scons+vc build crashes on Blender start when BF_COLLADA is on, don't know why this happens.
Merging from trunk to get working vc project files, then will try to debug and locate the problem.
* .tif not loading on newer linux distributions, wasn't looking for
libtiff version 4.
* fix dds being too verbose when testing if it can open an image file.
This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed.
1. Custom Spacing of TimeCodes/Gridlines
Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes.
2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon.
3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only.
- When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set.
4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing.
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed
revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
- Icons for brushes disabled List Box to work (paint buttons)
- Mouse-release in secondary Blender windows didn't get registered
in window where mouse-press initiated.
And fixed annoyance: adding image strip makes it 25 frames long, so
you can drag and extend it easily.
OSX 10.5 PPC kept crashing on exit. After blaming bad compiles, bad python libs
and all other reasons (almost was switching to linux!) brecht found the bad line
in python free code. There was code freeing stuff whilst it wasnt allowed to.
Mac PPC gets hug!
Python operators calling C operators would get too many undo pushes,
causing redo of the python operator not to work. Now the depth of
operator callbacks is counted to detected nested calls, and in that
case skip the undo/register here, and only do a single undo/register
for the mother operator.
(which is enabled by default). If there was a problem reading or writing
in the compression process, the original .blend file could get lost. Now
errors are checked, and writing is done as follows:
write .blend@ -> compress .blend@ to .blend@.gz ->
rename .blend@.gz to .blend -> remove .blend@
We've had blender crash here, lose the original .blend and leave an
empty .blend@. It is not clear to me where this would happen in practice
if there is enough disk space and permissions are correct, so the actual
crash is likely not fixed by this commit.
When the API function is passed -1 for the index, non-array properties now get keyframed properly too. This fixes problems with the keyframe_insert() method on structs in the Py-API not working.