Commit Graph

70469 Commits

Author SHA1 Message Date
Campbell Barton
e74bd46ede Cleanup: trailing space for imbuf module 2018-06-17 17:04:54 +02:00
Campbell Barton
1eed46c788 Cleanup: trailing space for modifiers 2018-06-17 17:04:27 +02:00
Campbell Barton
78fbd146f3 Cleanup: trailing space for DNA headers 2018-06-17 17:04:09 +02:00
Campbell Barton
4be752a93c Cleanup: trailing space in source/gameengine/ 2018-06-17 17:03:10 +02:00
Campbell Barton
5513da65b2 Cleanup: trailing space for BLI 2018-06-17 16:32:54 +02:00
Campbell Barton
f19ecdeec6 Cleanup: remove unused BLI_rebase_path 2018-06-17 16:26:47 +02:00
Campbell Barton
a0a1fc8938 Cleanup: BLI path extension API
Use BLI_path_extension_* prefix.
2018-06-17 16:13:24 +02:00
Campbell Barton
6453814ec0 BLI_path: add string size debug define
Off by default, only for debugging.
2018-06-17 15:35:00 +02:00
Campbell Barton
42103a3eb8 CMake: add missing headers 2018-06-17 11:56:20 +02:00
Campbell Barton
2f1e34cfcc Cleanup: use clamp_* from BLI_math (replace macro) 2018-06-17 11:50:56 +02:00
Ray Molenkamp
36e82b7759 make.bat: Fix make showhashes not working.
broke in recent refactor.
2018-06-16 12:29:38 -06:00
Bastien Montagne
ace8ad861d Fix T55427: Removing Vertex Group used by Data Transfer Modifier results in crash.
Only fixing crash, proper handling (a.k.a remapping) of all
possible cases here, for all possible data layers, is rather involved...
2018-06-16 16:22:00 +02:00
Campbell Barton
35c71aed25 UI: refactor drag-toggle for other button types 2018-06-16 16:04:26 +02:00
Campbell Barton
73abca1da0 UI: minor changes from 2.8
- Option to skip multi-data edits.
- Open hold buttons on drag.
- Utility function to set default value.
2018-06-16 15:44:13 +02:00
Lukas Stockner
b955747875 Cycles Cleanup: Remove unneccessary color management call 2018-06-16 13:47:49 +02:00
Lukas Stockner
799779d432 Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.

Original patch by Lukas with further changes by Brecht.

Differential Revision: https://developer.blender.org/D3479
2018-06-15 22:16:06 +02:00
Campbell Barton
2b9edbc98b WM: suppress drag events if motion is handled 2018-06-15 19:09:43 +02:00
Bastien Montagne
d645b1a78a Cleanup: some more G.main removal.
We are really starting to scratch the last bits here...
2018-06-15 17:42:17 +02:00
Bastien Montagne
49915e3241 Cleanup: validate G.main's in creator code.
Using G_MAIN here is valid!
2018-06-15 17:36:44 +02:00
Bastien Montagne
da9b1b14ed Cleanup: some more G.main removal/validation... 2018-06-15 17:21:07 +02:00
2e25a48b05 Fix more Cycles CUDA errors after recent changes. 2018-06-15 16:28:09 +02:00
Howard Trickey
b84fad2ba3 Fix T55490, intersect two triangles fails.
Need to use the 'use_partial_connect' option in island connect,
so changed signatures of various functions to pass that into and
then down from BM_mesh_intersect (making true for intersect, false
for boolean).
Then fix bm_face_split_edgenet_partial_connect to work when
input edges are not necessarily wire, but at least not in the
face they are being connected in. That caused generalization
of core BM_vert_separate_hflag_wire (which is only used in
this one place in all Blender).
2018-06-15 08:48:45 -04:00
Philipp Oeser
284e0ea756 Fix (unreported) Text Editor: scrollbar exiting early
caused by recent clickdrag changes
2018-06-15 10:27:30 +02:00
8148d549bb Fix Cycles CUDA error after recent changes. 2018-06-15 10:26:28 +02:00
Campbell Barton
cbc7ee28d7 WM: 2.8 screen compatibility
Without these minor changes loading files from 2.8 will crash.

Manually applied edits from 26786a2b87a08
2018-06-15 10:24:53 +02:00
Lukas Stockner
3ee606621c Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3478
2018-06-14 22:21:37 +02:00
Lukas Stockner
064e701472 Cycles: Connect value inputs to Strength instead of Color when inserting an Emission node
Same result, but saves an additional ConvertNode.
2018-06-14 22:16:42 +02:00
Lukas Stockner
716e138a1b Cycles: Automatically detect HDRI resolution by default and use non-square sampling map
The automatic mode checks all Enviroment Texture nodes and picks the largest image's resolution.
If there are no Enviroment Textures, it just uses the old default.

