Copy the Python 2.5 dll on windows, not 2.4. Also commented out the copying of the
python24.zip and zlib.pyd. I'm under the impression there is a concensus we want
users to install py25 if they want to use it.
[ #6077 ] Scripts in sub-sub-folders of Blender's scripts folder won't run.
[ #5572 ] Scripts in sub-folders of Blender's scripts folder won't run
- I've added a function in blenlib to join two strings with a path separator in between.
- Willian, Campbell, please check if commit in BPY_menus is ok and test - thanks!
filename and path issues:
[ #6107 ] Animation crashes when ouput folder does not exist
- using the Windows drive as default and only then degrading to the
Blender installation drive and then the first valid drive.
- in case of degrading added error message print to console to make it
transparent
[ #6106 ] fluids - no default path
- setting the default path to U.tempdir where Blender stores temporary files
Snapping to other meshes from edit mode.
This commit adds the capacity to snap to vertice of other selected meshes. (This is for sanity reasons, big scenes would kill the speed)
So, if you want to snap to another mesh, just add it to the selection and you're done.
NOTE: Priority is given to vertice inside the current mesh (if they overlap with outside verts)
[ #6131 ] Vertex snapping broken in shaded face + edge select mode
The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.
The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
Update configs to use Python 2.5. To quote from IRC:
07:17 * stivs waves his +5 Mouse of Power and authorizes jestie to update all of scons to py 2.5.
07:17 < stivs> let the screaming begin!
Added a SculptSession parameter to sculptmode_propset_end, to avoid propset_end creating a new session (propset_end is called when freeing the session, so this can cause a memory leak.)
Removed special Sculpt Mode undo code. Sculpt Mode undo is no longer so useful, since in order to make it more correct it has gotten slower, so normal BIF_undo_push is used now. Fixes bug with Shape Keys, sculpting on a shape key wasn't doing undo properly.
The weightgroup menu in the NKEY panel in
the 3D viewport was using a two-small string variable,
which could cause crashes on msvc compilers (which detects
stack mangling at runtime, nice!).
This should fix bug #6097, though it's hard for me to test
as my default compiler (gcc) is much more lenient :S
* moved to getseters with id attribs
* added 2x missing checks for list size when parsing args.
Text3d.c
* use getseters with id attribs
* added a comparison function
* moved to getseters (use new generic ID funcs)
* added 'reflect' attribute
Text.c
* moved to getseters (new generic ID funcs too)
NLA.c
* moved to getseters (ditto)
Ipo.c
* bugfix, allow nested loops on an IPO's curves.
Blender.c
* removed undocumented function RemoveFakeuser, since actions now have the fakeUser attribute.
* Moved to getsetattrs
* added scene.users (get)
* added scene.fakeUser (get/set)
* added scene.world (get/set)
* added scene.timeline (get)
* added scene.render (get)
* added scene.radiosity (get)
* added scene.objects.camera (get/set)
Group
* added properties
gen_utils
* made getScriptLinks work as documented, return an empty list rather then None.
header files, noted libdata after PyObject as a requirement.
Others,
* Deprecate prints for older functionality
EpyDocs still need updating.