Commit Graph

9537 Commits

Author SHA1 Message Date
Campbell Barton
b2acdd69b0 vector.c - bugfix, vec.w accessed vec[4] not vec[3]! (probably my fault)
Texture.c - added "val = tex.evaluate(vec)" so you can find the color/intensity at a given loaction for a texture.
2007-03-02 09:48:04 +00:00
Joshua Leung
b5343551ac Bugfix:
Removed the ability to change the name of a constraint or vertex group
to "" as it was causing problems. Anyway, it shouldn't be allowed.
2007-03-02 07:30:52 +00:00
Campbell Barton
335f3424ca made libdata iterator types use existing function from BPY_interface - ID_asPyObject(*id) 2007-03-02 05:47:14 +00:00
Joseph Gilbert
585edac6d2 various warnings fixes - mostly casting and initialization issues 2007-03-01 21:30:48 +00:00
Joseph Gilbert
ccefcc8a79 updating vc7 projectfiles to link to python2.5 2007-03-01 20:49:44 +00:00
Campbell Barton
8e306366ef own error, missing braces. 2007-03-01 15:40:13 +00:00
Campbell Barton
69eb4eefb5 Scene.c - world could not be set to None, added "cursor" attribute.
Scene.py - added docs for new scen attributes.
meshtools.c - typo
2007-03-01 13:22:26 +00:00
Campbell Barton
e966aa549e added face sorting from the distance to cursor. (near to far and far to near) 2007-03-01 10:51:28 +00:00
Matt Ebb
dafdc0e836 * Fix for Bug #6091:
Ambient Occlusion baking uses hidden objects
2007-03-01 10:22:16 +00:00
Campbell Barton
52f105b32e new script seams from islands, adds seams at the boundries of existing UV islands.
uvcalc_smart_project - needed to import Main
2007-03-01 05:32:06 +00:00
Nathan Letwory
3aaea833b9 === SCons ===
Copy the Python 2.5 dll on windows, not 2.4. Also commented out the copying of the
 python24.zip and zlib.pyd. I'm under the impression there is a concensus we want
 users to install py25 if they want to use it.
2007-03-01 05:00:24 +00:00
Campbell Barton
d53570e44c quake map exporter, supports lamps, cubes as brushes, complex meshes face per brush, nurbs surfaces as a patch
texture mapping dosnt work yet.
2007-03-01 02:25:20 +00:00
Campbell Barton
488b317265 fixes to this script pointed out by JMS 2007-02-28 22:49:20 +00:00
Martin Poirier
1c2b52ab21 === Misc ===
Removing leftover debugging printfs.
2007-02-28 22:04:37 +00:00
Andrea Weikert
c7ad7cd1b0 === bugfix ===
[ #6077 ] Scripts in sub-sub-folders of Blender's scripts folder won't run.
[ #5572 ] Scripts in sub-folders of Blender's scripts folder won't run
- I've added a function in blenlib to join two strings with a path separator in between.
- Willian, Campbell, please check if commit in BPY_menus is ok and test - thanks!
2007-02-28 21:37:14 +00:00
Nicholas Bishop
a734d3cc27 == Sculpt Mode ==
When switching scenes, turn Sculpt Mode off (same as for other special modes.)
2007-02-28 21:10:41 +00:00
Andrea Weikert
e53c5058b4 === bugfix ===
filename and path issues:
[ #6107 ] Animation crashes when ouput folder does not exist
- using the Windows drive as default and only then degrading to the
  Blender installation drive and then the first valid drive.
- in case of degrading added error message print to console to make it
  transparent
[ #6106 ] fluids - no default path
- setting the default path to U.tempdir where Blender stores temporary files
2007-02-28 20:11:10 +00:00
Brecht Van Lommel
b58d1f9ba0 Fix for bug #6136:
Yafray rendering with 2 or cameras linked crashes. Iterating over and
erasing from STL map at the same time wasn't being done correct.
2007-02-28 17:50:15 +00:00
Martin Poirier
f6ebfd6f80 === Transform Snap ===
Snapping to other meshes from edit mode.

This commit adds the capacity to snap to vertice of other selected meshes. (This is for sanity reasons, big scenes would kill the speed)
So, if you want to snap to another mesh, just add it to the selection and you're done.

NOTE: Priority is given to vertice inside the current mesh (if they overlap with outside verts)
2007-02-28 17:16:17 +00:00
Martin Poirier
09a587ea51 === Transform Snap ===
[ #6131 ] Vertex snapping broken in shaded face + edge select mode

The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.

The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
2007-02-28 15:29:18 +00:00
Joshua Leung
185ede21ce Added a few extra defines for adding constraints. No new constraints added yet. 2007-02-28 08:54:32 +00:00
Nathan Letwory
113fa75449 === SCons ===
Update configs to use Python 2.5. To quote from IRC:

