Commit Graph

43144 Commits

Author SHA1 Message Date
Campbell Barton
f6c14d430f minor speedup - replace use of smallhash with api_flags for BM_edge_split() 2012-12-11 14:30:12 +00:00
Campbell Barton
7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
Campbell Barton
e2f0a1e4db own cleanup commit in bmesh branch - removed last letters from ends of some comments. 2012-12-11 14:24:27 +00:00
Campbell Barton
06d5747ff3 was using max short on a float in EDBM_face_find_nearest() 2012-12-11 14:21:52 +00:00
Campbell Barton
dfa662f53a use const char for display device 2012-12-11 14:20:29 +00:00
Campbell Barton
5943c81a93 code cleanup: neareast -> nearest 2012-12-11 14:19:41 +00:00
Campbell Barton
634b22fc46 code cleanup: spelling labda -> lambda 2012-12-11 14:18:37 +00:00
Bastien Montagne
01ab26770f Fix some RNA subtypes for collections' active/active_index props (some PROP_POINTER had PROP_UNSIGNED!). Harmless, but stupid ;) 2012-12-11 14:11:46 +00:00
Campbell Barton
361eb23a42 switch BLI_ghashutil_strhash() to "djb" hash (as used by glib),
Gives approx 10% speedup in my own micro-benchmark looking up operators.
2012-12-11 13:57:58 +00:00
Campbell Barton
3261338aef unfreeze blender, back to bcon1 2012-12-11 13:56:01 +00:00
Daniel Genrich
e089c5a976 Bugfix [#33467] Fluid Simulations Speed factor animated wrong result
Thanks to Brecht for providing a patch and example blend.
I changed and extended it a bit since there was another bug in that loop.
2012-12-11 13:02:42 +00:00
Brecht Van Lommel
d321ee3fda Fix #33476: cycles environment texture not showing image sequence options properly. 2012-12-11 11:22:51 +00:00
Brecht Van Lommel
ea464b9659 OSL install deps script: set STOP_ON_WARNING to OFF to disable -Werror. 2012-12-11 08:13:56 +00:00
Brecht Van Lommel
c6961305df Fix game player still not using fast GPU mipmap generation, user preferencs
are not actually used here.
2012-12-11 08:01:16 +00:00
Brecht Van Lommel
cb2ad513bb Splash template XCF file for Gimp. 2012-12-11 08:01:05 +00:00
Campbell Barton
08f39daf4e cmake wouldn't build since it was missing files added in r52858. 2012-12-11 05:57:42 +00:00
Campbell Barton
a6e9c9fda0 update api changelog 2012-12-11 02:13:42 +00:00
Joerg Mueller
245345fba5 Audaspace:
Implemented forgotten Calculator classes from boost migration.
2012-12-10 16:58:47 +00:00
Sergey Sharybin
e1100cb655 Fix for maya keymap 2012-12-10 14:06:57 +00:00
Brecht Van Lommel
cc551ed218 Splash screen for 2.65, created by Jordan Schur. 2012-12-10 14:01:08 +00:00
Brecht Van Lommel
919311a654 Fix cycles OSL + AO enabled in world settings not working correct. 2012-12-10 12:56:56 +00:00
Sergey Sharybin
d576f10f5b 2.65 commit: version bump 2012-12-10 11:01:13 +00:00
Brecht Van Lommel
d5e6882360 Fix shader nodes Normal node not showing right direction choosing widget. 2012-12-10 10:44:08 +00:00
Brecht Van Lommel
fe2907d6cb CMake: fix numpy install not getting properly disabled when numpy was not found. 2012-12-10 09:07:57 +00:00
Campbell Barton
1b19b790dd fix for knife when clipping was enabled, The knife would not snap to edges/verts outside the clip area but the geometry would still get cut 2012-12-10 08:15:14 +00:00
Campbell Barton
26d6872ef8 fix for knife tool when the mouse was moved outside the clipped area the mouse line would reset to 0/0/0
a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped.
- added ED_view3d_win_to_segment()
- ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
2012-12-10 07:53:20 +00:00
Campbell Barton
b0a361584a knife tool was incorrectly moving points into worldspace, then checking clipping against the object space bounds.
more fixes needed here but at least correct whats there.

