbell wanted :)
Just getting rid of license_key stuff.

The project files still need to be updated:
projectfiles_vc7/blender/src/BL_src_cre.vcproj
projectfiles_vc7/blender/blendercompactNG.vcproj

Just search for these files in them.
	
Kent
2008-09-25 15:39:46 +00:00
Daniel Genrich
7c94eed4cb Fixing compile warnings 2008-09-24 00:23:01 +00:00
Diego Borghetti
4e731c5ab5 Revert full screen, maximized and minimized code (rev 16543).
Revert this because don't work "fine" with dual-monitor.

The problem is not the code, this work fine, but full screen
for a window manager is not both monitor (until set xinerama or
whatever..).
2008-09-22 19:09:46 +00:00
Ton Roosendaal
558d7499a6 Patch #17666 by Vladimi<C2>r Marek
Fixes for solaris compiling
2008-09-22 15:59:04 +00:00
Daniel Genrich
6e3bdacc11 Fixing missing function in elbeem 2008-09-22 10:58:50 +00:00
Daniel Genrich
80f4b5b94f Removing control define 2008-09-22 10:21:57 +00:00
Benoit Bolsee
6e29313ac3 Update MSVC project files 2008-09-21 21:41:27 +00:00
Daniel Genrich
518b8fe018 svn merge -r 16593:16648 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-21 13:03:39 +00:00
Campbell Barton
e11cd5a962 game engine now compiles with SDL disabled. CDROM and Joystick wont function in this case 2008-09-21 05:38:28 +00:00
Daniel Genrich
fc312fae98 svn merge -r 16454:16593 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-18 14:59:44 +00:00
Diego Borghetti
aae506aea7 Small fix in GHOST X11 system.
* Fix and a little of cleanup to the full screen, minimzed and
  maximized code.

* Fix bad argument in the ClientMessage event to support the
  _NET_ACTIVE_WINDOW property.

* Fix focus problem in some WM (like TWM), this is because Blender
  don't set the WM_PROTOCOLS list, now it does, a very basic list
  but it's what we need now.
2008-09-15 18:23:34 +00:00
Brecht Van Lommel
d111983064 Fix for bug #5758 and #17585: armatures with IK constraint did not
work in the game player, now the IK lib is linked into the player.

Makefiles/Scons/CMake buildsystems have been updated.

