blender/intern/cycles/util/time.cpp
Andrii Symkin c2a2f3553a Cycles: unify math functions names
This patch unifies the names of math functions for different data types and uses
overloading instead. The goal is to make it possible to swap out all the float3
variables containing RGB data with something else, with as few as possible
changes to the code. It's a requirement for future spectral rendering patches.

Differential Revision: https://developer.blender.org/D15276
2022-06-23 15:02:53 +02:00

127 lines
3.0 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "util/time.h"
#include <stdlib.h>
#if !defined(_WIN32)
# include <sys/time.h>
# include <unistd.h>
#endif
#include "util/math.h"
#include "util/string.h"
#include "util/windows.h"
CCL_NAMESPACE_BEGIN
#ifdef _WIN32
double time_dt()
{
__int64 frequency, counter;
QueryPerformanceFrequency((LARGE_INTEGER *)&frequency);
QueryPerformanceCounter((LARGE_INTEGER *)&counter);
return (double)counter / (double)frequency;
}
void time_sleep(double t)
{
Sleep((int)(t * 1000));
}
#else
double time_dt()
{
struct timeval now;
gettimeofday(&now, NULL);
return now.tv_sec + now.tv_usec * 1e-6;
}
/* sleep t seconds */
void time_sleep(double t)
{
/* get whole seconds */
int s = (int)t;
if (s >= 1) {
sleep(s);
/* adjust parameter to remove whole seconds */
t -= s;
}
/* get microseconds */
int us = (int)(t * 1e6);
if (us > 0)
usleep(us);
}
#endif
/* Time in format "hours:minutes:seconds.hundreds" */
string time_human_readable_from_seconds(const double seconds)
{
const int h = (((int)seconds) / (60 * 60));
const int m = (((int)seconds) / 60) % 60;
const int s = (((int)seconds) % 60);
const int r = (((int)(seconds * 100)) % 100);
if (h > 0) {
return string_printf("%.2d:%.2d:%.2d.%.2d", h, m, s, r);
}
else {
return string_printf("%.2d:%.2d.%.2d", m, s, r);
}
}
double time_human_readable_to_seconds(const string &time_string)
{
/* Those are multiplies of a corresponding token surrounded by : in the
* time string, which denotes how to convert value to seconds.
* Effectively: seconds, minutes, hours, days in seconds. */
const int multipliers[] = {1, 60, 60 * 60, 24 * 60 * 60};
const int num_multiplies = sizeof(multipliers) / sizeof(*multipliers);
if (time_string.empty()) {
return 0.0;
}
double result = 0.0;
/* Split fractions of a second from the encoded time. */
vector<string> fraction_tokens;
string_split(fraction_tokens, time_string, ".", false);
const int num_fraction_tokens = fraction_tokens.size();
if (num_fraction_tokens == 0) {
/* Time string is malformed. */
return 0.0;
}
else if (fraction_tokens.size() == 1) {
/* There is no fraction of a second specified, the rest of the code
* handles this normally. */
}
else if (fraction_tokens.size() == 2) {
result = atof(fraction_tokens[1].c_str());
result *= ::pow(0.1, fraction_tokens[1].length());
}
else {
/* This is not a valid string, the result can not be reliable. */
return 0.0;
}
/* Split hours, minutes and seconds.
* Hours part is optional. */
vector<string> tokens;
string_split(tokens, fraction_tokens[0], ":", false);
const int num_tokens = tokens.size();
if (num_tokens > num_multiplies) {
/* Can not reliably represent the value. */
return 0.0;
}
for (int i = 0; i < num_tokens; ++i) {
result += atoi(tokens[num_tokens - i - 1].c_str()) * multipliers[i];
}
return result;
}
CCL_NAMESPACE_END