Seems ti was here since the very first day this functions were added
and issue was happening for switching sign for negative values.
Wrote a brute-force test locally and seems corrected functions indeed
works the same way as old macroses.
This should fix: #33226: File loading issue with svn 52328 (recent BF buildbot compile)
I see we explicitly set the edge visibility in the code for a few
modifiers because of this flag missing. The only place that this flag is
not set is during subsurf so maybe it would make a lot more sense to set
it by default on newly created edges (currently off by default) through
bmesh and turn it off for any modifiers that may need it to be off.
DopeSheet/Action Editor Channel menus were not working properly
They were not allowing users to choose which setting they affected, which
resulted in "protect" (i.e. the same setting as the editability toggle handles)
always being used.
Also, set hidden flags on a few internally used properties here...
than once
Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
selected linked in face mode was crashing. (needs bmesh operator flags)
also some style edits, remove unused includes and change triangulate modifiers use_beauty to a flag.
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
* Prevent ocio from building its python binding, we don't use it, and it looks like OCIO's CMakeList is not robust here (i.e. can try to build it even when Python.h is not found :/ [irc report]).
* Do not build ffmpeg's player, server nor doc.
* Give right paths to static extra libs for ffmpeg when ALL_STATIC is true.
SO now blender could be debugged on windows again!
There'll likely be compilation error of debug version of blender using msvc2010, not
currently sure how to solve that in a good way.
Issue was caused by manipulating with triple buffers of minimized window.
It's more like an Intel driver bug but we can workaround it in quite clear
way by skipping draw of minimized windows.
Linking happens fine, but blender crashes on startup -- crash with familiar
backtrace happens with i18n disabled (in that case it's something to do with OIIO).