9cfc7967dd
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
65 lines
1.6 KiB
C
65 lines
1.6 KiB
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __UTIL_OPTIMIZATION_H__
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#define __UTIL_OPTIMIZATION_H__
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#ifndef __KERNEL_GPU__
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/* x86
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*
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* Compile a regular, SSE2 and SSE3 kernel. */
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# if defined(i386) || defined(_M_IX86)
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/* We require minimum SSE2 support on x86, so auto enable. */
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# define __KERNEL_SSE2__
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# ifdef WITH_KERNEL_SSE2
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# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
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# endif
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# ifdef WITH_KERNEL_SSE3
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# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
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# endif
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/* x86-64
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*
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* Compile a regular (includes SSE2), SSE3, SSE 4.1, AVX and AVX2 kernel. */
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# elif defined(__x86_64__) || defined(_M_X64)
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/* SSE2 is always available on x86-64 CPUs, so auto enable */
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# define __KERNEL_SSE2__
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/* no SSE2 kernel on x86-64, part of regular kernel */
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# ifdef WITH_KERNEL_SSE3
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# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
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# endif
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# ifdef WITH_KERNEL_SSE41
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# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
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# endif
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# ifdef WITH_KERNEL_AVX
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# define WITH_CYCLES_OPTIMIZED_KERNEL_AVX
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# endif
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# ifdef WITH_KERNEL_AVX2
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# define WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
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# endif
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/* Arm Neon
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*
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* Compile a SSE4 kernel emulated with Neon. Most code is shared with
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* SSE, some specializations for performance and compatibility are made
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* made testing for __KERNEL_NEON__. */
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# elif defined(__ARM_NEON) && defined(WITH_SSE2NEON)
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# define __KERNEL_NEON__
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# define __KERNEL_SSE__
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# define __KERNEL_SSE2__
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# define __KERNEL_SSE3__
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# define __KERNEL_SSE41__
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# endif
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#endif
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#endif /* __UTIL_OPTIMIZATION_H__ */
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