Commit Graph

102904 Commits

Author SHA1 Message Date
Hans Goudey
e845467d93 Fix: Mouse presses in some areas do not set active modifier
There are a couple of operations that are meant to set the active
modifier that currently don't. The first is a mouse press on the drag
icon on the right of the header, and the second is mouse presses on
modifier sub-panels headers.

This was an oversight in the implementation, especially the second,
because the blank space on the right of a sub-panel header often looks
just like the blank space elsewhere on the modifier's panel that
*does* set the active modifier.

Note that this purposefully doesn't include collapsing and expanding
the modifier as operations that set the active, since regardless of
whether that makes sense, it wasn't in the agreed upon design, which
would ideally not need changing for 2.92.

Differential Revision: https://developer.blender.org/D10155
2021-01-22 11:08:58 -06:00
Sergey Sharybin
226eb5e366 Cycles: Fix usage of double floating precision in CNanoVDB
Double floating point precision is an extension of OpenCL, which might
not be implemented by certain drivers, such as Intel Xe graphics.

Cycles does not use double floating point precision, and there is no
need on keeping doubles unless there is an explicit decision to use
them.

This is a simple fix from Cycles side to replace double floating point
type with a type of same size and alignment rules. Inspired by Brecht
and Patrick.

Tested on NVidia Titan V, Radeon RX Vega M, and TGL laptop.

Differential Revision: https://developer.blender.org/D10143
2021-01-22 14:31:06 +01:00
Jacques Lucke
644976548d Revert "BLI: add conversion from float2 to float3"
This reverts commit 6ac0a3d83c8e5a39bd5356aa0d68e3166bd91e82.
2021-01-22 13:40:45 +01:00
Sergey Sharybin
2ba2d2bd9d Fix T76936: Mesh shape amended upon undoing in sculpt mode
Was happening when there are deform modifiers prior to the multires.

There are detail in the comment around sculpt_undo_refine_subdiv(),
but briefly: the subdiv was refined with wrong base mesh coordinates.

Differential Revision: https://developer.blender.org/D10158
2021-01-22 12:26:02 +01:00
Jacques Lucke
6ac0a3d83c BLI: add conversion from float2 to float3
Previously float2 was converted to float3 by implicitly converting to a
float pointer first, which was then passed to the float3 constructor.
This leads to uninitialized memory in the z component of the new float3.
2021-01-22 12:16:53 +01:00
Bastien Montagne
cd8893d446 Fix (unreported) LibOverride: hair cache settings not working.
Thanks to that same point cache being exposed in **four** different RNA
paths (twice in particle system, and twice in its embedded cloth
simulation settings).

Only way is to also make particle system overridable.
2021-01-22 11:39:56 +01:00
Antonio Vazquez
0373d1b09f GPencil: Fix unreported Vertex Paint masking error
The masking was not working as expected and allowed to paint non selected strokes.
2021-01-22 11:25:32 +01:00
Stefan Werner
cdf564277c Particles: Fixed thread work size calculation.
Dividing the workload by number of tasks in float is imprecise and
lead in some cases to particles not being calculated at all
(example: 20000 particles, 144 tasks).

Switching this calculation to integer makes sure we don't lose count.

Differential Revision: https://developer.blender.org/D10157
2021-01-22 09:22:13 +01:00
Campbell Barton
ee5a4f41eb Fix the NLA setting the active object without exiting edit-mode
This is done by convention in the outliner and dope-sheet.

Missing edit-mode exit causes glitches with mixed object/edit-mode undo.
2021-01-22 16:08:12 +11:00
Campbell Barton
141f17eaf4 Fix dope-sheet exiting edit-mode when activating an object
Regression from d8992192e5512380f57433df113f3e3f8b22f7cb
The original code relied on having a separate edit-object pointer
than the active object.
2021-01-22 16:00:31 +11:00
Campbell Barton
1a30687c24 Fix undo crash on active object change without exiting edit-mode
While the previous fix for T84920 is correct, the crash could still be
triggered by changing the active object while in edit-mode.

Ensure stale data isn't used by tagging for depsgraph update when
edit-mode data is freed on undo.