Also, the sampling map now isn't limited to square shapes. The automatic detection uses the exact image size,
the manual UI option now halves the value to get the height.

A default aspect ratio of 2:1 makes sense since this is what most HDRIs use.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3477
2018-06-14 22:07:07 +02:00
Bastien Montagne
fd19069999 Cleanup: remove last G.main's from Collada code. 2018-06-14 15:15:51 +02:00
Bastien Montagne
66407e15cb Cleanup: Remove last G.main's from WM code.
Was mostly validating valid usages of G.main -> G_MAIN actually.
2018-06-14 12:34:13 +02:00
Bastien Montagne
0eb3246713 Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.
this is actually adding option to add buggy behavior, but.. NPR often
expects buggy behaviors, and its one of the main targets for normal editing.
So think it's reasonable to add that option (disabled by default of
course).

Note that am not really happy with UI, but:
* Not sure where to put it, it's kind of own self-contained area option.
* Don't to make it too much visible, using this should be the exception!
2018-06-14 11:41:12 +02:00
4d58fac1b4 Fix undo group to use human readable name, since this shows in the UI. 2018-06-13 18:39:30 +02:00
3102833962 Fix undo of transform after frame change undoing too much.
For grouped undo we should not skip the undo push, rather replace the
previous undo push. This way undo goes back to the state after the last
operation in the group.
2018-06-13 18:39:30 +02:00
90e6323ed8 Cycles: auto insert emission node when linking color to closure.
This is convenient for previewing the output of a node, and we agreed
to support this behavior in both Eevee and Cycles.
2018-06-13 18:39:30 +02:00
Campbell Barton
57cd52a4ab WM: check release event for particle edit mode
Caused by drag event.
2018-06-13 18:23:09 +02:00
Bastien Montagne
f61c30f804 Cleanup: get rid of last G.main in BMesh code. 2018-06-13 16:29:12 +02:00
Bastien Montagne
5ff1d845ea Cleanup: moar ugly G.main removal...
Note that due to RNA get/setters issue, that one may actually add some
G.main usages to the total... But at least it's not hidden anymore in a
very low-level, dark corner of BKE pointcache code!
2018-06-13 14:28:05 +02:00
Philipp Oeser
2002fe27d9 Fix T55467: nodes cant be resized after recent clickdrag change 2018-06-13 14:03:46 +02:00
Campbell Barton
5788f24337 Cleanup: swapped X/Y UI_UNIT 2018-06-13 11:10:55 +02:00
Bastien Montagne
67e8c1e1c7 Cleanup: remove more G.main from BKE area. 2018-06-13 10:57:10 +02:00
Bastien Montagne
2788202417 Cleanup: moar G.main removal from BKE area. 2018-06-12 17:57:24 +02:00
Bastien Montagne
f27ecd56ef Cleanup: BKE_scene_free should not have to worry about cleaning its usages.
This is supposed to be handled by calling code! Henceforce, no need to
call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for
that ugly G.main case. ;)
2018-06-12 17:46:16 +02:00
Campbell Barton
b00d840359 WM: remove sloppy region type access
Avoid accidentally operating on the wrong region type.
2018-06-12 17:34:44 +02:00
Campbell Barton
760e79d809 WM: rename BKE_regiontype_from_id
This returns the first as a fallback, causing confusing usage.
Renamed and added a version of the function that doesn't.
2018-06-12 17:26:38 +02:00
Bastien Montagne
ec4ce908db Fix T55452: Crash on saving with visible particle system.
Missing Main pointer in recent refactor/cleanup of G.main usages...
2018-06-12 16:17:05 +02:00
Bastien Montagne
a6585fa4b1 Cleanup: moar removal of G.main in BKE area... 2018-06-12 15:16:45 +02:00
Bastien Montagne
d617a6c85b Cleanup/simplify G.main usages.
Using G.main only to get main bled filepath, or built-in fonts, is OK.
So now using the 'valid' G_MAIN macro here instead.
2018-06-12 15:03:51 +02:00
Bastien Montagne
be57cf9b2a Cleanup: remove moar G.main from BKE area. 2018-06-12 12:53:27 +02:00
Bastien Montagne
5508b572ea Cleanup: remove some G.main from ED's animsys.
The easy ones - there some much, much trickier to tackle there...
2018-06-12 12:28:14 +02:00
Bastien Montagne
75bcb70c60 Cleanup: remove some G.main from BKE area. 2018-06-12 11:21:54 +02:00