blender/source/gameengine/Converter
2008-03-01 19:46:50 +00:00
..
BL_ActionActuator.cpp was missing header 2007-07-19 14:28:57 +00:00
BL_ActionActuator.h Big patches: 2005-03-25 10:33:39 +00:00
BL_ArmatureObject.cpp Applied patch [#5795] Parent to bone - Supplied by Monster. 2007-05-31 20:40:59 +00:00
BL_ArmatureObject.h - Charlie provided a work-around for some armature related crashes 2006-05-11 17:58:23 +00:00
BL_BlenderDataConversion.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
BL_BlenderDataConversion.h Reordered some of the includes to fix STL issues. 2005-03-22 13:34:31 +00:00
BL_DeformableGameObject.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
BL_DeformableGameObject.h Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call. 2005-04-18 11:44:21 +00:00
BL_MeshDeformer.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_MeshDeformer.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_SkinDeformer.cpp Fix for multimodifier commit breaking game engine compile. 2007-11-17 21:12:25 +00:00
BL_SkinDeformer.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_SkinMeshObject.cpp Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine. 2004-05-04 09:34:02 +00:00
BL_SkinMeshObject.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
BlenderWorldInfo.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BlenderWorldInfo.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
KX_BlenderScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderSceneConverter.cpp Blender interface code in Game Engine, who would that have thought! 2007-11-28 13:33:59 +00:00
KX_BlenderSceneConverter.h contribution from RCRuiz: 2006-12-16 05:50:38 +00:00
KX_ConvertActuators.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
KX_ConvertActuators.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertControllers.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
KX_ConvertControllers.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertProperties.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
KX_ConvertProperties.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertSensors.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
KX_ConvertSensors.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IpoConvert.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_IpoConvert.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
Makefile Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00