While exiting edit-mode normally does this, it's possible to set the
active object to a non edit-mode mesh, skipping the mode-switch
operator and it's depsgraph tagging.
2021-01-22 15:43:25 +11:00
Campbell Barton
7b528b2a3a Fix T84920: Crash undoing object activation in the outliner
Regression from d8992192e5512380f57433df113f3e3f8b22f7cb
The original code relied on having a separate edit-object pointer
than the active object.

Use a utility function to avoid code duplication as there are
other areas that have similar functionality.
2021-01-22 12:38:55 +11:00
Campbell Barton
99e5d5ba21 Fix marker camera switch + undo crashes in edit-mode
Selecting markers and cameras could crash when in edit-mode.

Only support this in object mode as mode-switching as part of
activating cameras doesn't seem like a priority.

This has the same root cause as T84920.
2021-01-22 12:38:55 +11:00
Pablo Dobarro
b9e07c1e0b Fix T84896: Boundary brush not affected by automasking
This uses the values form the stroke automasking cache to control the
falloff of all deformers in the boundary brush. Usually this is already
considered in the general brush falloff function for the rest of the
brushes, but this is one of the exceptions where the brush implements
its custom falloff.

Reviewed By: JacquesLucke

Maniphest Tasks: T84896

Differential Revision: https://developer.blender.org/D10161
2021-01-21 23:23:08 +01:00
Falk David
f24992d2ec GPencil: Deactivate interpolation of gpencil curves
To avoid unexpected behavior and desync issues with
stroke and curve data, the interpolation operators are deactivated
in curve edit mode.
2021-01-21 21:58:39 +01:00
Jacques Lucke
ceb500df03 Geometry Nodes: fix losing data when attribute has incorrect type
Differential Revision: https://developer.blender.org/D10165
2021-01-21 17:02:07 +01:00
Brecht Van Lommel
3fd92b5c22 Fix T83344: Cycles baking + progressive refine fails 2021-01-21 15:12:17 +01:00
Brecht Van Lommel
84702bd3d8 Fix T84242: freestyle animated camera shift lags behind in animation render 2021-01-21 14:21:49 +01:00
Brecht Van Lommel
aff7d59986 Fix T84908: Cycles GPU + CPU and denoising failure after recent fix 2021-01-21 13:20:05 +01:00
Sebastian Parborg
9237b2019c Fix T84867: Transform node applies transforms in the wrong order 2021-01-21 12:39:30 +01:00
William Reynish
cd4e27a4a1 Industry Compat Keymap: Fix box/lasso selection for GP edit mode
There was a bug which which prevented box and lasso select to work
correctly in GP Edit Mode. It would select a nearby vertex before the
box selection.

This patch fixes it so it works with a click event,
like the default keymap, which fixes box and lasso selection.

Ref D10119
2021-01-21 15:11:33 +11:00
Campbell Barton
d7cfee0b68 Fix use of uninitialized variable in image sequence detection
Uninitialized stack memory was being re-used in a loop.

Error in original commit from 04f81c8225f28ba9722cc06dc7f2d8a4d72a3fa3

This happened to work as the same memory location was re-used
between iterations and not overwritten.
2021-01-21 14:59:40 +11:00
Campbell Barton
eaf5ee8981 Cleanup: NULL used for boolean 2021-01-21 14:05:16 +11:00
Brecht Van Lommel
c60c30205d Fix T82966, T78152: Cycles GPU render hair ribbon artifacts and differences
Now it should match CPU rendering much more closely.
2021-01-20 19:59:43 +01:00
Sebastian Parborg
b33d839162 Fix T84867: Transform node does not rotate/scale instances
The manipulation of rot/scale was simply not implemented.
2021-01-20 18:17:25 +01:00
Habib Gahbiche
a823e825c8 Fix T84569: crash when trying to bake an object with no faces
Differential Revision: https://developer.blender.org/D10125
2021-01-20 18:07:51 +01:00
Antonio Vazquez
0d599ce95a GPencil: Fix unreported NaN value for UV Rotation in Primitives
Using primitive drawings, the point UV rotation was not initialized.
2021-01-20 16:53:42 +01:00
Brecht Van Lommel
1f691050e5 Fix T84539: cryptomatte metadata lost when using save buffers option 2021-01-20 14:59:23 +01:00
Brecht Van Lommel
10d2cbfa36 Fix T84872: OptiX GPU + CPU rendering uses branched path samples
Branched path tracing is not supported for OptiX, and it would still use the
number of AA samples from there when branched path was enabled by the user
earlier but auto disabled and hidden in the UI when using OptiX.

