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attribute.cpp
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Cycles: use mikktspace now for computing tangents from UV maps. This avoids ugly
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2012-11-03 15:36:02 +00:00 |
attribute.h
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Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
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2012-09-07 11:06:45 +00:00 |
background.cpp
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Cycles: add render layer use environment option to disable world lighting on
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2012-04-13 12:58:12 +00:00 |
background.h
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Cycles: add render layer use environment option to disable world lighting on
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2012-04-13 12:58:12 +00:00 |
buffers.cpp
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Fix #32072: cycles shadow pass gave different results with/without emitting
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2012-09-28 13:41:34 +00:00 |
buffers.h
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
camera.cpp
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More fixes related to #32900, motion blur with cuda sm 2.0 still disabled.
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2012-10-18 12:45:27 +00:00 |
camera.h
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Cycles: fix some update issues with camera motion blur, and do some more work
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2012-10-15 21:12:58 +00:00 |
CMakeLists.txt
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code cleanup:
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2012-10-17 04:13:03 +00:00 |
film.cpp
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Fix #31883: cycles vectors pass rendering crash with some render layers using
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2012-06-20 14:24:52 +00:00 |
film.h
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Fix #31883: cycles vectors pass rendering crash with some render layers using
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2012-06-20 14:24:52 +00:00 |
filter.cpp
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style cleanup: assignment & indentation.
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2012-06-09 18:56:12 +00:00 |
filter.h
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Cycles:
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2011-08-28 13:55:59 +00:00 |
graph.cpp
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Cycles: per-BSDF normal input and new Bump node.
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2012-10-10 15:56:43 +00:00 |
graph.h
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Integer socket support in Cycles. Int values are already supported natively in OSL, but were not used as actual ints on the SVM stack. This patch implements all the necessary functionality to support reading input values from RNA properties and convert between SHADER_SOCKET_INT and other types.
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2012-10-20 13:11:45 +00:00 |
image.cpp
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Fix #32618: cycles multithreaded image loading could crash with CUDA, was a
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2012-09-27 17:42:09 +00:00 |
image.h
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Fix #32618: cycles multithreaded image loading could crash with CUDA, was a
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2012-09-27 17:42:09 +00:00 |
integrator.cpp
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Fix #32018: non-progressive integrator crash.
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2012-09-19 17:09:11 +00:00 |
integrator.h
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Cycles: first step for implementation of non-progressive sampler that handles
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2012-06-13 11:44:48 +00:00 |
light.cpp
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Fix #32815: cycles environment render as lamp crash with resolution >= 1024.
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2012-10-08 12:15:18 +00:00 |
light.h
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Cycles: first step for implementation of non-progressive sampler that handles
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2012-06-13 11:44:48 +00:00 |
mesh_displace.cpp
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
mesh.cpp
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
mesh.h
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Cycles: threading optimizations
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2012-05-05 19:44:33 +00:00 |
nodes.cpp
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Cycles OSL: shader script node
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2012-11-03 14:32:35 +00:00 |
nodes.h
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Cycles OSL: shader script node
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2012-11-03 14:32:35 +00:00 |
object.cpp
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Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur
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2012-10-17 22:48:29 +00:00 |
object.h
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Fix cycles motion blur not working correct with shutter time > 2.0. The soft
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2012-10-17 17:27:30 +00:00 |
osl.cpp
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Cycles OSL: shader script node
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2012-11-03 14:32:35 +00:00 |
osl.h
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Cycles OSL: shader script node
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2012-11-03 14:32:35 +00:00 |
particles.cpp
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Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
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2012-09-01 11:30:19 +00:00 |
particles.h
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Added a bunch of additional particle state attributes to the Cycles particle info node:
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2012-08-31 19:38:59 +00:00 |
scene.cpp
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Cycles: fix some update issues with camera motion blur, and do some more work
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2012-10-15 21:12:58 +00:00 |
scene.h
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Cycles: fix some update issues with camera motion blur, and do some more work
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2012-10-15 21:12:58 +00:00 |
session.cpp
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Fix #32951: Progressive refine crashing Blender when used with multiple cuda devices
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2012-10-24 14:43:29 +00:00 |
session.h
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Fix #32972: cycles crash switching OSL to SVM in viewport render.
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2012-10-26 09:25:02 +00:00 |
shader.cpp
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Cycles: optimization to not compile shaders and load images that are not
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2012-10-30 11:51:17 +00:00 |
shader.h
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Cycles OSL: shader script node
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2012-11-03 14:32:35 +00:00 |
sobol.cpp
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
sobol.h
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
svm.cpp
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Cycles: optimization to not compile shaders and load images that are not
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2012-10-30 11:51:17 +00:00 |
svm.h
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
tile.cpp
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Cycles: use simplier strategy in next_tile for viewport rendering
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2012-10-25 12:03:36 +00:00 |
tile.h
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Cycles: use simplier strategy in next_tile for viewport rendering
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2012-10-25 12:03:36 +00:00 |