Fix materials nodes to work in the game player.
2008-09-14 03:51:51 +00:00
Campbell Barton
1c3043f011 32 sounds max would crash on windows because the openal limit is 24, tested an the to-frankie demo playes ok with 24, but would be good to make use of the sound lib's 'priority' option. 2008-09-13 08:22:55 +00:00
Erwin Coumans
206cfe7955 avoid crash when game engine returns to Blender, and OpenAL sources haven't been initialized properly for some reason. 2008-09-13 05:24:52 +00:00
Campbell Barton
b0d9994220 made max sounds playable at once 32 rather then 16. (demo release background music would turn off otherwise)
made selecting sound samples keep the relative path setting.
2008-09-12 13:24:22 +00:00
Daniel Genrich
190aae27ae svn merge -r 16369:16454 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-10 11:04:07 +00:00
Benoit Bolsee
f305bb22b7 Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix. 2008-09-09 21:15:30 +00:00
Brecht Van Lommel
810f799660 Revert a commit from 5 years ago that added a glFinish call before swapping on Windows. This is really bad for performance and especially showed in the game engine. The purpose was to disable FSAA and fix some UI issue on Geforce 2 graphics cards, hopefully the drivers have been fixed by now? I have no way to test this, so we'll see if an issue pops up on those older cards, and a lot of code changed since then anyway so it might not even be needed anymore. 2008-09-06 13:24:42 +00:00
Daniel Genrich
d2c13039ed svn merge -r 16320:16369 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-05 00:12:01 +00:00
Brecht Van Lommel
cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00
Daniel Genrich
7afc0ca600 Two compile fixes for msvc and cmake provided by broken 2008-09-04 10:29:41 +00:00
Daniel Genrich
a9ffeb8cad Fixing debug output 2008-09-03 16:02:40 +00:00
Daniel Genrich
c587252a78 Bugfix for sphere-in-control-object (reported by broken) 2008-09-03 16:01:25 +00:00
Daniel Genrich
33ac84e888 Compile fixes (reported by broken) 2008-09-03 00:00:32 +00:00
Ian Thompson
3bab89cc1c Merge from trunk 16122-16307 2008-08-30 14:32:16 +00:00
Daniel Genrich
5dafc1a553 svn merge -r 16060:16222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-22 09:31:32 +00:00
Daniel Genrich
a84d346939 #2: Fixing compile errors on mingw/cygwin (reported by aligorith) 2008-08-18 10:48:37 +00:00
Daniel Genrich
f876fd66b4 Fixing compile errors on mingw/cygwin (reported by aligorith) 2008-08-18 10:37:15 +00:00
Benoit Bolsee
ed9a0fe7e9 Update MSVC project files after Win64 patch 2008-08-17 22:32:40 +00:00
Benoit Bolsee
9f6109002b Fix compile problem in MSVC after Win64 patch 2008-08-17 22:28:30 +00:00
Daniel Genrich
fd0072e77c Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
Ian Thompson
bda3e4f8e2 Merge from trunk 16031:16122 2008-08-15 00:00:27 +00:00
Daniel Genrich
bd34ecafef svn merge -r 15973:16060 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-12 09:49:46 +00:00
Daniel Genrich
5a310fe8e1 Bugfix for non-compiling on msvc and mingw (reported by Matt) 2008-08-12 09:36:51 +00:00
Campbell Barton
00c308391a * Script to convert BDF pixel fonts into C++ files blender can read. - Amiga bitmap font example http://download.blender.org/ftp/incoming/bitmap.png
* BF_CONFIG was missing from SCons help menu.
2008-08-10 01:38:02 +00:00
Ian Thompson
ed972db1a3 Merge from trunk: 15912:16031 2008-08-09 10:12:59 +00:00
Daniel Genrich
1d87a596e4 svn merge -r 15800:15973 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-05 16:12:40 +00:00
Benoit Bolsee
df2364ab1a Update MSVC project files for new Boolean Operation file (BOP_Merge2.cpp) 2008-08-03 21:57:52 +00:00
Campbell Barton
e632b966ec BKE_global.h include path wasnt correct. made boxpack2d.c a bit more
readable. no functionality changes.
2008-08-02 21:39:01 +00:00
Joshua Leung
451c00697f Scons - Mingw Compiling Fix:
When using BF_SPLIT_SRCS as a hack to get some of the larger libs compiled, there were some problems linking Blender related to some boolean calls. This commit tweaks the priorities for the boolean libs for the 'intern' group so that they get linked before the src libs are.
2008-08-02 00:25:50 +00:00
Ian Thompson
ed5002458b Merged 15771:15912 from trunk 2008-08-01 23:39:52 +00:00
Ken Hughes
cb0aa467cd Tools
-----
New boolean merge algorithm.  The current code often does a poor job of merging tris and quads after the operation, resulting in many unnecessary faces.  This commit add a new algorithm which takes advantage of topology information saved in the interal BOP structures.

The file intern/boolop/intern/BOP_Misc.h has two #defines which control which algorithm(s) are compiled.  They are set now to compile both, with the new algorithm as the default.  The original algorithm can be enabled by setting the "rt" debugging button on the Scene panel (F10) to 100.

One note: the current boolean code still occasionally creates a non-manifold mesh from an operation on two manifold meshes.  The original merge algorithm would sometimes "close" these meshes and sometimes not.  The new algorithms behaves the same way, but sometimes closes a mesh the original would not and sometimes leaves open a mesh the original would close.  My fairly extensive tests did not indicate any significant difference in the percentage of final non-manifold meshes.
2008-07-31 18:37:03 +00:00
Ken Hughes
1b78333087 Tools
-----
Minor changes to boolean code; add an new include file to gather various
#defines global to the boolean system.  Currently, this just allows control
of whether some debugging code is compiled or not.

This is a precursor commit for some other boolean optimizations/cleanups.
But in case that commit is later reverted, this code should still remain.
2008-07-30 21:52:02 +00:00