Ref D10159
2021-01-20 14:59:23 +01:00
Brecht Van Lommel
1451f7d093 Fix T84813: enabling Cycles OpenImageDenoise during GPU viewport render fails 2021-01-20 14:59:23 +01:00
Patrick Mours
4a09907eab Fix T84049: Crash when using Cycles Progressive Refine with OptiX+CPU
Tile stealing may steal a CPU tile buffer and move it to the GPU, but next time around that
tile may be re-used on the CPU again (in progressive refinement mode). The buffer would
still be on the GPU then though, so is inaccessible to the CPU. As a result Blender crashed
when the CPU tried to write results to that tile buffer.
This fixes that by ensuring a stolen tile buffer is moved back to the device it is used on before
rendering.
2021-01-20 14:40:27 +01:00
Sergey Sharybin
87db3423c9 Fix Lock to Selection does not work in mask mode
A regression since 2.80: need to use evaluated mask to calculate
its bounds. Non-evaluated mask does not contain state for the
current frame, so iterating over control points of the original
mask gives points state from the time they were edited last (aka,
not affected by the animation).
2021-01-20 13:46:39 +01:00
Campbell Barton
8e5b6320a6 Add Object Tool: minor improvements to tool-tips 2021-01-20 21:47:52 +11:00
Campbell Barton
aee7d8f411 Cleanup: clang-format 2021-01-20 20:42:15 +11:00
Bastien Montagne
c082b21625 Fix typo in UI message.
Noted by Satoshi Yamasaki (@yamyam) in rBTS5522.
2021-01-20 10:15:59 +01:00
Campbell Barton
fad8a753a9 Add Object Tool: adjust cursor alpha when near view aligned
The cursor-plane was too dense/bright when approaching view alignment.
2021-01-20 18:55:44 +11:00
Campbell Barton
908b383b7d UV: tweak face select behavior
When the mouse cursor is inside the UV face,
extend the selection threshold.

This means when zoomed in, a face can always be selected when the cursor
is inside it.
In the case of multiple overlapping faces - the face with the closest
center is used.

----

Prior to 246efd7286f6187e4dd4b3edcc79cccb1746bb1d, the UV selection
threshold was scaled by the zoom level, so selecting a face when zoomed
in close would often often select faces even when the on-screen center
was outside the intended threshold.

Having a zoom-independent threshold may require more precision than
users are used to.

This change addresses this.
2021-01-20 17:07:20 +11:00
Campbell Barton
9f337bef80 Cleanup: move UvNearestHit.ob assignment in find nearest functions
Splitting assignments between functions complicates refactoring.

Also rename 'hit_final' to 'hit', since there are no longer a local
'hit' variable defined in these functions.
2021-01-20 17:00:39 +11:00
Campbell Barton
8bd5d58860 BMesh: add function to check if a point is inside a faces UV's 2021-01-20 16:56:59 +11:00
Campbell Barton
b2037464e4 CMake: add missing headers
Resolves 'cmake_consistency_check' reports.
2021-01-20 16:08:52 +11:00
Campbell Barton
be970c03c2 Cleanup: spelling & cleanup for cmake_consistency_check
Much more could be done here, some obvious corrections.
2021-01-20 16:04:03 +11:00
Campbell Barton
d3fe320b83 CMake: update checking utility to ignore nanovdb files 2021-01-20 16:03:57 +11:00
Campbell Barton
0706a756f9 Cleanup: remove unused file SEQ_util.h
Committed by accident when SEQ_utils.h was also created.
2021-01-20 16:01:40 +11:00
Bastien Montagne
c2e6969c56 Refactor modifier copying code.
Things like pointers to particle systems, or softbody data being stored
outside of its modifier, make it impossible for internal modifier copy
data code to be self-contained currently. It requires extra processing.

