blender/scripts/startup/bl_ui/properties_data_pointcloud.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

157 lines
4.7 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return hasattr(context, "pointcloud") and context.pointcloud and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_pointcloud(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
layout = self.layout
ob = context.object
pointcloud = context.pointcloud
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif pointcloud:
layout.template_ID(space, "pin_id")
class POINTCLOUD_MT_add_attribute(Menu):
bl_label = "Add Attribute"
@staticmethod
def add_standard_attribute(layout, pointcloud, name, data_type, domain):
exists = pointcloud.attributes.get(name) is not None
col = layout.column()
col.enabled = not exists
col.operator_context = 'EXEC_DEFAULT'
props = col.operator("geometry.attribute_add", text=name)
props.name = name
props.data_type = data_type
props.domain = domain
def draw(self, context):
layout = self.layout
pointcloud = context.pointcloud
self.add_standard_attribute(layout, pointcloud, "radius", 'FLOAT', 'POINT')
self.add_standard_attribute(layout, pointcloud, "color", 'FLOAT_COLOR', 'POINT')
self.add_standard_attribute(layout, pointcloud, "id", 'INT', 'POINT')
self.add_standard_attribute(layout, pointcloud, "velocity", 'FLOAT_VECTOR', 'POINT')
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("geometry.attribute_add", text="Custom...")
class POINTCLOUD_UL_attributes(UIList):
def filter_items(self, _context, data, property):
attributes = getattr(data, property)
flags = []
indices = [i for i in range(len(attributes))]
# Filtering by name
if self.filter_name:
flags = bpy.types.UI_UL_list.filter_items_by_name(
self.filter_name, self.bitflag_filter_item, attributes, "name", reverse=self.use_filter_invert)
if not flags:
flags = [self.bitflag_filter_item] * len(attributes)
# Filtering internal attributes
for idx, item in enumerate(attributes):
flags[idx] = 0 if item.is_internal else flags[idx]
return flags, indices
def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index):
data_type = attribute.bl_rna.properties["data_type"].enum_items[attribute.data_type]
split = layout.split(factor=0.75)
split.emboss = 'NONE'
split.prop(attribute, "name", text="")
sub = split.row()
sub.alignment = 'RIGHT'
sub.active = False
sub.label(text=data_type.name)
class DATA_PT_pointcloud_attributes(DataButtonsPanel, Panel):
bl_label = "Attributes"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
pointcloud = context.pointcloud
layout = self.layout
row = layout.row()
col = row.column()
col.template_list(
"POINTCLOUD_UL_attributes",
"attributes",
pointcloud,
"attributes",
pointcloud.attributes,
"active_index",
rows=3,
)
col = row.column(align=True)
col.menu("POINTCLOUD_MT_add_attribute", icon='ADD', text="")
col.operator("geometry.attribute_remove", icon='REMOVE', text="")
class DATA_PT_custom_props_pointcloud(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
_context_path = "object.data"
_property_type = bpy.types.PointCloud if hasattr(bpy.types, "PointCloud") else None
classes = (
DATA_PT_context_pointcloud,
DATA_PT_pointcloud_attributes,
DATA_PT_custom_props_pointcloud,
POINTCLOUD_MT_add_attribute,
POINTCLOUD_UL_attributes,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)