07:17  * stivs waves his +5 Mouse of Power and authorizes jestie to update all of scons to py 2.5.
07:17 < stivs> let the screaming begin!
2007-02-28 04:51:13 +00:00
Campbell Barton
780177ec13 mis named Layer, should be Scene.Layers 2007-02-28 04:50:39 +00:00
Campbell Barton
b7e314c558 plumiferos request,
Simple script to copy the active vertex group, also has the option to only copy the selected faces into the new group.
2007-02-28 03:07:07 +00:00
Nicholas Bishop
04337d4ada == Sculpt Mode ==
Added a SculptSession parameter to sculptmode_propset_end, to avoid propset_end creating a new session (propset_end is called when freeing the session, so this can cause a memory leak.)
2007-02-27 23:54:55 +00:00
Campbell Barton
4f9cb4c710 dumb error with Lattice getseters, found with a python random testing script 2007-02-27 15:59:25 +00:00
Campbell Barton
7380249cb4 added wrong file. 2007-02-27 12:55:48 +00:00
Campbell Barton
96cfdf991d Added 2 options to the object Ctrl+F menu - Sort faces by View axis (front to back) and (back to front)
Use the build modifier to see it sort.
2007-02-27 11:15:38 +00:00
Campbell Barton
e3f8c62028 fix for own error, mixed decloration. 2007-02-27 10:27:12 +00:00
Campbell Barton
d067c11336 added id_attributes.py, this containes ID doc strings, all datablocks that have use ID props import this docstring. 2007-02-27 10:23:24 +00:00
Campbell Barton
9d7ace2654 x3d_export.py - fix for bug 6120
Sound.c - moved to getseters
2007-02-27 06:39:48 +00:00
Nicholas Bishop
4b0db88d3e == Sculpt Mode ==
Removed special Sculpt Mode undo code. Sculpt Mode undo is no longer so useful, since in order to make it more correct it has gotten slower, so normal BIF_undo_push is used now. Fixes bug with Shape Keys, sculpting on a shape key wasn't doing undo properly.
2007-02-27 06:22:41 +00:00
Joshua Leung
6e3b4ee0d4 Code Cleanups for Constraints
* Removed some code which really wasn't needed
2007-02-27 04:35:05 +00:00
Campbell Barton
58d1a25da0 moved Lattice to getseters. gen_utils.c - removed unused code fixed a warning. 2007-02-27 04:28:15 +00:00
Nicholas Bishop
d3f9e661de == Sculpt Mode ==
Followup to joeedh's commit, removed use of RenderInfo struct from Sculpt Mode.
2007-02-26 21:28:46 +00:00
Stephen Swaney
79ad751013 add some comments about libalut and a BF_OPENAL_LIB line
to uncomment if necessary.

libalut is becoming problematic.  some distros have it, some do not.
At least one considers it deprecated, iirc.
2007-02-26 20:50:50 +00:00
Joseph Eagar
c9f4a0f066 =NKey Panel Fix=
The weightgroup menu in the NKEY panel in 
the 3D viewport was using a two-small string variable,
which could cause crashes on msvc compilers (which detects
stack mangling at runtime, nice!).

This should fix bug #6097, though it's hard for me to test
as my default compiler (gcc) is much more lenient :S
2007-02-26 20:36:03 +00:00
Ton Roosendaal
44cb770af4 Bugfix #6115
Render crash: "Stars" render didn't survive scenes without a camera.
2007-02-26 19:58:20 +00:00
Joseph Eagar
eb7b0df8ea =Armature Undo Fix=
I forgot a few hide functions that needed undo pushes, and misnamed
an undo push in one of them.
2007-02-26 19:34:38 +00:00
Martin Poirier
509967930e === Edit Mesh Bevel ===
[ #6110 ] bevel tool contains a bug

Fix: Added missing initgrabz
2007-02-26 17:24:22 +00:00
Campbell Barton
a3320f209c console.py
* improved autocompleation
* faster dictionary usage

Types.c
* type(scene.getTimeLine()) # old bug, will crash blender
2007-02-26 02:24:04 +00:00
Brecht Van Lommel
2ffe25aa79 Bugfix:
Mesh extruding in vertex mode did not copy face data correct, leading
to garbage UV data.
2007-02-25 21:57:45 +00:00
Campbell Barton
ebc042a808 World.c
* moved to getseters with id attribs
* added 2x missing checks for list size when parsing args.

Text3d.c
* use getseters with id attribs
* added a comparison function
2007-02-25 17:38:22 +00:00
Martin Poirier
0bd2d0ff45 === Transform Snap ===
adding GL_DEPTH_TEST disable and enable to make sure snapping circle is drawn on top.
2007-02-25 16:22:19 +00:00
Andrea Weikert
a91e25ac1f ==== MSVC project files ====
- maintenance: added python Main.c
2007-02-25 15:49:22 +00:00
Campbell Barton
a05f95f347 Image.c
* moved to getseters (use new generic ID funcs)
* added 'reflect' attribute

Text.c
* moved to getseters (new generic ID funcs too)

NLA.c
* moved to getseters (ditto)

Ipo.c
* bugfix, allow nested loops on an IPO's curves.

Blender.c
* removed undocumented function RemoveFakeuser, since actions now have the fakeUser attribute.
2007-02-25 12:41:50 +00:00
Campbell Barton
436e1697fd made attributes (name, property, users, fakeUser, lib) into functions all python types can use.
removed a lot of code duplication when moving to this.
Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
2007-02-25 07:36:50 +00:00
Campbell Barton
e64b887fad comments in these files made gcc choke, removed 2007-02-25 02:02:53 +00:00
Stephen Swaney
d07e0abf89 print out the subversion of the Python version string. ex 2.4.2 2007-02-25 01:41:14 +00:00
Campbell Barton
75147698e2 Scene
* Moved to getsetattrs
* added scene.users (get)
* added scene.fakeUser (get/set)
* added scene.world (get/set)
* added scene.timeline (get)
* added scene.render (get)
* added scene.radiosity (get)
* added scene.objects.camera (get/set)

Group
* added properties

gen_utils
* made getScriptLinks work as documented, return an empty list rather then None.

header files, noted libdata after PyObject as a requirement.

Others,
* Deprecate prints for older functionality

EpyDocs still need updating.
2007-02-25 01:07:28 +00:00