In existing code this was handled in several different places, in
several ways, and alltogether fairly inconsistently. Some cases were
even not properly handled, causing e.g. crashes as in T82945.

This commit addresses those issues by:
 * Adding comments about the hackish/unsafe parts `psys` implies when
   copying some modifier data (since we need to ensure particle system
   copying and remapping of those pointers separately).
 * Adding as-best-as-possible handling of those cases to
   `BKE_object_copy_modifier` (note that it remains fragile, but is
   expected to behave 'good enough' in any practical usecase).
 * Remove special handling for specific editor code
   (`copy_or_reuse_particle_system`). This should never have been
   accepted in ED code area, and is now handled by
   `BKE_object_copy_modifier`.
 * Factorize copying of the whole modifier stack into new
   `BKE_object_modifier_stack_copy`, now used by both `object_copy_data`
   and `BKE_object_link_modifiers`.

Note that this implies that `BKE_object_copy_modifier` and
`BKE_object_copy_gpencil_modifier` are now to be used exclusively to
copy single modifiers. Full modifier stack copy should always use
`BKE_object_modifier_stack_copy` instead.

Fix T82945: Crash when dragging modifiers in Outliner.

Maniphest Tasks: T82945

Differential Revision: https://developer.blender.org/D10148
2021-01-19 18:58:35 +01:00
Philipp Oeser
c371d699ca Fix T84784: Time Remapping not displaying in the timeline
Caused by rBbbb2e0614fc3.

Oversight to not take the remapped framelength into account.

Maniphest Tasks: T84784

Differential Revision: https://developer.blender.org/D10134
2021-01-19 18:31:21 +01:00
Philipp Oeser
36f0a1ead7 Fix T84823: crash rendering with unconnected input socket in File Output node
Caused by rB957e292c5864.

Now just skip unconnected sockets.

Maniphest Tasks: T84823

Differential Revision: https://developer.blender.org/D10137
2021-01-19 18:23:53 +01:00
Dalai Felinto
c3207d88c2 Object Info: Fix tooltip for the transform space option
This was agreed outside the patch discussion. And it did not make into
the submitted code on 8b777ee6d69d4805c64756cf6a33db894160ce29.
2021-01-19 18:13:50 +01:00
Jacques Lucke
05179a0ba4 Volumes: fix calling BKE_volume_load from multiple threads
`BKE_volume_is_loaded` uses `grids.filepath` to determine if the
grids are already loaded. The issue was that `grids.filepath` was
set before the grids were loaded, resulting in incorrect early
returns for other threads.

Differential Revision: https://developer.blender.org/D10150
2021-01-19 18:01:22 +01:00
Dalai Felinto
8b777ee6d6 Geometry Nodes - Object Info: option to apply obj transform to the geometry
By design the modified object transformations should still work and
affect the geometry nodes results. The current behaviour, however, would
make the geometry from the object info to not be affected by the
modified object transformations. This patch changes that by default.

In a similar fashion the Location, Rotation and Scale sockets outputs
should be aware of whether the output should be in the global space or in the
space of the nodetree.

To solve this, the patch introduces a new transformation space "enum"
where users can pick "Original" or "Relative" space.

Original
--------
Output the geometry relative to the input object transform, and the
location, rotation and scale relative to the world origin.

Relative
--------
Bring the input object geometry, location, rotation and scale into the
modified object maintaining the relative position between the two objects in
the scene.

Relative space violates a bit the design of the nodetree. The geometry in this
case is transformed so that moving the modified object doesn't interfere with
the geometry. This is particularly useful for the boolean node for instance.

"Original" is the default space, but old files are set to "Relative" for
backwards compatibility.

Differential Revision: https://developer.blender.org/D10124
2021-01-19 17:30:44 +01:00
Falk David
a9203e25a2 Fix T84642: Reassign effect-strip ignores animdata
When reassigning an effect strip to another sequence, any animation data
in the effect strip will not be offset like expected.

The fix calls `SEQ_offset_animdata` to offset the animation data after
the seqence has been moved.

Reviewed By: ISS

Maniphest Tasks: T84642

Differential Revision: https://developer.blender.org/D10096
2021-01-19 12:31:02 +01:00