also ensure clipping is initialized from the object before handling modal operator events.
2012-12-10 07:20:52 +00:00
Campbell Barton
bc94b8300e de-duplicate labda_PdistVL2Dfl() & line_point_factor_v2() 2012-12-10 06:14:43 +00:00
Campbell Barton
27ddd17ef9 some of the modal knife key bindings didn't cause a refresh until you moved the mouse. - snap, angle snap, midpoint snap. 2012-12-10 05:07:46 +00:00
Campbell Barton
9e5dc7de01 revert most of r52820 (patch to fix [#33452]), this caused a regression in text stepping when ctrl is held.
This adds back the problem that double-clicking on a single char wont select it. Double click selection may need its own logic.
2012-12-10 02:06:26 +00:00
Campbell Barton
ec3b5d5205 fix for copying markers to other scenes not working with 10 or more scenes. Regression from r34115. 2012-12-10 01:37:31 +00:00
Sergey Sharybin
4aeed148d1 Fix for camera solver not working properly when built with scons 2012-12-09 17:42:36 +00:00
Campbell Barton
7376fb2913 make cppcheck run with quiet flag when QUIET env var is set, make bpy.ops.image.project_apply() only use local images. 2012-12-09 14:17:33 +00:00
Brecht Van Lommel
98fab9e530 Fix #33454: cycles wasn't hiding the original object used for dupliverts or
duplifaces like blender internal.
2012-12-09 12:43:40 +00:00
Ton Roosendaal
55e55e21b0 Bugfix: softshadow in menus was broken.
Already since like 2.61 - when Array draw was added - drawing only shadow 
in bottom of menus with bad looking corners.
2012-12-09 11:57:06 +00:00
Lukas Toenne
a1ec96cf4e Fix for Render Layers node: when sockets are hidden (by 'hide unused sockets' operator, ctrl+h), newly enabled render passes will not show up in the Render Layers node. The SOCK_HIDDEN flag cancels out the SOCK_UNAVAIL flag in that case. Disable the SOCK_HIDDEN flag as well when showing new passes to avoid confusion. 2012-12-09 11:41:20 +00:00
Ton Roosendaal
b714d7fde6 Further refined the check for GCC 4.2 to not add the flag -Wuninitialized then.
Now it checks for "Not less then 4.3" because it doesnt have >= 4.3.
2012-12-09 11:31:34 +00:00
Campbell Barton
22505c10f8 fix [#33442] Units
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.

Now use an invoke function that scales unset default values.
2012-12-09 10:48:18 +00:00
Campbell Barton
a20a0ce7c7 console auto-complete button looked silly when aligned against a menu. 2012-12-09 05:18:56 +00:00
Campbell Barton
f795e1cfd2 style cleanup 2012-12-09 05:15:21 +00:00
Campbell Barton
78c7951463 patch [#33452] Double click select does not work properly + patch
from Tobias Johansson (mutze)

with some minor edits (don't treat '!' as an operator - python centric)
2012-12-09 03:57:10 +00:00
Antony Riakiotakis
0fb3ef7fd8 CMake:
*Remove WITH_MINGW64 option, automatically test for presence of __MINGW64__ definition instead to determine presence of MinGW32/64.
*Placeholder for LLVM libraries (Compiled locally but still crashing on render due to thread issue).
2012-12-09 01:42:26 +00:00
Campbell Barton
231d1a3ddd bmesh toolflags would use BLI_MEMPOOL_SYSMALLOC when reducing layers only (would use MEM_mallocN in one case but malloc in another). better use blenders MEM_mallocN for both. 2012-12-08 13:15:04 +00:00
Campbell Barton
7b9adab594 fix [#33431] Impossible to add "None" string to a property 2012-12-08 09:43:02 +00:00
Campbell Barton
a3ce9408a2 fix [#33438] Bevel modifier "angle" mode is broken
bevel modifier was making zero area faces & edges that made scanfill fail (since it no longer removes doubles when filling ngons)
2012-12-08 07:35:54 +00:00
Campbell Barton
7c64de3eb8 update themes with update_themes.py 2012-12-08 02:16:17 +00:00
Campbell Barton
adf7bfa8bb ifdef out dynstr so mathutils can be compiled as an external module again. 2012-12-08 01:16:59 +00:00
Howard Trickey
0bca862e9c Bevel: fix 'causing artifacts' bug 33245.
Really was caused by a previous bevel making
a two-edged face, which caused other faces to
be dropped when copying a bmesh.
The quadstrip code needed to be more careful
to avoid creating two-edge faces.
2012-12-07 18:45:52 +00:00
Sergey Sharybin
5ba213facd Camera tracking: fixed type in camera intrinsics update function
Seems to be from the very beginning here, not sure why nobody noticed this is wrong.
2012-12-07 13:47:35 +00:00
Brecht Van Lommel
369b9fcf0f Fix missing mapping and influence panel for particles when cycles is selected
as render engine. Still missing is colors and texture slots, but that's too
tricky to fix this close to release.
2012-12-07 11:30:40 +00:00