blender/intern/cycles/util/optimization.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

65 lines
1.6 KiB
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_OPTIMIZATION_H__
#define __UTIL_OPTIMIZATION_H__
#ifndef __KERNEL_GPU__
/* x86
*
* Compile a regular, SSE2 and SSE3 kernel. */
# if defined(i386) || defined(_M_IX86)
/* We require minimum SSE2 support on x86, so auto enable. */
# define __KERNEL_SSE2__
# ifdef WITH_KERNEL_SSE2
# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
# endif
# ifdef WITH_KERNEL_SSE3
# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
# endif
/* x86-64
*
* Compile a regular (includes SSE2), SSE3, SSE 4.1, AVX and AVX2 kernel. */
# elif defined(__x86_64__) || defined(_M_X64)
/* SSE2 is always available on x86-64 CPUs, so auto enable */
# define __KERNEL_SSE2__
/* no SSE2 kernel on x86-64, part of regular kernel */
# ifdef WITH_KERNEL_SSE3
# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
# endif
# ifdef WITH_KERNEL_SSE41
# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
# endif
# ifdef WITH_KERNEL_AVX
# define WITH_CYCLES_OPTIMIZED_KERNEL_AVX
# endif
# ifdef WITH_KERNEL_AVX2
# define WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
# endif
/* Arm Neon
*
* Compile a SSE4 kernel emulated with Neon. Most code is shared with
* SSE, some specializations for performance and compatibility are made
* made testing for __KERNEL_NEON__. */
# elif defined(__ARM_NEON) && defined(WITH_SSE2NEON)
# define __KERNEL_NEON__
# define __KERNEL_SSE__
# define __KERNEL_SSE2__
# define __KERNEL_SSE3__
# define __KERNEL_SSE41__
# endif
#endif
#endif /* __UTIL_OPTIMIZATION_H__ */