0dd61a9dc6
The loose edge section of the index buffer was built incorrectly, essentially assuming that all the hidden edges came at the end of the loose edge indices. To correct this, we need to track the visibility of each loose edge index rather than the visibility of each edge itself. This is driven by the need to combine the loose and non-loose indices into one IBO with the loose edges in a contiguous section, and the desire to avoid restart "invisible" indices in the buffer to upload less data to the GPU. |
||
---|---|---|
.gitea | ||
.github | ||
build_files | ||
doc | ||
extern | ||
intern | ||
lib | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.