Commit Graph

11 Commits

Author SHA1 Message Date
Clément Foucault
e5766752d0 Revert "BLI: Refactor vector types & functions to use templates"
Reverted because the commit removes a lot of commits.

This reverts commit a2c1c368af48644fa8995ecbe7138cc0d7900c30.
2022-01-12 12:44:26 +01:00
Clément Foucault
a2c1c368af BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:float2) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the blender::math namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
  This means we will use many of the existing vector types and others we
  currently don't have (uintX, intX). All these variations were asking
  for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector functions
  should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
  incompleteness.
- The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a
  let down. Most clases are incomplete, out of sync with each others with
  different codestyles, and some functions that should be static are not
  (i.e: float3::reflect()).

Upsides:
- Still support .x, .y, .z, .w for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types and
  can be restricted to certain types. Also template specialization let us
  define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance is
  the same.

Downsides:
- Might impact debugability. Though I would arge that the bugs are rarelly
  caused by the vector class itself (since the operations are quite trivial)
  but by the type conversions.
- Might impact compile time. I did not saw a significant impact since the
  usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length. For
  instance, one can't call len_squared_v3v3 in math::length_squared() and
  call it a day.
- Type cast does not work with the template version of the math:: vector
  functions. Meaning you need to manually cast float * and (float *)[3] to
  float3 for the function calls.
  i.e: math::distance_squared(float3(nearest.co), positions[i]);
- Some parts might loose in readability:
  float3::dot(v1.normalized(), v2.normalized())
  becoming
  math::dot(math::normalize(v1), math::normalize(v2))
  But I propose, when appropriate, to use
  using namespace blender::math; on function local or file scope to
  increase readability. dot(normalize(v1), normalize(v2))

Consideration:
- Include back .length() method. It is quite handy and is more C++
  oriented.
- I considered the GLM library as a candidate for replacement.
  It felt like too much for what we need and would be difficult to
  extend / modify to our needs.
- I used Macros to reduce code in operators declaration and potential
  copy paste bugs. This could reduce debugability and could be reverted.
- This touches delaunay_2d.cc and the intersection code. I would like to
  know @Howard Trickey (howardt) opinion on the matter.
- The noexcept on the copy constructor of mpq(2|3) is being removed.
  But according to @Jacques Lucke (JacquesLucke) it is not a real problem
  for now.

I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who
helped during this and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: http://developer.blender.org/D13791
2022-01-12 12:19:39 +01:00
Ray Molenkamp
bdf99a5119 cleanup: hipew remove unused variables
caused 4 warnings, nothing even conditionally
uses them, can be safely removed.
2022-01-11 14:49:29 -07:00
Brecht Van Lommel
cef8f5ff50 Docs: add README for HIPEW library 2021-12-02 18:43:42 +01:00
Brecht Van Lommel
64d9291d26 Cleanup: formatting 2021-11-24 15:54:53 +01:00
Sayak Biswas
3bb8d173e7 Fix T93109: Cycles HIP missing check for correct driver version
21.Q4 is required, older version should not show devices in the preferences.
This adds a check for the file version of amdhip64.dll file during hipew
initialization.

Differential Revision: https://developer.blender.org/D13324
2021-11-23 15:45:37 +01:00
Sayak Biswas
f749506163 Fix T93244: Cycles HIP not working with multi GPU rendering
Use the correct device function (hipDeviceGet) for multi GPU setups, instead
of hipGetDevice which just returns the default device.

Differential Revision: https://developer.blender.org/D13323
2021-11-23 00:55:56 +01:00
Sayak Biswas
f2bb42a095 Fix T92984: Cycles HIP crash with smoke volumes
This fixes the the app crash happening when trying to render smoke as a dense
3D texture. The changes are related to matching up hipew with the actual HIP
headers.

Differential Revision: https://developer.blender.org/D13296
2021-11-20 14:02:38 +01:00
Sayak Biswas
d092933abb Cycles: various fixes for HIP and compilation of HIP binaries
* Additional structs added to the hipew loader for device props
* Adds hipRTC functions to the loader for future usage
* Enables CPU+GPU usage for HIP
* Cleanup to the adaptive kernel compilation process
* Fix for kernel compilation failures with HIP with latest master

Ref T92393, D12958
2021-10-22 12:15:29 +02:00
Sayak Biswas
ba4e227def HIP device code cleanup and fix for high VRAM usage
This patch cleans up code for HIP device and makes it more consistent with the CUDA code.
It also fixes the issue with high VRAM usage on AMD cards using HIP allowing better performance and usage on cards like 6600XT.
Added a check in intern/cycles/kernel/bvh/bvh_util.h to prevent compiler error with hipcc

Reviewed By: brecht, leesonw

Maniphest Tasks: T92124

Differential Revision: https://developer.blender.org/D12834
2021-10-20 14:04:28 +02:00
Brian Savery
044a77352f Cycles: add HIP device support for AMD GPUs
NOTE: this feature is not ready for user testing, and not yet enabled in daily
builds. It is being merged now for easier collaboration on development.

HIP is a heterogenous compute interface allowing C++ code to be executed on
GPUs similar to CUDA. It is intended to bring back AMD GPU rendering support
on Windows and Linux.

https://github.com/ROCm-Developer-Tools/HIP.

As of the time of writing, it should compile and run on Linux with existing
HIP compilers and driver runtimes. Publicly available compilers and drivers
for Windows will come later.

See task T91571 for more details on the current status and work remaining
to be done.

Credits:

Sayak Biswas (AMD)
Arya Rafii (AMD)
Brian Savery (AMD)

Differential Revision: https://developer.blender.org/D12578
2021-09-28 19:18:55 +02:00