03806d0b67
This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
141 lines
3.6 KiB
Python
141 lines
3.6 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.meta_ball
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class DATA_PT_context_metaball(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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mball = context.meta_ball
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif mball:
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layout.template_ID(space, "pin_id")
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class DATA_PT_metaball(DataButtonsPanel, Panel):
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bl_label = "Metaball"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mball = context.meta_ball
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col = layout.column(align=True)
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col.prop(mball, "resolution", text="Resolution Viewport")
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col.prop(mball, "render_resolution", text="Render")
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col.separator()
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col.prop(mball, "threshold", text="Influence Threshold")
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col.separator()
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col.prop(mball, "update_method", text="Update on Edit")
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class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
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bl_label = "Texture Space"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mball = context.meta_ball
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layout.prop(mball, "use_auto_texspace")
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col = layout.column()
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col.prop(mball, "texspace_location")
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col.prop(mball, "texspace_size")
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class DATA_PT_metaball_element(DataButtonsPanel, Panel):
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bl_label = "Active Element"
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@classmethod
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def poll(cls, context):
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return (context.meta_ball and context.meta_ball.elements.active)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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metaelem = context.meta_ball.elements.active
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col = layout.column()
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col.prop(metaelem, "type")
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col.separator()
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col.prop(metaelem, "stiffness", text="Stiffness")
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col.prop(metaelem, "radius", text="Radius")
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col.prop(metaelem, "use_negative", text="Negative")
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col.prop(metaelem, "hide", text="Hide")
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sub = col.column(align=True)
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if metaelem.type in {'CUBE', 'ELLIPSOID'}:
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sub.prop(metaelem, "size_x", text="Size X")
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sub.prop(metaelem, "size_y", text="Y")
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sub.prop(metaelem, "size_z", text="Z")
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elif metaelem.type == 'CAPSULE':
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sub.prop(metaelem, "size_x", text="Size X")
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elif metaelem.type == 'PLANE':
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sub.prop(metaelem, "size_x", text="Size X")
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sub.prop(metaelem, "size_y", text="Y")
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class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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_context_path = "object.data"
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_property_type = bpy.types.MetaBall
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classes = (
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DATA_PT_context_metaball,
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DATA_PT_metaball,
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DATA_PT_mball_texture_space,
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DATA_PT_metaball_element,
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DATA_PT_custom_props_metaball,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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