Commit Graph

38579 Commits

Author SHA1 Message Date
Maarten Gribnau
c9f6b9c268 removed sumo from build directories
Maarten (mail@maartengribnau.com)
2002-11-03 21:30:02 +00:00
Maarten Gribnau
13e85b0a88 added the bsp (or CSG) library that Blender depends upon
removed the action library not used by Blender (actually this was that start of
UNDO in Blender that was never finished)
Maarten (mail@maartengribnau.com)
2002-11-03 21:19:06 +00:00
Kent Mein
0e8f81f48a Again I had to modify things like mesh->FaceSet().begin();
to &mesh->FaceSet()[0];

mein@cs.umn.edu
2002-11-01 21:39:56 +00:00
Kent Mein
485ae62d2c moved key.h to blenkey.h 2002-11-01 19:50:52 +00:00
Kent Mein
3dc53c7489 Small fix specified where the instructions were in intern/python 2002-11-01 16:06:54 +00:00
Kent Mein
aaf86ee674 Added more info to the blender/readme.txt file basically explained what
needed to be done to get a working blender executable under unix anyway.
I added a section for windows comments but its pretty much empty right now.
2002-11-01 16:02:54 +00:00
Kent Mein
92a0254c8a Ok since I didn't hear anything I committed the indexing changes I made
to these two files.
Basically change edge_set.begin() to &edge_set[0] etc...

mein@cs.umn.edu
2002-11-01 13:54:50 +00:00
Kent Mein
94706ed592 Updated calls to #include "blenkey.h" to be #include "key.h" I'm guessing
it wasn't detected before because everyone had a blenkey.h in their dirs also.
also I added an #include "key.h" to key_internal.h so that I didn't
get problems with undefined type byte...

mein@cs.umn.edu
2002-10-31 21:08:41 +00:00
Kent Mein
703661876e I made a little readme to get people started and modified the
nan_definitions.mk to setup NANBLENDERHOME and everything is under that
directory.
also add empty dirs for lib and obj.
Try it out and feel free to make improvements.

mein@cs.umn.edu
2002-10-31 19:32:01 +00:00
Kent Mein
0bca792880 again changing // to /* */ so that sun's compiler doesn't fail.
(note these are all in source/blender/verify)
Sorry about not putting the full path in on the last two,
I just noticed it doesn't do that unless your in the root dir.

mein@cs.umn.edu
2002-10-30 21:51:56 +00:00
Kent Mein
59e07ab2a5 Fixed // comments and converted them to /* */ (used by a c file) 2002-10-30 21:40:36 +00:00
Kent Mein
01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Kent Mein
f6c7a89357 some small optimizations 2002-10-30 00:37:19 +00:00
Kent Mein
df6b70a9ca removed some unused variables 2002-10-30 00:27:48 +00:00
Kent Mein
ca3392a310 Took out "" verses <> and just left <> for includes.
It works just fine on every system I could try it on.
2002-10-30 00:08:59 +00:00
Kent Mein
8eefe2a9e5 Filled out the spacebar menu a little and removed dummy
function which isn't used anywhere:
2002-10-30 00:05:50 +00:00
Kent Mein
d063311b08 Fixed defined __sparc to also check for __sparc__ (thanks to Ferris) 2002-10-29 21:55:52 +00:00
Kent Mein
91f956dfe2 removed extra ;
was causing problems with cc on SunOS

also took out some blank lines to make the format of the file a little
nicer
2002-10-29 21:46:46 +00:00
Kent Mein
e03c322a2e Fixed // comments in c files (changed them to /* */ ) 2002-10-29 21:44:13 +00:00
Erwin Coumans
b8c8715c20 moved KX_Python_... files from ketsji to expressions
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles
2002-10-21 19:23:52 +00:00
Norman Lin
ae459bfc12 added notes on collisions between dynas and "static moving" geometry (kinematically controlled) 2002-10-19 13:49:00 +00:00
Norman Lin
1ca9bded73 added todo item about compatibility with 2.25 2002-10-18 18:53:45 +00:00
Norman Lin
b7dadcfefd first checkin of ode blender engine files 2002-10-18 15:46:57 +00:00
Norman Lin
bdad961ce3 checkin of ODE library. Do not modify the ODE source code; instead, follow the
development of ode at http://q12.org and periodically copy the q12.org ODE
sourcecode into this tree to update the Blender ODE.

This ODE has not been changed from q12.org and is provided here merely as a
convenience to Blender developers.
2002-10-18 15:02:02 +00:00
Norman Lin
1b15961786 First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
Norman Lin
40a078a36d Updated punctuation to be more dramatic. 2002-10-17 21:16:10 +00:00
Hans Lambermont
e9e0ca6319 fix the build order for the inter-module dependencies 2002-10-15 19:32:27 +00:00
Hans Lambermont
599dc60f6d key loader library 2002-10-13 16:45:43 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00